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Legendary
Your code does not show the icon in barb other than you?
I think you should use this:
Code:
Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin =>
{
ISnoPower[] onMe = {
Hud.Sno.SnoPowers.BandOfMight
};
plugin.DisplayOnMe(onMe);
});
or this:
Code:
Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin =>
{
ISnoPower[] onAll = {
Hud.Sno.SnoPowers.BandOfMight
};
plugin.DisplayOnAll(onAll);
});
Last edited by RNN; 01-03-2020 at 07:17 AM.
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Post Thanks / Like - 1 Thanks
thehumming (1 members gave Thanks to RNN for this useful post)
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Member
Originally Posted by
RNN
Your code does not show the icon in barb other than you?
Exactly.
Originally Posted by
RNN
I think you should use this:
Code:
Hud.RunOnPlugin<Gigi.PartyBuffPlugin>(plugin =>
{
ISnoPower[] onMe = {
Hud.Sno.SnoPowers.BandOfMight
};
plugin.DisplayOnMe(onMe);
});
Works like this for me, that will be fine. Thanks a lot
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Member
its possible to get Shield of Fury ?
ISnoItem P61_Unique_Shield_106_x1 { get; } // 3560075011 - Shield of Fury
ISnoItem Unique_Shield_106_x1 { get; } // 200519981 - Shield of Fury
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Member
If you don't mind, can you please add these to your OOB code?
Code:
if (pwr == Hud.Sno.SnoPowers.Generic_P67ItemPassiveUniqueRing948.Sno){
yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true }; // Sader Heaven's Fury
}
if (pwr == Hud.Sno.SnoPowers.BandOfMight.Sno){
yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false };
}
if (pwr == Hud.Sno.SnoPowers.ChilaniksChain.Sno){
yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Sno.SnoItems.Unique_BarbBelt_101_x1 };
}
if (pwr == Hud.Sno.SnoPowers.SquirtsNecklace.Sno){
yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = true };
}
if (pwr == Hud.Sno.SnoPowers.Goldwrap.Sno){
yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false, UseLegendaryItemTexture = Hud.Sno.SnoItems.Unique_Belt_010 };
}
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Member
Is it possible to switch the skills shown when the Rift Guardian appears?
e.g. during the rift i want to see Gruesome Feast from WD and at the Boss i want to see the COE of the crus?
thanks in advance
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Member
Originally Posted by
hkjhkh
its possible to get Shield of Fury ?
ISnoItem P61_Unique_Shield_106_x1 { get; } // 3560075011 - Shield of Fury
ISnoItem Unique_Shield_106_x1 { get; } // 200519981 - Shield of Fury
Guys, I really need to get Shield of Fury. Tell me which command I need to be added. TY
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Contributor
Originally Posted by
Romanmas
Guys, I really need to get Shield of Fury. Tell me which command I need to be added. TY
shield of fury count on monster not player, which stored at blizz server, same as stricken not detectable
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Member
Any way to remove the double occys? I want to see just when im in.
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Contributor
Originally Posted by
M1SHAKE
Any way to remove the double occys? I want to see just when im in.
double occys because the iconindex setting,
eg, the big voodoo get 2 icon for wd when you get the buff, you need to modify the iconindex for each skill to avoid that
if (pwr == Hud.Sno.SnoPowers.WitchDoctor_BigBadVoodoo.Sno){
yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 0, Rune 1, Rune 5 (Active)
yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 3 (Active)
yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 2 (Active)
yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Duration)
yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 4 (Active)
}
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Member
Originally Posted by
s4000
double occys because the iconindex setting,
eg, the big voodoo get 2 icon for wd when you get the buff, you need to modify the iconindex for each skill to avoid that
if (pwr == Hud.Sno.SnoPowers.WitchDoctor_BigBadVoodoo.Sno){
yield return new BuffRule(pwr) { IconIndex = 1, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 0, Rune 1, Rune 5 (Active)
yield return new BuffRule(pwr) { IconIndex = 2, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 3 (Active)
yield return new BuffRule(pwr) { IconIndex = 3, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 2 (Active)
yield return new BuffRule(pwr) { IconIndex = 4, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = false }; // Rune 0, Rune 1, Rune 2, Rune 3, Rune 4, Rune 5 (Duration)
yield return new BuffRule(pwr) { IconIndex = 5, MinimumIconCount = 1, ShowTimeLeft = false, ShowStacks = false }; // Rune 4 (Active)
}
Thanks... Working how i want now!!
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Member
Hi,
Is there a way to get the plugin displayed over the others ?
To explain in the screen attached all others plugins are over (circles, names...) and sometimes it is hard to see coe and squirt. So I would like to keep all my plugins but to have this one displayed "in front" of the others.
Ty for help.
avec stun.jpg
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Legendary
Last edited by RNN; 05-20-2020 at 05:57 PM.
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Post Thanks / Like - 1 Thanks
thehumming (1 members gave Thanks to RNN for this useful post)
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Member
Thank you, I'm gonna try this.
Edit : it's working
One bug with OtherClassMarkers.cs plugin where the name on the ground was always staying in front. I just set NamesGroundOthers to false and it's OK.
Thank you for you help !!
Last edited by thehumming; 05-21-2020 at 07:52 AM.
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Active Member
Originally Posted by
RNN
Tried to increase Order value in one plugin to OVERlay another one (That has less order number) and still got overlayed, am I missing something ?
I still tried Order = int.MaxValue; but no success
Last edited by Saico; 05-26-2020 at 05:01 PM.
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Member
Its possible to show only in the bar, instead the bar and feet?
Can draw just specific classes at RG fight?
Last edited by M1SHAKE; 05-26-2020 at 05:24 PM.