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  1. #1
    Liis's Avatar Contributor
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    Diablo 3 1.0.5 sneak peek

    Unfortunately the patch wont come out just yet. I say unfortunately because there seems to be some fun changes even after all the speculations of datamined information and statements. I'm not going into the discussion of how the patch is going to be a nerf or a buff, rather I want to point out what is to come.

    For the official post go here:
    Patch 1.0.5 Sneak Peek

    Defensive Skill Changes
    Basically making us stronger and not forcing us to have defensive skills. Not quite sure how that would work out, and quite frankly, it's a boring change. I apologize for anyone that loves trying out new specc and all, but honestly, this change is just making us have to find a new way to play, or not.

    New Event: Infernal Machine
    This sounds interesting. A Infernal Machine that gives us the chance to fight "uber" versions of bosses. What I found most interesting is the choice of the word "uber". Because there was once this mod for D2 that was called Uberquest and as a twist, there was a machine spawning monsters. You've probably guessed it, it was called the Infernal Machine. Is this a coincidence? A tribute? Or are they just that lazy? I'll probably never find out.

    For those of you that want to know more about this old mod, here's a link

    New System: Monster Power
    As Blizzard states, it's just like the old “Players X” command in D2. Letting you set the difficulties to how it would have been if there were X players in a party.


    The new event and the new system combined, really makes me wonder if they are just plain lazy. Or did they just realize that D2 had alot of the fun that kept people playing and wanting more so they try to put some of it into D3?
    Again, only Blizzard truly know what they are thinking. But I cant stress enough that this seems like a really promising patch.

    Diablo 3 1.0.5 sneak peek
  2. #2
    DonMaxDeFacto's Avatar Member
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    There is literally no point in playing alone with mobs strong as if there were four people in the game. In Diablo 2 drop was 'whoever picks uniques first wins' and now, especially after changes to MF not being shared this change is a puzzle to me. If they want to improve endgame with it it's not the way; they want to replicate ideas but the background for introducing this mode in Diablo 2 was completely different than it is here... I remember playing in Diablo 2 there was a moment before Players 8 was introduced I actually wished they would introduce mode like this...it was pretty intuitive because of three reasons: full game = better loot, loot can be picked up by everyone and solo play with Players 1 = easy mode, all of those reasons are not the case for most players in Diablo 3.
    Last edited by DonMaxDeFacto; 09-13-2012 at 10:13 AM.

  3. #3
    madara99's Avatar Member
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    Originally Posted by DonMaxDeFacto View Post
    There is literally no point in playing alone with mobs strong as if there were four people in the game. In Diablo 2 drop was 'whoever picks uniques first wins' and now, especially after changes to MF not being shared this change is a puzzle to me. If they want to improve endgame with it it's not the way; they want to replicate ideas but the background for introducing this mode in Diablo 2 was completely different than it is here... I remember playing in Diablo 2 there was a moment before Players 8 was introduced I actually wished they would introduce mode like this...it was pretty intuitive because of three reasons: full game = better loot, loot can be picked up by everyone and solo play with Players 1 = easy mode, all of those reasons are not the case for most players in Diablo 3.
    all those insane dps machines will make their creep 4x as strong and wont feel any difference, while gaining 4x ep (probably ? ) for paragon. cant see any other effect than that

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