-
Contributor
[v7.6] [ENGLISH] [glq] MonsterDensityPlugin
Supported TurboHUD version: 9.0
It will help you quickly locate the area with the highest density of monsters in the screen
Stole some of the Csavo's AreaDamageHelperPlugin code
It's a stupid way of achieving it. Who can improve it?:shh:
cede:
MonsterDensityPlugin.cs - Pastebin.com
Place in plugins\glq\MonsterDensityPlugin.cs
Change log
17.6.24
1.Add a solid circle to the center monster as a marker
2.Displays the total progress of the monster within the maximum display range
custom
Code:
Hud.GetPlugin<MonsterDensityPlugin>().Enabled = true;//Enabled the Plugin
Hud.GetPlugin<MonsterDensityPlugin>().ShowLabel = true;//Show density statistics on monster
Hud.GetPlugin<MonsterDensityPlugin>().ShowCircle = true;//Show a Circle on monster for DensityArea
Hud.GetPlugin<MonsterDensityPlugin>().ShowMark = true;//Display a solid circle as the center of the monster
Hud.GetPlugin<MonsterDensityPlugin>().ShowProgression = true;//Show the progress of the monster within the maximum display range (range of splash damage)
Hud.GetPlugin<MonsterDensityPlugin>().Distance = 10;//Radius of statistical density
Hud.GetPlugin<MonsterDensityPlugin>().DisplayLimit = 3;//Minimum density DisplayLimit
Hud.GetPlugin<MonsterDensityPlugin>().MaxRadius = 15;//Show the radius of the circle
Hud.GetPlugin<MonsterDensityPlugin>().ping = 333;// RadiusTransformator frequency,If you don't want to, = 0
Last edited by SeaDragon; 02-13-2019 at 10:51 AM.
-
Post Thanks / Like - 3 Thanks
-
Member
I tested it. it's great, thank you
-
Contributor
A small typo that does not affect anything:
Mconut should be Mcount
-
Contributor
-
Member
I've been playing with this and found that that with the way you are limiting this by count seems less than ideal for me. I would prefer this limited by progression. I edited your file you allow for either if you want to include it in any update you make to this plugin so people can chose. I converted the DisplayLimit from an int to a float to allow for the decimal places someone might want for measuring progress and I added another bool to allow people to choose to limit by progress instead of count. This will allow me to make all of my customization adjustments outside of your base plugin. Here is a link to it on PasteBin [C#] MonsterDensityPlugin.cs - Pastebin.com
-
Post Thanks / Like - 1 Thanks
SeaDragon (1 members gave Thanks to Styckz for this useful post)
-
Contributor
Styckz
Thank you for your improvement
I love your style theme