-
Savvy ? 🐒
[INTERNATIONAL] [Jack] DoorsPlugin
![](https://img.shields.io/github/tag/JackCeparou/JackCeparouCompass.svg?label=Supported%20TurboHUD%20version:&logo=GitHub)
Display ground symbol & map shape for Doors, Breakable Doors and Bridges.
![](http://imgur.com/GCSMbsr.png)
Note : this is a work in progress, report any wrong behavior if you want it fixed ; )
Unzip into /plugins/ Zip from GitHub
Customization : (Default theme customization 101)
I like the minimap icons but prefer to disable the ones on the screen. Is it possible to customize and if so how?
PHP Code:
Hud.RunOnPlugin<Jack.Actors.DoorsPlugin>(plugin =>
{
plugin.BridgesDecorators.ToggleDecorators<GroundLabelDecorator>(false);
plugin.DoorsDecorators.ToggleDecorators<GroundLabelDecorator>(false);
plugin.BreakablesDoorsDecorators.ToggleDecorators<GroundLabelDecorator>(false);
});
History :
Code:
- change labels to UTF-8 symbol
- removed hardcoded string -> international
- HashSet<uint> on biggest arrays
- changed the color of Doors to yellow
- changed back to MapShape instead of symbol
- added a breakable door id
- added 3 bridges ids (thanks MrOne )
- fixed breakable doors decorators (thanks MrOne x2)
- fixed cemetary doors (thanks noobz )
How to help :
When you find a wrong door, hit 'End' key, this will turn the plugin in debug mode and give more information :
Last edited by JackCeparou; 02-14-2019 at 07:37 AM.
Reason: version tag
-
Post Thanks / Like - 19 Thanks
d3gigi,
RealGsus,
DaLeberkasPepi,
sn4rk,
icewaere,
kebabisgood,
cherouvim13,
Dandello,
bm206,
johnbl,
Razzko,
rambo99jose,
(Sarge),
Razorfish,
RNN,
BeeAntOS,
mois,
HoaryWitch,
Skeeh (19 members gave Thanks to JackCeparou for this useful post)
-
-
Member
best plugin indeed! love this one
Allan please add signature.
-
Member
I like the minimap icons but prefer to disable the ones on the screen. Is it possible to customize and if so how?
-
Savvy ? 🐒
Originally Posted by
Sol Trias
I like the minimap icons but prefer to disable the ones on the screen. Is it possible to customize and if so how?
OP updated with the answer as customization example
-
Post Thanks / Like - 1 Thanks
LovesTurboHud (1 members gave Thanks to JackCeparou for this useful post)
-
Member
-
Savvy ? 🐒
Well, i would love to fix it, but without a little more of information this will be difficult :x
Try to provide an acd dump, an sno or at least a location where i can find this.
-
Post Thanks / Like - 1 Thanks
LovesTurboHud (1 members gave Thanks to JackCeparou for this useful post)
-
Member
Originally Posted by
JackCeparou
OP updated with the answer as customization example
![Wink](https://www.ownedcore.com/forums/images/smilies/wink.png)
just throw that code snippet anywhere in the existing file?
forgive me but not all of us have coding experience and just throwing a snippet of code at us isn't as straightforward and obvious as it may seem.
-
Member
Hi !
First, a big thank for the plugin.
I have trouble using the customization option provided. Do i need to coopy paste that code at the end of the .cs file ?
Thanks again.
-
Savvy ? 🐒
-
Post Thanks / Like - 1 Thanks
Sharkihann (1 members gave Thanks to JackCeparou for this useful post)
-
Member
Originally Posted by
JackCeparou
Well, i would love to fix it, but without a little more of information this will be difficult :x
Try to provide an acd dump, an sno or at least a location where i can find this.
IDK how to help U with SNO, sry...
It's a monument, that spawns mobs in bounties.
On pic: "The Triune Reborn" Bounty, Act I, Southern Highlands
-
Savvy ? 🐒
Originally Posted by
d007
IDK how to help U with SNO, sry...
It's a monument, that spawns mobs in bounties.
On pic: "The Triune Reborn" Bounty, Act I, Southern Highlands
Fixed. It was the sno 432258.
-
Member
-
Member
![](http://i89.fastpic.ru/thumb/2017/0406/70/9b8c2f0e3f2c1a731993500b0b174870.jpeg)
Seems like all monuments spawning monsters in bounty quests counts as doors...
Not fatal, btw U could check it for perfect view.
On this pic R Pandemonium ones.
-
Savvy ? 🐒
I have hard times trying to pop those... so i updated the plugin to help you reporting the snos.
When you find a wrong door, hit 'End' key, this will turn the plugin in debug mode and give more information :
Last edited by JackCeparou; 04-05-2017 at 07:13 PM.