[INTERNATIONAL] [Gigi] PartyBuffPlugin menu

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  1. #106
    RNN's Avatar Legendary
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    Your code does not show the icon in barb other than you?

    I think you should use this:

    Code:
    Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin =>
    {
        ISnoPower[] onMe = {
    	Hud.Sno.SnoPowers.BandOfMight
        };
        plugin.DisplayOnMe(onMe);
    });
    or this:

    Code:
    Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin =>
    {
        ISnoPower[] onAll = {
    	Hud.Sno.SnoPowers.BandOfMight
        };
        plugin.DisplayOnAll(onAll);
    });
    Last edited by RNN; 01-03-2020 at 07:17 AM.

    [INTERNATIONAL] [Gigi] PartyBuffPlugin
  2. Thanks thehumming (1 members gave Thanks to RNN for this useful post)
  3. #107
    thehumming's Avatar Member
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    Originally Posted by RNN View Post
    Your code does not show the icon in barb other than you?
    Exactly.

    Originally Posted by RNN View Post
    I think you should use this:

    Code:
    Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin =>
    {
        ISnoPower[] onMe = {
    	Hud.Sno.SnoPowers.BandOfMight
        };
        plugin.DisplayOnMe(onMe);
    });
    Works like this for me, that will be fine. Thanks a lot

  4. #108
    hkjhkh's Avatar Member
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    its possible to get Shield of Fury ?

    ISnoItem P61_Unique_Shield_106_x1 { get; } // 3560075011 - Shield of Fury
    ISnoItem Unique_Shield_106_x1 { get; } // 200519981 - Shield of Fury

  5. #109
    alternate_'s Avatar Member
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    If you don't mind, can you please add these to your OOB code?
    Code:
    			if (pwr == Hud.Sno.SnoPowers.Generic_P67ItemPassiveUniqueRing948.Sno){
                    yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; // Sader Heaven's Fury
                } 
    			if (pwr == Hud.Sno.SnoPowers.BandOfMight.Sno){
    				yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false };
    			} 
    			if (pwr == Hud.Sno.SnoPowers.ChilaniksChain.Sno){
    				yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Sno.SnoItems.Unique_BarbBelt_101_x1 };
    			} 
    			if (pwr == Hud.Sno.SnoPowers.SquirtsNecklace.Sno){
                    yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true };
                }
    			if (pwr == Hud.Sno.SnoPowers.Goldwrap.Sno){
                    yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Sno.SnoItems.Unique_Belt_010 };
    			}

  6. #110
    R3dfl4g's Avatar Member
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    Is it possible to switch the skills shown when the Rift Guardian appears?
    e.g. during the rift i want to see Gruesome Feast from WD and at the Boss i want to see the COE of the crus?

    thanks in advance

  7. #111
    Romanmas's Avatar Member
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    Originally Posted by hkjhkh View Post
    its possible to get Shield of Fury ?

    ISnoItem P61_Unique_Shield_106_x1 { get; } // 3560075011 - Shield of Fury
    ISnoItem Unique_Shield_106_x1 { get; } // 200519981 - Shield of Fury
    Guys, I really need to get Shield of Fury. Tell me which command I need to be added. TY

  8. #112
    s4000's Avatar Contributor
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    Originally Posted by Romanmas View Post
    Guys, I really need to get Shield of Fury. Tell me which command I need to be added. TY
    shield of fury count on monster not player, which stored at blizz server, same as stricken not detectable

  9. #113
    M1SHAKE's Avatar Member
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    Any way to remove the double occys? I want to see just when im in.

  10. #114
    s4000's Avatar Contributor
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    Originally Posted by M1SHAKE View Post
    Any way to remove the double occys? I want to see just when im in.
    double occys because the iconindex setting,
    eg, the big voodoo get 2 icon for wd when you get the buff, you need to modify the iconindex for each skill to avoid that

    if (pwr == Hud.Sno.SnoPowers.WitchDoctor_BigBadVoodoo.Sno){
    yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 0, Rune 1, Rune 5 (Active)
    yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 3 (Active)
    yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 2 (Active)
    yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Duration)
    yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 4 (Active)
    }

  11. #115
    M1SHAKE's Avatar Member
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    Originally Posted by s4000 View Post
    double occys because the iconindex setting,
    eg, the big voodoo get 2 icon for wd when you get the buff, you need to modify the iconindex for each skill to avoid that

    if (pwr == Hud.Sno.SnoPowers.WitchDoctor_BigBadVoodoo.Sno){
    yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 0, Rune 1, Rune 5 (Active)
    yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 3 (Active)
    yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 2 (Active)
    yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Duration)
    yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 4 (Active)
    }
    Thanks... Working how i want now!!

  12. #116
    thehumming's Avatar Member
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    Hi,

    Is there a way to get the plugin displayed over the others ?

    To explain in the screen attached all others plugins are over (circles, names...) and sometimes it is hard to see coe and squirt. So I would like to keep all my plugins but to have this one displayed "in front" of the others.

    Ty for help.

    avec stun.jpg

  13. #117
    RNN's Avatar Legendary
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    Using Order

    dia...-elements.html

    https://www.ownedcore.com/forums/dia...ml#post3997240

    write below the line
    Code:
    base.Load(hud);
    this
    Code:
    Order = 35000;
    Last edited by RNN; 05-20-2020 at 05:57 PM.

  14. Thanks thehumming (1 members gave Thanks to RNN for this useful post)
  15. #118
    thehumming's Avatar Member
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    Thank you, I'm gonna try this.

    Edit : it's working
    One bug with OtherClassMarkers.cs plugin where the name on the ground was always staying in front. I just set NamesGroundOthers to false and it's OK.
    Thank you for you help !!
    Last edited by thehumming; 05-21-2020 at 07:52 AM.

  16. #119
    Saico's Avatar Active Member
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    Originally Posted by RNN View Post
    Using Order

    dia...-elements.html

    https://www.ownedcore.com/forums/dia...ml#post3997240

    write below the line
    Code:
    base.Load(hud);
    this
    Code:
    Order = 35000;
    Tried to increase Order value in one plugin to OVERlay another one (That has less order number) and still got overlayed, am I missing something ?

    I still tried Order = int.MaxValue; but no success
    Last edited by Saico; 05-26-2020 at 05:01 PM.

  17. #120
    M1SHAKE's Avatar Member
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    Its possible to show only in the bar, instead the bar and feet?
    Can draw just specific classes at RG fight?
    Last edited by M1SHAKE; 05-26-2020 at 05:24 PM.

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