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Savvy ? 🐒
[INTERNATIONAL] [Jack] DoorsPlugin
Display ground symbol & map shape for Doors, Breakable Doors and Bridges.
Note : this is a work in progress, report any wrong behavior if you want it fixed ; )
Unzip into /plugins/ Zip from GitHub
Customization : (Default theme customization 101)
I like the minimap icons but prefer to disable the ones on the screen. Is it possible to customize and if so how?
PHP Code:
Hud.RunOnPlugin<Jack.Actors.DoorsPlugin>(plugin =>
{
plugin.BridgesDecorators.ToggleDecorators<GroundLabelDecorator>(false);
plugin.DoorsDecorators.ToggleDecorators<GroundLabelDecorator>(false);
plugin.BreakablesDoorsDecorators.ToggleDecorators<GroundLabelDecorator>(false);
});
History :
Code:
- change labels to UTF-8 symbol
- removed hardcoded string -> international
- HashSet<uint> on biggest arrays
- changed the color of Doors to yellow
- changed back to MapShape instead of symbol
- added a breakable door id
- added 3 bridges ids (thanks MrOne )
- fixed breakable doors decorators (thanks MrOne x2)
- fixed cemetary doors (thanks noobz )
How to help :
When you find a wrong door, hit 'End' key, this will turn the plugin in debug mode and give more information :
Last edited by JackCeparou; 02-14-2019 at 07:37 AM.
Reason: version tag
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Post Thanks / Like - 19 Thanks
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Skeeh (19 members gave Thanks to JackCeparou for this useful post)
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Member
best plugin indeed! love this one
Allan please add signature.
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Member
I like the minimap icons but prefer to disable the ones on the screen. Is it possible to customize and if so how?
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Savvy ? 🐒
Originally Posted by
Sol Trias
I like the minimap icons but prefer to disable the ones on the screen. Is it possible to customize and if so how?
OP updated with the answer as customization example
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Post Thanks / Like - 1 Thanks
LovesTurboHud (1 members gave Thanks to JackCeparou for this useful post)
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Member
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Savvy ? 🐒
Well, i would love to fix it, but without a little more of information this will be difficult :x
Try to provide an acd dump, an sno or at least a location where i can find this.
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Post Thanks / Like - 1 Thanks
LovesTurboHud (1 members gave Thanks to JackCeparou for this useful post)
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Member
Originally Posted by
JackCeparou
OP updated with the answer as customization example
just throw that code snippet anywhere in the existing file?
forgive me but not all of us have coding experience and just throwing a snippet of code at us isn't as straightforward and obvious as it may seem.
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Member
Hi !
First, a big thank for the plugin.
I have trouble using the customization option provided. Do i need to coopy paste that code at the end of the .cs file ?
Thanks again.
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Savvy ? 🐒
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Post Thanks / Like - 1 Thanks
Sharkihann (1 members gave Thanks to JackCeparou for this useful post)
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Member
Originally Posted by
JackCeparou
Well, i would love to fix it, but without a little more of information this will be difficult :x
Try to provide an acd dump, an sno or at least a location where i can find this.
IDK how to help U with SNO, sry...
It's a monument, that spawns mobs in bounties.
On pic: "The Triune Reborn" Bounty, Act I, Southern Highlands
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Savvy ? 🐒
Originally Posted by
d007
IDK how to help U with SNO, sry...
It's a monument, that spawns mobs in bounties.
On pic: "The Triune Reborn" Bounty, Act I, Southern Highlands
Fixed. It was the sno 432258.
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Member
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Member
Seems like all monuments spawning monsters in bounty quests counts as doors...
Not fatal, btw U could check it for perfect view.
On this pic R Pandemonium ones.
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Savvy ? 🐒
I have hard times trying to pop those... so i updated the plugin to help you reporting the snos.
When you find a wrong door, hit 'End' key, this will turn the plugin in debug mode and give more information :
Last edited by JackCeparou; 04-05-2017 at 07:13 PM.