[AFK] XP Regen Spreadsheet. No more Guesswork! menu

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  1. #46
    hokutanm's Avatar Banned
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    Thx this is what i needed.

    [AFK] XP Regen Spreadsheet. No more Guesswork!
  2. #47
    EviLSidE's Avatar Member
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    @janekkowal
    Yes I noticed that but it's actually the other way around. You need to use comma instead of dot.

    @n00bmasta
    Big thanks for this sheet man! Keep up the good work!
    +5 rep
    Last edited by EviLSidE; 09-10-2012 at 04:45 AM.

  3. #48
    Spritze's Avatar Member
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    Originally Posted by n00bmasta View Post
    Try using the armour increase table to find the perfect balance

    im assuming %h = %health? is that via helm amethyst or chest amethysts?
    No the %/h is +% per hour, that viliance procentage. The one you want at 0%, impossible to get it good, i've got no ideé how.

  4. #49
    n00bmasta's Avatar Master Sergeant
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    Under 1.5% is fine. Don't need to get that to 0. That'll last a few hrs at least

  5. #50
    Kahra's Avatar Private
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    It's actually easy to get it very close to 0% variance. Pick up 2 or 3 of each dropped strength/vitality gem, and then look at the two charts at the bottom.

    Also, make sure your talents aren't affecting your stats--I had glass cannon on, for example, and wasn't sure what was messing with my values.

  6. #51
    zuezlll's Avatar Member
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    thanks for the barb updated spreadsheet. +rep

  7. #52
    johnn11's Avatar Private
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    Originally Posted by silv3rinc View Post
    i must be missing something how does health regen affect ur exp gained?
    the lower ur health is when u get out of combat the more survivability multiplier u gain from surviving i.e 3.4% or .5%... basically the lower the better... the lower the health regen the more xp u get over the long run.. if u regen too fast ull lose xp overall.. then again u dont want to regen too low or else ull die and dont get any xp at all

    and for the OP its a very nice spreadsheet works great +rep

  8. #53
    nocturnaljames's Avatar Private
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    Thank you for your work on this spreadsheet, it's very helpful. I think it needs more fine tuning. I am doing 2x spot with friend, I had to correct the formula to 4x, you had 3x. My variance is only .25%/hr according to spreadsheet. However after 4 hours my life went down 7%, not 1%. I read somewhere there is a 5% critical hit chance that is maybe doing more damage?

    My stats:
    4014 Armor
    829 PR
    73.43% PR
    19036 HP
    regen needed for 2x spot 225.01 (.25%/hr variance)
    actual regen 225

    When I started I was bottoming out at 8.5%, and after 4 hours I was bottoming out at 1.8%, so I'm losing more life than I should be according to the spreadsheet.

  9. #54
    Feldeath's Avatar Member
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    Great work! Also could you please give the code blocking the edition so we can adjust w/o having to do it all again?
    Thanks

  10. #55
    BattleSparks's Avatar Member
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    I got a question

    Since this calculator is calibrated for normal difficulty, i am assuming it is done in normal because the survival bonus +155XP is the same in inferno mode?

  11. #56
    suthek's Avatar Sergeant Major
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    it's based on player level; Not based on difficulty.

    155xp is at level 60. feel free to try on a level 30 and you'll see a much lower number.

  12. #57
    silv3rinc's Avatar Corporal
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    what does this even do who cares about regen? im confused on how this helps exp gain? can someone just quixk explain the purpose of this

  13. #58
    BattleSparks's Avatar Member
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    Originally Posted by silv3rinc View Post
    what does this even do who cares about regen? im confused on how this helps exp gain? can someone just quixk explain the purpose of this
    are you for real?

  14. #59
    kelvinblade's Avatar Member
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    (D13) the dmg/sec should correspond to the red dmg displayed right?

  15. #60
    wizofoz's Avatar Knight-Lieutenant
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    i dont understand how this works... u remove ur rings amus, put armor+psn res+psn reduction+hp stats, and it shows how much hp regen is needed for this to work? or do i need to manually change the numbers where it shows hp regen until status changes to balanced?

    Edit:
    Heres my barb that im trying to put to work:

    Armor: 4935
    PSN Res: 440
    PSN Reduction%: 59.45
    HP: 21136

    When i enter these stats, i get:
    Standing on 1x line 63,29 Unbalanced
    Standing on 2x spot 126,58 Unbalanced

    do i need to keep changing the hp regen values manually? (63,29 and 126,58 )
    Last edited by wizofoz; 09-17-2012 at 06:43 AM.

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