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Member
Originally Posted by
SeaDragon
Thank you. I think it's fixed now
hmmm mines not working??? did you post it in the first one??? i also tried putting the custom code in and it gave errors. took the custom code out no errors, but it also didnt show anything in the rift..
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Contributor
Originally Posted by
wad1532
hmmm mines not working??? did you post it in the first one??? i also tried putting the custom code in and it gave errors. took the custom code out no errors, but it also didnt show anything in the rift..
Add the following two lines code to the top of your PluginEnablerOrDisablerPlugin.cs to make the custom code work
Code:
using Turbo.Plugins.glq;
using SharpDX.DirectInput;
MonstersCountPlugin - Pastebin.com
copy all code again
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Member
Originally Posted by
SeaDragon
Add the following two lines code to the top of your PluginEnablerOrDisablerPlugin.cs to make the custom code work
Code:
using Turbo.Plugins.glq;
using SharpDX.DirectInput;
MonstersCountPlugin - Pastebin.com
copy all code again
I believe that it is necessary to exclude the option to change the TurnedOn variable of the PluginEnablerOrDisablerPlugin.cs plugin, because it is being declared as private in the MonstersCountPlugin.cs plugin.
Or maybe the author can change it to public.
Otherwise, it will continue to fail.
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Contributor
Originally Posted by
LittleDez13
I believe that it is necessary to exclude the option to change the TurnedOn variable of the PluginEnablerOrDisablerPlugin.cs plugin, because it is being declared as private in the MonstersCountPlugin.cs plugin.
Or maybe the author can change it to public.
Otherwise, it will continue to fail.
public bool ToggleEnable { get; set; }
It's public
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Member
Originally Posted by
SeaDragon
public bool ToggleEnable { get; set; }
It's public
Hmmm...
For me the exception was in this line of PluginEnablerDisablerPlugin:
Code:
Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin =>
{
plugin.TurnedOn = false;
For this I think that was the problem:
Line 58
Code:
private bool TurnedOn;
Sorry for my mistake.
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Contributor
Originally Posted by
LittleDez13
Hmmm...
For me the exception was in this line of PluginEnablerDisablerPlugin:
Code:
Hud.RunOnPlugin<glq.MonstersCountPlugin>(plugin =>
{
plugin.TurnedOn = false;
For this I think that was the problem:
Line 58
Code:
private bool TurnedOn;
Sorry for my mistake.
It is controlled by a hotkey
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Member
Hello! I would like to know if any recent changes have been added to the original file of the first post. If not, would it be possible for the author to correct the original file? Thanks for the help!
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Member
Hi. Please correct the source file. Doesn't work:
Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;
ty
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Member
can someone send me working plugin with cursed and krysbin?
"Hud.GetPlugin<MonstersCountPlugin>().ShowCircle = true;//Draw a circle on minimap
Hud.GetPlugin<MonstersCountPlugin>().ToggleEnable = true;//Enable/Disable hotkey switching
Hud.GetPlugin<MonstersCountPlugin>().ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
Hud.GetPlugin<MonstersCountPlugin>().BaseYard = 40;//Basic range of Statistics
Hud.GetPlugin<MonstersCountPlugin>().MaxYard = 120;//The maximum range of Statistics (120 is maximum)
Hud.GetPlugin<MonstersCountPlugin>().ShowMonstersCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowTotalProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowTrashProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowEliteProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowRareMinionProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowRiftGlobeProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowTime = true;//Progress to time value
Hud.GetPlugin<MonstersCountPlugin>().ShowHauntedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowLlocustCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowPalmedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowPiranhasCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowPainEnhancerCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowEntanglingShotCount = true;
Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f"
wher i must put this? in PluginEnablerOrDisablerPlugin.cs? in whitone line?
Last edited by bolek85; 08-02-2020 at 09:56 AM.
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Contributor
Originally Posted by
Romanmas
Hi. Please correct the source file. Doesn't work:
Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;
ty
has been re uploaded
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Post Thanks / Like - 1 Thanks
Romanmas (1 members gave Thanks to SeaDragon for this useful post)
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Contributor
Originally Posted by
bolek85
can someone send me working plugin with cursed and krysbin?
"Hud.GetPlugin<MonstersCountPlugin>().ShowCircle = true;//Draw a circle on minimap
Hud.GetPlugin<MonstersCountPlugin>().ToggleEnable = true;//Enable/Disable hotkey switching
Hud.GetPlugin<MonstersCountPlugin>().ToggleKeyEvent = Hud.Input.CreateKeyEvent(true, Key.LeftControl, true, false, false);//Toggle the base range and maximum range
Hud.GetPlugin<MonstersCountPlugin>().BaseYard = 40;//Basic range of Statistics
Hud.GetPlugin<MonstersCountPlugin>().MaxYard = 120;//The maximum range of Statistics (120 is maximum)
Hud.GetPlugin<MonstersCountPlugin>().ShowMonstersCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowTotalProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowTrashProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowEliteProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowRareMinionProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowRiftGlobeProgression = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowTime = true;//Progress to time value
Hud.GetPlugin<MonstersCountPlugin>().ShowHauntedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowLlocustCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowPalmedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowPiranhasCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowCursedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowKrysbinCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowPainEnhancerCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowEntanglingShotCount = true;
Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f"
wher i must put this? in PluginEnablerOrDisablerPlugin.cs? in whitone line?
Try downloading the latest one again
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Romanmas (1 members gave Thanks to SeaDragon for this useful post)
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Member
now working perfect tnx alot
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Member
Originally Posted by
SeaDragon
has been re uploaded
TY very much!
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Member
Hello everyone!
Is it possible to separate the buff from the Strongman's for each hero they are wearing?
For example, I want to see how many mobs the barbarian has buffed from the Strongman's. TY
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Contributor
Originally Posted by
Romanmas
Hello everyone!
Is it possible to separate the buff from the Strongman's for each hero they are wearing?
For example, I want to see how many mobs the barbarian has buffed from the Strongman's. TY
Are you talking about StrongarmBracers?
It's impossible to know the buff from which hero.