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Contributor
Originally Posted by
odaru7788
Are these codes inserted PluginEnablerOrDisablerPlugin.cs ?
yes
Inserting the custom code
Press CTRL in the game
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Member
2018.03.31 18:36:18.182 error while initializing plugins
2018.03.31 18:36:18.187 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(94,11) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
2018.03.31 18:36:18.192 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(99,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
2018.03.31 18:36:18.196 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(104,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
2018.03.31 18:36:18.201 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(109,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
2018.03.31 18:36:18.205 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(114,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
2018.03.31 18:36:18.208 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(119,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
2018.03.31 18:36:18.212 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\GLQ\GLQ_BattleTagAboveBanner.cs(124,10) : warning CS0472: 運算式的結果一定是 'true',因為類型 'uint' 的值絕對不會等於類型 'uint?' 的 'null'
2018.03.31 18:36:18.216 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(55,27) : error CS0246: 找不到類型或命名空間名稱 'MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)
2018.03.31 18:36:18.220 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(56,27) : error CS0246: 找不到類型或命名空間名稱 'GLQ_MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)
2018.03.31 18:36:18.224 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(56,102) : error CS0103: 名稱 'Key' 不存在於目前內容中
2018.03.31 18:36:18.228 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(57,27) : error CS0246: 找不到類型或命名空間名稱 'GLQ_MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)
2018.03.31 18:36:18.232 d:\18.3.29.0 (v7.6) 2.6.1.49508 (64 bit)brb\plugins\User\PluginEnablerOrDisablerPlugin.cs(58,27) : error CS0246: 找不到類型或命名空間名稱 'GLQ_MonstersCountPlugin' (您是否遺漏 using 指示詞或組件參考?)
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Contributor
Code:
using SharpDX.DirectInput;
Insert into the first line of PluginEnablerOrDisablerPlugin.cs
I suggest that you delete GLQ_BattleTagAboveBanner.cs and change it to
[v7.3] [INTERNATIONAL] [Resu] BattleTagAboveBannerPlugin
Besides, I suggest that you reorganize your custom files.
What is it? MonstersCountPlugin?GLQ_MonstersCountPlugin?
Please revisit the thread, view the installation method, and delete the messy old files.
Last edited by SeaDragon; 03-31-2018 at 09:09 AM.
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Member
How would I reposition the information on screen? if possible.
Small conflict with GLQ_GreaterRiftPylonMarkerPlugin where the conduit information drops into the monster count text.
So all I want to do is lower the monster count info so this doesn't happen.
Thank you
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Contributor
Originally Posted by
CycoMikeMuir
How would I reposition the information on screen? if possible.
Small conflict with GLQ_GreaterRiftPylonMarkerPlugin where the conduit information drops into the monster count text.
So all I want to do is lower the monster count info so this doesn't happen.
Thank you
Using custom code
Code:
Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f;
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Post Thanks / Like - 1 Thanks
CycoMikeMuir (1 members gave Thanks to SeaDragon for this useful post)
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Hello, can u modify ur plugin for wd some? when i got 1 or more monster or elite around me in 20yd with locust swarm and haunt, it will draw green box or green dot upside skillbar?
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Contributor
Originally Posted by
Iceliteyopta
Hello, can u modify ur plugin for wd some? when i got 1 or more monster or elite around me in 20yd with locust swarm and haunt, it will draw green box or green dot upside skillbar?
I think it should be another plugin
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Active Member
this plugin shows how much and witch mosters are locusted and haunted
if not edit this
Hud.GetPlugin<MonstersCountPlugin>().ShowHauntedCount = true;
Hud.GetPlugin<MonstersCountPlugin>().ShowLlocustCount = true;
Last edited by knight84; 06-30-2018 at 02:48 PM.
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Active Member
could i change the position ?
I want to a bit lower
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Active Member
should i edit custom value in the plugin cs file directly ?
or there is some kind of custom file which can override a plugin settings
---------------------------------------
I put the following custom code under plugins\User\PluginEnablerOrDisablerPlugin.cs
Hud.GetPlugin<MonstersCountPlugin>().XWidth = 0.84f;
Hud.GetPlugin<MonstersCountPlugin>().YHeight = 0.61f;
But got exception error
2018.08.01 09:41:24.511 f:\TH\plugins\User\PluginEnablerOrDisablerPlugin.cs(60,27) : error CS0246: The type or namespace name 'MonstersCountPlugin' could not be found (are you missing a using directive or an assembly reference?)
2018.08.01 09:41:24.512 f:\TH\plugins\User\PluginEnablerOrDisablerPlugin.cs(61,27) : error CS0246: The type or namespace name 'MonstersCountPlugin' could not be found (are you missing a using directive or an assembly reference?)
Last edited by takayo72; 08-01-2018 at 12:18 AM.
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Member
你们是中文管理器的开发人员吗??可否给个中文管理器的会员不??
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Member
Can you change it into Chinese?
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Member
Your customization codes are still not working. I've tried all your suggestions like adding:
Code:
using SharpDX.DirectInput;
and the others, but every time I keep getting the same exceptions the other people are getting. I've used customizations in the PluginEnablerOrDisablerPlugin many times before and I've never had this issue with the namespace not being found.
I'm also having the same exact issue with your MonsterDensityPlugin not being able to customize, giving the same exact exceptions as this plugin and I have never had these issues before.
Please, could you fix this or at least give us some information about how to fix it?