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Savvy ? 🐒
There is an issue on doors returned by hud, sometimes it tags many fake doors, relaunching it solve the issue..
Because i'm totally sure HealthGlobe is working as intended.
Need more investigation.
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Member
I'd like to note this plugin have been reason of lag TH overlay. Dunno why, but after rename to *.txt TH restore w/o lags.
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Savvy ? 🐒
Well, I'm running with it all the time without any lag.
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Active Member
Never had any lags either.
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Member
Jack the updated version of this plugin is throwing exceptions with its use. I downloaded the most current one in the post but still have exceptions on the new V9 of hud. the exceptions are --
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(97,52) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(101,119) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(103,69) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
Is this something on my end or by chance something was missed . Could you verify for me that you have no issues with it on the new V9 of hud.
Thanks
Silkdog.
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First Dev On The Internet
Originally Posted by
Silkdog569
Jack the updated version of this plugin is throwing exceptions with its use. I downloaded the most current one in the post but still have exceptions on the new V9 of hud. the exceptions are --
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(97,52) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(101,119) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
\TurboHUD 19.2.13.0 (v9.0) BETA for Diablo III 2.6.4.55430 (64 bit)\Plugins\Jack\Actors\DoorsPlugin.cs(103,69) : error CS1503: Argument 1: cannot convert from 'Turbo.Plugins.ActorSnoEnum' to 'uint'
Is this something on my end or by chance something was missed
. Could you verify for me that you have no issues with it on the new V9 of hud.
Thanks
Silkdog.
get the new version
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Post Thanks / Like - 1 Thanks
Ramon125 (1 members gave Thanks to User5981 for this useful post)
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Member
All set now. I thought I had grabbed the new but apparently not. Thanks. Good to go.
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Member
Applied ActorSnoEnum refactoring (v9.0)
https://pastebin.com/raw/U9FUSVSM
I also added more blacklist entries..
Code:
ActorSnoEnum._uber_bossworld3_st_demon_chainpylon_fire_azmodan, // uber realm
ActorSnoEnum._trdun_crypt_skeleton_king_throne_parts, // uber realm
ActorSnoEnum._double_crane_a_caout_miningevent_chest_minievent, // A2 howling plateau event
ActorSnoEnum._p6_church_bloodchannel_a, // A2 Temple of Unborn 1
ActorSnoEnum._a4dun_sigil_tile_invis_wall, // A4 Bounty "Watch Your Step"
ActorSnoEnum._p1_tgoblin_gate, // Greed door
ActorSnoEnum._p1_tgoblin_vault_door, // Vault door
ActorSnoEnum._x1_urzael_soundspawner, // Urzael fight
ActorSnoEnum._x1_urzael_soundspawner_02, // Urzael fight
ActorSnoEnum._x1_urzael_soundspawner_03, // Urzael fight
ActorSnoEnum._x1_urzael_soundspawner_04, // Urzael fight
(sry, idk how to use github. This was taken and edited from your github page at the time of this post)
Thanks for all your work here jack.
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Savvy ? 🐒
Originally Posted by
DysfunctionaI
Applied ActorSnoEnum refactoring (v9.0)
https://pastebin.com/raw/U9FUSVSM
I also added more blacklist entries..
Code:
ActorSnoEnum._uber_bossworld3_st_demon_chainpylon_fire_azmodan, // uber realm
ActorSnoEnum._trdun_crypt_skeleton_king_throne_parts, // uber realm
ActorSnoEnum._double_crane_a_caout_miningevent_chest_minievent, // A2 howling plateau event
ActorSnoEnum._p6_church_bloodchannel_a, // A2 Temple of Unborn 1
ActorSnoEnum._a4dun_sigil_tile_invis_wall, // A4 Bounty "Watch Your Step"
ActorSnoEnum._p1_tgoblin_gate, // Greed door
ActorSnoEnum._p1_tgoblin_vault_door, // Vault door
ActorSnoEnum._x1_urzael_soundspawner, // Urzael fight
ActorSnoEnum._x1_urzael_soundspawner_02, // Urzael fight
ActorSnoEnum._x1_urzael_soundspawner_03, // Urzael fight
ActorSnoEnum._x1_urzael_soundspawner_04, // Urzael fight
(sry, idk how to use github. This was taken and edited from your github page at the time of this post)
Thanks for all your work here jack.
Integrated into the master branch
JackCeparouCompass/compare/0914237d41a5...ab8a7a0415e0
Thanks for doing it, I took the lazy way on this one because of the very little performance impact it has (only a bit @ load) ; )
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Member
does not work for me with the new version TurboHUD 19.3.26.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)
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Savvy ? 🐒
Originally Posted by
turunoljo
does not work for me with the new version TurboHUD 19.3.26.0 (v9.0) STABLE for Diablo III 2.6.4.55430 (64 bit)
Works here.
Exceptions? (/logs/exceptions.txt)
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Member
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Savvy ? 🐒
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Member
its possible to increase the size of the minimap icon?
Last edited by sosobo; 05-25-2019 at 04:25 AM.
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Savvy ? 🐒
Originally Posted by
sosobo
its possible to increase the sitze of the minimap icon?
Yep, sure.
Save this as /plugins/user/JackDoorsConfig.cs
PHP Code:
using System;
using System.Linq;
using Turbo.Plugins.Default;
namespace Turbo.Plugins.User
{
public class JackDoorsConfig : BasePlugin, ICustomizer
{
public JackDoorsConfig()
{
Enabled = true;
}
public void Customize()
{
var radius = 8f; // change here! (6f is the default)
Hud.RunOnPlugin<Jack.Actors.DoorsPlugin>(p => {
SetRadius(p.DoorsDecorators, radius);
SetRadius(p.BreakablesDoorsDecorators, radius);
SetRadius(p.BridgesDecorators, radius);
SetRadius(p.DebugDecorators, radius);
});
Enabled = false;
}
private void SetRadius(WorldDecoratorCollection collection, float radius)
{
collection
.Decorators
.Where(d => d is MapShapeDecorator)
.Cast<MapShapeDecorator>()
.ForEach(d => d.Radius = radius);
}
}
}