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SeaDragon, how you put CoE at bottom?
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Member
Exceptions:
PHP Code:
2017.04.09 18:18:08.196 namespace mismatch in plugin file: 'D:\Turbo\Plugins\Gigi\BuffRuleFactory.cs': namespace should be this: 'Turbo.Plugins.Gigi
2017.04.09 18:18:08.197 namespace mismatch in plugin file: 'D:\Turbo\Plugins\Gigi\PartyBuffPlugin.cs': namespace should be this: 'Turbo.Plugins.Gigi
2017.04.09 18:18:08.565 error while initializing plugins
2017.04.09 18:18:08.566 D:\Turbo\Plugins\User\PluginEnablerOrDisablerPlugin.cs(70,20) : error CS0246: The type or namespace name 'Gigi' could not be found (are you missing a using directive or an assembly reference?)
Help.
I tried all case sensitive variations as well.
I still get 2 exceptions instead of 4 if disable User\PluginEnablerOrDisablerPlugin.cs
Line 70:
PHP Code:
Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin =>
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Member
Code:
Hud.Sno.SnoPowers.ConventionOfElements
I added that to onme and its not should anyone have any clue why?
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Contributor
Code:
if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){
yield return new BuffRule(pwr){ IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true };
}
Replace BuffRulesFactory.cs
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Active Member
Originally Posted by
SeaDragon
Code:
if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){
yield return new BuffRule(pwr){ IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true };
}
Replace BuffRulesFactory.cs
Per se, that is inproper. You should display every Cycle seperately by IconIndex (that is the whole point of a thorough Factory).That piece of line won't make it into the final BuffRuleFactory like this.
Last edited by d3gigi; 04-09-2017 at 12:48 PM.
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Updated!
Changelog:
- PartyBuffPlugin will no draw the defined BuffBar next to a Player's Portrait (if player is offscreen - attention: There is a deadzone to the buffrange before disappearing!)
- Drawing next to Portrait can be enforced via the customization OthersAlwaysNextToPortrait at all times!
- Y Position of the BuffBar next to Portrait can be adjusted via PortraitOffset
- Fixed desync of BuffBar below Hud.Game.Me's feet
I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!
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cherouvim13 (1 members gave Thanks to d3gigi for this useful post)
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Active Member
Originally Posted by
SeaDragon
Code:
if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){
yield return new BuffRule(pwr){ IconIndex = null, MinimumIconCount = 1, ShowTimeLeft = true };
}
Replace BuffRulesFactory.cs
FYI, these are the correct BuffRules for CoE that now have been added to the BuffRuleFactory:
PHP Code:
if (pwr == Hud.Sno.SnoPowers.ConventionOfElements.Sno){
yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Arcane
yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Cold
yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Fire
yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Holy
yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Lightning
yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Physical
yield return new BuffRule(pwr) { IconIndex = 7, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false}; // Poison
}
That is how it should look like, if you entirely analyzed the BuffData.
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cherouvim13 (1 members gave Thanks to d3gigi for this useful post)
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null doesn't it mean all IconIndex?
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Contributor
How do I add a known SNO POWER
like
322977
447541
They have their own icons
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Member
Originally Posted by
d3gigi
Changelog:
- PartyBuffPlugin will no draw the defined BuffBar next to a Player's Portrait (if player is offscreen - attention: There is a deadzone to the buffrange before disappearing!)
- Drawing next to Portrait can be enforced via the customization OthersAlwaysNextToPortrait at all times!
- Y Position of the BuffBar next to Portrait can be adjusted via PortraitOffset
- Fixed desync of BuffBar below Hud.Game.Me's feet
I have placed skills to be appearing only on me, though I also see them on others, for example I have Fan of Knives to be appeared only on me, but I see FoK also on other DHs in party. Why is that?
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Active Member
Originally Posted by
cherouvim13
I have placed skills to be appearing only on me, though I also see them on others, for example I have Fan of Knives to be appeared only on me, but I see FoK also on other DHs in party. Why is that?
Make sure you don't mix up the inherent ability of D3 to show buffs of other players with this plugin, If you are DH and you are in a game with other DH's Diablo 3 itself will show you buffs from the other DH. That is not the plugin.
If you are sure, that it's the plugin: Then your configuration is not correct and you are applying your own "onMe" config to either all players or to DHs aswel..
I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!
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cherouvim13 (1 members gave Thanks to d3gigi for this useful post)
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Active Member
Originally Posted by
SeaDragon
null doesn't it mean all IconIndex?
Null doesn't mean all. In the current implementation it means "first one to be true" IIRC.
Originally Posted by
SeaDragon
How do I add a known SNO POWER
like
322977
447541
They have their own icons
I have no clue what you are trying to say. Rephrase and try again. Use full sentences please.
I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!
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Contributor
Some of the Set items have buff power, but I don't know how to add them to the custom
I know this power SNO,such as 322977 Pride_Fall and 447541 The_Traveler_Pledge
Because they are not included in the ISnoPowerList.cs, they are even a few Sets, I think I should how to fill a SNO directly instead of like this Hud.Sno.SnoPowers.ConventionOfElements,
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Active Member
Originally Posted by
SeaDragon
Some of the Set items have buff power, but I don't know how to add them to the custom
I know this power SNO,such as 322977 Pride_Fall and 447541 The_Traveler_Pledge
Because they are not included in the ISnoPowerList.cs, they are even a few Sets, I think I should how to fill a SNO directly instead of like this Hud.Sno.SnoPowers.ConventionOfElements,
If they are missing in ISnoPowerList.cs report it in the support section and wait till KJ adds them!
I won't give any support (or answer requests) via private messaging. Ask your questions about a plugin within its thread!
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Contributor
Maybe I need a picture to explain it all
There are only a few Set items and Bounty items, and I want to add their SNO directly