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Member
During the quest (Act V) The Templar's Reckoning the people that are "captured" are being flagged as doors.
RrbBhED.jpg
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Savvy ? 🐒
Originally Posted by
shinji257
During the quest (Act V) The Templar's Reckoning the people that are "captured" are being flagged as doors.
RrbBhED.jpg
It's now integrated. (See this commit)
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Member
DoorsPlugin.cs': possibly trying to hide behaviour with unicode characters.
is this error change something or i change to much ?
Plugins\User\PluginEnablerOrDisablerPlugin.cs(331,27) : error CS0234: The type or namespace name 'Actors' does not exist in the namespace 'Turbo.Plugins.Jack' (are you missing an assembly reference?)
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Member
line 108 GroundSymbol = "🚪";
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Member
Originally Posted by
FoxPox
line 108 GroundSymbol = "";
thanks works again
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Member
have anybody a stable version of this plugin?
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Contributor
Originally Posted by
FoxPox
line 108 GroundSymbol = "🚪";
change line 108 to
Code:
GroundSymbol = System.Char.ConvertFromUtf32(0x0001F6AA); //Unicode Character 'DOOR' (U+1F6AA)
greetz gjuz
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Post Thanks / Like - 1 Thanks
Ranger88 (1 members gave Thanks to gjuz for this useful post)
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Member
After last d3 patch and turbohud update plugin do not show doors anymore.
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Legendary
There is a bug with actor.GizmoType
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Member
Is there a workaround for that or do we just need to wait for a fix?
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Legendary
Fixed in version 20.12.9.0
Last edited by RNN; 12-09-2020 at 09:34 AM.
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Member
2020.12.09 21:48:23.455 20.12.9.0 suspicious code in plugin file: 'C:\Users\****\OneDrive\Skrivbord\Dibbe\testhud\Plugins\Jack\Actors\DoorsPlugin. cs
For me your latest version with hud latest version dossent work. 20.12.9.0. Tested with clean install and used your plugin, still get thiss exception
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Legendary
Change Line 108
Code:
GroundSymbol = "\uD83D\uDEAA"; //🚪
to
Code:
GroundSymbol = "🚪";
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Member
i change the line 108 to GroundSymbol = "🚪"; but still doesn't show any doors on map. and im using the newest HUD version
and i got 0 exceptions