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Member
I don't know how to ask you.
So write here
I like your "OtherPlayersHeadsPlugin" plugin
It will cover other menus when in town
Can I cancel the upper display?
tks~
Last edited by odaru7788; 02-17-2019 at 10:00 PM.
Reason: edit
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First Dev On The Internet
Originally Posted by
odaru7788
I don't know how to ask you.
So write here
I like your "OtherPlayersHeadsPlugin" plugin
It will cover other menus when in town
Can I cancel the upper display?
tks~
You can ask that in that plugin dedicated thread.
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ADV2015 (1 members gave Thanks to User5981 for this useful post)
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Active Member
2019.02.18 10:53:23.705 19.2.18.0 minimap draw error (System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintWorld(WorldLayer layer)
at ********.*********** *.************()
at ********.******* **(IPlugin , String , Action , Boolean )
at ********.******* ***(Object , EventArgs )
at **********.********* ***())
864 of these. Latest version too.
Seems like you forgot to add the gems to this (Amethyst, etc.), possibly all the way to Flawless Royal.
Last edited by Vern1701; 02-18-2019 at 02:22 PM.
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First Dev On The Internet
Originally Posted by
Vern1701
2019.02.18 10:53:23.705 19.2.18.0 minimap draw error (System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintWorld(WorldLayer layer)
at ********.*********** *.************()
at ********.******* **(IPlugin , String , Action , Boolean )
at ********.******* ***(Object , EventArgs )
at **********.********* ***())
864 of these. Latest version too.
Seems like you forgot to add the gems to this (Amethyst, etc.), possibly all the way to Flawless Royal.
is GroupGems false or true in your customization ?
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Active Member
true. And you might need to update the plugin. v8 with v9 TH, no wonder I was getting exceptions. 19.2.18 is v9. Plugin is 19.2.12 which is v8.
The plugin I had was part of a package that didn't have the updated plugin... fixed.
Last edited by Vern1701; 02-18-2019 at 06:25 PM.
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First Dev On The Internet
Indeed I don't always post fixes and optimizations I do in here, I mostly post when there are new features, so the first thing to do if there is a problem with one of my plugins is to redownload it to get the latest version. :-)
Also I'm not involved in any plugin package so there might be a delay before my changes are applied in the package. ;-)
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Active Member
Hey @User5981, I don't know if you've fixed this for 9.0, but on the previous version, if you try to open the inventory on a character that doesn't have any cube powers equipped, you get thousands of this error:
Code:
2019.02.24 20:42:41.040 19.2.4.0 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
at Turbo.Plugins.Resu.CraftersDelightPlugin.SameAsEquipped(UInt32 ThatItemSno)
at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintTopInGame(ClipState clipState)
at ************.********.*************()
at ************.***********(IPlugin , String , Action , Boolean )
at ************.******(Object , EventArgs )
at **************.*********())
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First Dev On The Internet
Originally Posted by
johnbl
Hey @User5981, I don't know if you've fixed this for 9.0, but on the previous version, if you try to open the inventory on a character that doesn't have any cube powers equipped, you get thousands of this error:
Code:
2019.02.24 20:42:41.040 19.2.4.0 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
at Turbo.Plugins.Resu.CraftersDelightPlugin.SameAsEquipped(UInt32 ThatItemSno)
at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintTopInGame(ClipState clipState)
at ************.********.*************()
at ************.***********(IPlugin , String , Action , Boolean )
at ************.******(Object , EventArgs )
at **************.*********())
I think I did.
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Rbroz (1 members gave Thanks to User5981 for this useful post)
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Member
Hi User5981,
Could you add in true or false option for ( Item not yet cubed - minimap ). You have all the other ones but not that one. Would like to shut that one off for the minimap. If you can great, if not no problem just asking. Love your plugins. I use a lot of them.
Thanks.
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First Dev On The Internet
(NOT) Updated :
- don't display items you can't grab (needs today's TurboHUD update) (only displays items that are bound to your account so no more Primal & Ancient displays and sounds in town if you just arrived in a party and these don't belong to you, thanks KJ for that update)
UNTESTED, please play multiplayer and report.
EDIT: it works for gear but not for gems & materials, I will find a workaround.
EDIT 2 : Reverted.
Last edited by User5981; 04-01-2019 at 11:52 AM.
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Rbroz (1 members gave Thanks to User5981 for this useful post)
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How hard/annoying would it be to get a couple lines to add to show Gold too? I know most people don't care, but I wouldn't mind it if you added it, or just gave me the lines and told me where to throw em
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First Dev On The Internet
Updated :
- Merged pull request by mysterious User57842 to allow minimap indicator & sound when dropped item is in the Armory. (symbol on minimap is two crossed swords)
- Reworked it a bit and added a soundfile
- DON'T FORGET TO REDOWNLOAD THE SOUNDFILE FOLDER YOU STUPID!
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Member
This plugin is amazing I love all the little features. The feature that has helped me the most is it showing ancient items and saves me time knowing if it's worth even picking item up or not.
I found that it only shows that its ancient on mini map if I was close enough to the item to see it basically be dropped. If someone across the map kills elite pack it doesnt show its ancient. Is there a way for it to scan the full map and show if its ancient or not with me not having to be near the person that killed the elite? Kind of how the primal thing works it shows up even if I'm on opposite side of map. ?
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First Dev On The Internet
Originally Posted by
Dave2269
This plugin is amazing I love all the little features. The feature that has helped me the most is it showing ancient items and saves me time knowing if it's worth even picking item up or not.
I found that it only shows that its ancient on mini map if I was close enough to the item to see it basically be dropped. If someone across the map kills elite pack it doesnt show its ancient. Is there a way for it to scan the full map and show if its ancient or not with me not having to be near the person that killed the elite? Kind of how the primal thing works it shows up even if I'm on opposite side of map. ?
No, the game doesn't allow that.
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Dave2269 (1 members gave Thanks to User5981 for this useful post)
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I'm using latest version of THud along with [7.7] [INT] [SR] SRJ Theme! which has been updated to work with 9.0. Inside SRJ Theme is your plugin for CraftersDelightPlugin. I've been seeing double labels Crafting_Materials.PNG of materials drop. So I disabled "Always show item labels on Drop". I restarted the game and without loading THud decided to test it. Labels still show on the ground despite the fact I toggled it off. What am I missing?