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JACK,If I write this, will it generate memory usage high?
GLQ_GRProgressionToTime2 - Pastebin.com
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Originally Posted by
SeaDragon
Ill take a look.
Ps: THANKS, with this i can remove GR from RiftInfoPlugin
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Originally Posted by
JackCeparou
Ill take a look.
Ps: THANKS, with this i can remove GR from RiftInfoPlugin
Doesn't seem to conflict with your RiftInfoPlugin
Have you added this feature already?
I haven't updated it for a long time (since you deleted the death timer)
Last edited by SeaDragon; 08-05-2017 at 03:05 PM.
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No worries, no conflit with mine.
Your idea is just better ; )
Look my refactoring : [C#] GLQ_GRProgressionToTime - Pastebin.com
You need to avoid instancianting fonts/brushes/decorators inside *Paint*() methods
PHP Code:
TimeFont = Hud.Render.CreateFont("tahoma", 7, 255, 250, 100, 100, true, false, 160, 0, 0, 0, true);
was a 'memory leak'
Edit : i changed a & b variables names, this is a really bad practice. variables names should reflect their meaning.
Last edited by JackCeparou; 08-05-2017 at 03:26 PM.
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Originally Posted by
JackCeparou
No worries, no conflit with mine.
Your idea is just better ; )
Look my refactoring :
[C#] GLQ_GRProgressionToTime - Pastebin.com
You need to avoid instancianting fonts/brushes/decorators inside *Paint*() methods
PHP Code:
TimeFont = Hud.Render.CreateFont("tahoma", 7, 255, 250, 100, 100, true, false, 160, 0, 0, 0, true);
was a 'memory leak'
Edit : i changed a & b variables names, this is a really bad practice. variables names should reflect their meaning.
Thank you very much for your refactoring, updating it
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Sometimes the timer doesn't appear at all and at the same rift suddenly re-appears.
No exceptions.
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Originally Posted by
cherouvim13
Sometimes the timer doesn't appear at all and at the same rift suddenly re-appears.
No exceptions.
Maybe a memory read error
The default Rift plugin countdown is the same error
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cherouvim13 (1 members gave Thanks to SeaDragon for this useful post)
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I really like this plugin. However when I am soloing and have multiple deaths and select instant resurrection which instantly adds time to the Rift clock your timer fails to account for the time penalty adjustment.
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Originally Posted by
cyberknight
I really like this plugin. However when I am soloing and have multiple deaths and select instant resurrection which instantly adds time to the Rift clock your timer fails to account for the time penalty adjustment.
This is a known problem, but only KJ can solve it, I can't do anything about it (the default Rift plugin, GR countdown time also have this problem)
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Apart from dissapearing, a lot of times I have encountered a negative timer while I was ahead of time, for example instead of having a green 3 minutes, it was a red negative 3 minutes.
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Originally Posted by
cherouvim13
Apart from dissapearing, a lot of times I have encountered a negative timer while I was ahead of time, for example instead of having a green 3 minutes, it was a red negative 3 minutes.
You should see that the default Rift plugin for HUD shows the progress time is wrong(9m53s in the first picture)
I think this is a memory read error for HUD
I can't fix it