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strongarm
var Strongarm = monster.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_2_Visual_Effect_None, 318772);//318772 2 power: ItemPassive_Unique_Ring_590_x1
if (ShowCurses) is never true. Please can provide your full code ?
Last edited by hkjhkh; 01-23-2019 at 02:34 PM.
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icheck (1 members gave Thanks to hkjhkh for this useful post)
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Originally Posted by
hkjhkh
strongarm
var Strongarm = monster.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_2_Visual_Effect_None, 318772);//318772 2 power: ItemPassive_Unique_Ring_590_x1
Thanks for this, it works perfectly to know if a monster or the boss himself has the bonus of the strong arm.
The variable Strongarm starts with value -1 and takes the value 1 when it has the bonus and 0 when it loses it. I imagine that then the plugin of the curses is not quite right, if the curses are lost .. test will remain != -1, concretely 0 . The check according to this should be if (test == 1)
Last edited by icheck; 01-23-2019 at 04:23 PM.
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Legendary
I have uploaded the plugin with some changes:
Added text for Strongarm and Curses ( contribution of thetest1 . Show text F L D)
Fix -> Bug when a yellow elite is dead but not Minions and ShowRareMinions == false (sometimes the affixes of the minions are displayed without showing any bar )
Fix: -> Sometimes it shows a fake elite life, in which case the word bug will appear
Added two variables: OnlyGR and ShowCurses
If the author of the plugin is upset that I have made modifications, I will delete it
[C#] EliteBarPlugin - Pastebin.com
c1.jpg , c2.jpg
Last edited by RNN; 01-23-2019 at 09:20 PM.
Reason: making the ShowCurses variable independent of ShowDebuffAndCC
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Thanks for inspiration.
I have used code for strongarm in TopMonsterHealthBarPlugin.cs (I know, that change original plugin is not ideal)
Original code
if (monster.Strongarmed) textDebuff += (textDebuff == null ? "" : ", ") + "strongarm";
doesan't work
I have replaced it for
if (monster.GetAttributeValue(Hud.Sno.Attributes.Power_Buff_2_Visual_Effect_None, 318772) == 1) textDebuff += (textDebuff == null ? "" : ", ") + "strongarm";
and now it works.
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can someone test if the curses has the same interaction as strongarms? i dont have the time atm.
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Originally Posted by
thetest1
can someone test if the curses has the same interaction as strongarms? i dont have the time atm.
what do you mean with same interaction ? Then I can check it
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anyone have a idea how blizz checking the strongarm stack 2x strongarm ? I check with friends, all strongarm and I'm not able to see something additional on the monster
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Hey,
Can you explayn to me like to an idiot, do i have to make the file my self or i can download it from this link and how do i make this file work cause i rly dont have a clue.... I created a normal TXT. file copy/paste the whole thing and name it as you said put it in a new folder as you said but it just doesnt seem to work what im doing wrong and pls dont send me links just explayn how to create the file... Ty
Last edited by xmadmax; 03-27-2019 at 04:05 AM.
Reason: MonsterHealthBarr plugin
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you have the file name.txt? if yes change .txt to .cs
go in turbohud plugins folder and greate an new folder called Gigi(if you dont have it), and put the file in. its done
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what do i have to change to see the elite affixes above the bar? like here
https://www.ownedcore.com/forums/att...rplugin-c2-jpg
Last edited by hurrikane; 04-02-2019 at 01:17 AM.
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Legendary
Open file PluginEnablerOrDisablerPlugin.cs and Add
Hud.RunOnPlugin<Gigi.EliteBarPlugin>(plugin => {
plugin.DisplayAffix.Add(MonsterAffix.Frozen, "Frozen");
plugin.DisplayAffix.Add(MonsterAffix.Wormhole, "WormHole");
plugin.DisplayAffix.Add(MonsterAffix.Illusionist, "Illusion");
plugin.DisplayAffix.Add(MonsterAffix.Juggernaut, "Jugger");
plugin.DisplayAffix.Add(MonsterAffix.Waller, "Waller");
plugin.DisplayAffix.Add(MonsterAffix.Arcane, "Arcane");
plugin.DisplayAffix.Add(MonsterAffix.HealthLink, "HealthLink");
plugin.DisplayAffix.Add(MonsterAffix.Desecrator, "Desec");
plugin.DisplayAffix.Add(MonsterAffix.Shielding, "Shield");
plugin.DisplayAffix.Add(MonsterAffix.Molten, "Molten");
plugin.DisplayAffix.Add(MonsterAffix.FrozenPulse, "Pulse");
plugin.DisplayAffix.Add(MonsterAffix.Thunderstorm, "Thunder");
plugin.DisplayAffix.Add(MonsterAffix.FireChains, "Chains");
plugin.DisplayAffix.Add(MonsterAffix.Teleporter, "Teleport");
plugin.DisplayAffix.Add(MonsterAffix.Mortar, "Mortar");
plugin.DisplayAffix.Add(MonsterAffix.Horde, "Horde");
} );
Change the "text"
Last edited by RNN; 03-30-2019 at 08:05 PM.
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hurrikane (1 members gave Thanks to RNN for this useful post)
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Any help how can I add color to these MonsterAffix ?
I appreciate any help to create code for Brush each affix, I can upload my code if it helps.
I found image in a twitch clip, so low resolution, just for demonstration
Screenshot_4.png
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ADV2015 (1 members gave Thanks to Saico for this useful post)
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Originally Posted by
Saico
Any help how can I add color to these MonsterAffix ?
I appreciate any help to create code for Brush each affix, I can upload my code if it helps.
I found image in a twitch clip, so low resolution, just for demonstration
Screenshot_4.png
Sounds good ! I like that !
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Legendary
For the colors that appear in the capture it seems to be my modification of the plugin, I already put a link in another post:
https://www.ownedcore.com/forums/dia...ml#post4029731 ([V9.0] [INTERNATIONAL] [RNN] BLueLines) (look at the image of the plugin)
This plugin (elitebarplugin) brings back memories: my first code I had to redo it because there were exaggerated memory leaks (TH I could get to consume 3GB of RAM, because my experience should normally remain between 250-850), I discovered that I had to be careful where I used CreateBrush/CreateFont.
How strange that there is a clip on twitch showing TH . Hopefully Blizzard will stop being a hypocrite and officially lift the veto to this program so that everyone can enjoy it without fear of losing their account.
Last edited by RNN; 06-26-2019 at 05:51 AM.
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BeeAntOS (1 members gave Thanks to RNN for this useful post)