[v7.3] [INTERNATIONAL] [Resu] CraftersDelightPlugin menu

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  1. #151
    odaru7788's Avatar Member
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    I don't know how to ask you.
    So write here
    I like your "OtherPlayersHeadsPlugin" plugin
    It will cover other menus when in town
    Can I cancel the upper display?

    tks~
    Last edited by odaru7788; 02-17-2019 at 10:00 PM. Reason: edit

    [v7.3] [INTERNATIONAL] [Resu] CraftersDelightPlugin
  2. #152
    User5981's Avatar First Dev On The Internet
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    Originally Posted by odaru7788 View Post
    I don't know how to ask you.
    So write here
    I like your "OtherPlayersHeadsPlugin" plugin
    It will cover other menus when in town
    Can I cancel the upper display?

    tks~
    You can ask that in that plugin dedicated thread.
    Supported version for all Resu plugins

  3. Thanks ADV2015 (1 members gave Thanks to User5981 for this useful post)
  4. #153
    Vern1701's Avatar Active Member
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    2019.02.18 10:53:23.705 19.2.18.0 minimap draw error (System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
    at System.ThrowHelper.ThrowKeyNotFoundException()
    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintWorld(WorldLayer layer)
    at *​‬*‏‪​*​‬‫‫‎‬‏‫‬*‪**‏​*‎‏*.‪****​*‏‬**​*‬‎‪‪***‎ ‬*.‫*‪*​*‫​*‏**‎‫*‪‏*‫​​*​​‏*‪**()
    at *​‬*‏‪​*​‬‫‫‎‬‏‫‬*‪**‏​*‎‏*.‫‬​‎‫‏*‪‏‏*‫**‬*​*​* ​**(IPlugin , String , Action , Boolean )
    at *​‬*‏‪​*​‬‫‫‎‬‏‫‬*‪**‏​*‎‏*.​‫***‬‪*​‫‎‪‫​‏*‪‎*‬‎* ***(Object , EventArgs )
    at ‎**‎‏*‏‎‏‏‎*‬‏**‏‫‬‫‏****.‎​‏**‫*‎‫‪**‏*‫‪*‪‪‬‎‬*‎* ***())


    864 of these. Latest version too.

    Seems like you forgot to add the gems to this (Amethyst, etc.), possibly all the way to Flawless Royal.
    Last edited by Vern1701; 02-18-2019 at 02:22 PM.

  5. #154
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Vern1701 View Post
    2019.02.18 10:53:23.705 19.2.18.0 minimap draw error (System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
    at System.ThrowHelper.ThrowKeyNotFoundException()
    at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintWorld(WorldLayer layer)
    at *​‬*‏‪​*​‬‫‫‎‬‏‫‬*‪**‏​*‎‏*.‪****​*‏‬**​*‬‎‪‪***‎ ‬*.‫*‪*​*‫​*‏**‎‫*‪‏*‫​​*​​‏*‪**()
    at *​‬*‏‪​*​‬‫‫‎‬‏‫‬*‪**‏​*‎‏*.‫‬​‎‫‏*‪‏‏*‫**‬*​*​* ​**(IPlugin , String , Action , Boolean )
    at *​‬*‏‪​*​‬‫‫‎‬‏‫‬*‪**‏​*‎‏*.​‫***‬‪*​‫‎‪‫​‏*‪‎*‬‎* ***(Object , EventArgs )
    at ‎**‎‏*‏‎‏‏‎*‬‏**‏‫‬‫‏****.‎​‏**‫*‎‫‪**‏*‫‪*‪‪‬‎‬*‎* ***())


    864 of these. Latest version too.

    Seems like you forgot to add the gems to this (Amethyst, etc.), possibly all the way to Flawless Royal.
    is GroupGems false or true in your customization ?
    Supported version for all Resu plugins

  6. #155
    Vern1701's Avatar Active Member
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    true. And you might need to update the plugin. v8 with v9 TH, no wonder I was getting exceptions. 19.2.18 is v9. Plugin is 19.2.12 which is v8.

    The plugin I had was part of a package that didn't have the updated plugin... fixed.
    Last edited by Vern1701; 02-18-2019 at 06:25 PM.

  7. #156
    User5981's Avatar First Dev On The Internet
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    Indeed I don't always post fixes and optimizations I do in here, I mostly post when there are new features, so the first thing to do if there is a problem with one of my plugins is to redownload it to get the latest version. :-)
    Also I'm not involved in any plugin package so there might be a delay before my changes are applied in the package. ;-)
    Supported version for all Resu plugins

  8. #157
    johnbl's Avatar Active Member
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    Hey @User5981, I don't know if you've fixed this for 9.0, but on the previous version, if you try to open the inventory on a character that doesn't have any cube powers equipped, you get thousands of this error:
    Code:
    2019.02.24 20:42:41.040	19.2.4.0	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Resu.CraftersDelightPlugin.SameAsEquipped(UInt32 ThatItemSno)
       at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintTopInGame(ClipState clipState)
       at *‎*‏‏‬‪​*‏**‏*‏​***‬‫​‫‎​‪‫**‪‬*.*‫*​‪​****‎‫‏*​‎‏‏‪*.***​‬*‫‫​**‬***‎‪*‪‫*‪‎**()
       at *‎*‏‏‬‪​*‏**‏*‏​***‬‫​‫‎​‪‫**‪‬*.*‎‪‏*​‎‬‎​​*‬**‏‬​‬*‎‬***​**(IPlugin , String , Action , Boolean )
       at *‎*‏‏‬‪​*‏**‏*‏​***‬‫​‫‎​‪‫**‪‬*.‪‎‬​‪‬​*‬‫*​**‬​‪‬‬*‫*(Object , EventArgs )
       at **‫*‫***‎***‪‬‏‫‫*‪****.‏‫‫‎‫*​‏*‬​‬**​‎**‎**​‪*())

  9. #158
    User5981's Avatar First Dev On The Internet
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    Originally Posted by johnbl View Post
    Hey @User5981, I don't know if you've fixed this for 9.0, but on the previous version, if you try to open the inventory on a character that doesn't have any cube powers equipped, you get thousands of this error:
    Code:
    2019.02.24 20:42:41.040	19.2.4.0	overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
       at Turbo.Plugins.Resu.CraftersDelightPlugin.SameAsEquipped(UInt32 ThatItemSno)
       at Turbo.Plugins.Resu.CraftersDelightPlugin.PaintTopInGame(ClipState clipState)
       at *‎*‏‏‬‪​*‏**‏*‏​***‬‫​‫‎​‪‫**‪‬*.*‫*​‪​****‎‫‏*​‎‏‏‪*.***​‬*‫‫​**‬***‎‪*‪‫*‪‎**()
       at *‎*‏‏‬‪​*‏**‏*‏​***‬‫​‫‎​‪‫**‪‬*.*‎‪‏*​‎‬‎​​*‬**‏‬​‬*‎‬***​**(IPlugin , String , Action , Boolean )
       at *‎*‏‏‬‪​*‏**‏*‏​***‬‫​‫‎​‪‫**‪‬*.‪‎‬​‪‬​*‬‫*​**‬​‪‬‬*‫*(Object , EventArgs )
       at **‫*‫***‎***‪‬‏‫‫*‪****.‏‫‫‎‫*​‏*‬​‬**​‎**‎**​‪*())
    I think I did.
    Supported version for all Resu plugins

  10. Thanks Rbroz (1 members gave Thanks to User5981 for this useful post)
  11. #159
    Silkdog569's Avatar Member
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    Hi User5981,

    Could you add in true or false option for ( Item not yet cubed - minimap ). You have all the other ones but not that one. Would like to shut that one off for the minimap. If you can great, if not no problem just asking. Love your plugins. I use a lot of them.

    Thanks.

  12. #160
    User5981's Avatar First Dev On The Internet
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    (NOT) Updated :
    - don't display items you can't grab (needs today's TurboHUD update) (only displays items that are bound to your account so no more Primal & Ancient displays and sounds in town if you just arrived in a party and these don't belong to you, thanks KJ for that update)
    UNTESTED, please play multiplayer and report.

    EDIT: it works for gear but not for gems & materials, I will find a workaround.

    EDIT 2 : Reverted.
    Last edited by User5981; 04-01-2019 at 11:52 AM.
    Supported version for all Resu plugins

  13. Thanks Rbroz (1 members gave Thanks to User5981 for this useful post)
  14. #161
    Refl3xx's Avatar Member
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    How hard/annoying would it be to get a couple lines to add to show Gold too? I know most people don't care, but I wouldn't mind it if you added it, or just gave me the lines and told me where to throw em

  15. #162
    User5981's Avatar First Dev On The Internet
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    Updated :
    - Merged pull request by mysterious User57842 to allow minimap indicator & sound when dropped item is in the Armory. (symbol on minimap is two crossed swords)
    - Reworked it a bit and added a soundfile
    - DON'T FORGET TO REDOWNLOAD THE SOUNDFILE FOLDER YOU STUPID!
    Supported version for all Resu plugins

  16. #163
    Dave2269's Avatar Member
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    This plugin is amazing I love all the little features. The feature that has helped me the most is it showing ancient items and saves me time knowing if it's worth even picking item up or not.

    I found that it only shows that its ancient on mini map if I was close enough to the item to see it basically be dropped. If someone across the map kills elite pack it doesnt show its ancient. Is there a way for it to scan the full map and show if its ancient or not with me not having to be near the person that killed the elite? Kind of how the primal thing works it shows up even if I'm on opposite side of map. ?

  17. #164
    User5981's Avatar First Dev On The Internet
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    Originally Posted by Dave2269 View Post
    This plugin is amazing I love all the little features. The feature that has helped me the most is it showing ancient items and saves me time knowing if it's worth even picking item up or not.

    I found that it only shows that its ancient on mini map if I was close enough to the item to see it basically be dropped. If someone across the map kills elite pack it doesnt show its ancient. Is there a way for it to scan the full map and show if its ancient or not with me not having to be near the person that killed the elite? Kind of how the primal thing works it shows up even if I'm on opposite side of map. ?
    No, the game doesn't allow that.
    Supported version for all Resu plugins

  18. Thanks Dave2269 (1 members gave Thanks to User5981 for this useful post)
  19. #165
    4evergamer's Avatar Member
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    I'm using latest version of THud along with [7.7] [INT] [SR] SRJ Theme! which has been updated to work with 9.0. Inside SRJ Theme is your plugin for CraftersDelightPlugin. I've been seeing double labels Crafting_Materials.PNG of materials drop. So I disabled "Always show item labels on Drop". I restarted the game and without loading THud decided to test it. Labels still show on the ground despite the fact I toggled it off. What am I missing?

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