Get the rare quality from UNID'd item before ID'd menu

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  1. #61
    Rakunvar's Avatar Member
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    Yea same was it fixed already?

    Get the rare quality from UNID'd item before ID'd
  2. #62
    roflcopter666's Avatar Member
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    Originally Posted by Bubblenbake View Post
    I tried this... I get the ?, but hitting backspace again does nothing. So I end up with ? [Revenant Bow] for example. =/
    Use "Del" not backspace.

  3. #63
    wick2's Avatar Member
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    Originally Posted by Bubblenbake View Post
    I tried this... I get the ?, but hitting backspace again does nothing. So I end up with ? [Revenant Bow] for example. =/
    press the "delete" key


  4. #64
    Rakunvar's Avatar Member
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    DOH! TY much!!

  5. #65
    huntpot's Avatar Member
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    Wow a lot of people on this thread lol

  6. #66
    abenz's Avatar Member
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    how can we know Armor and DPS ?

  7. #67
    sempoi's Avatar Member
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    Number for each Afix here : Affix List - Pastebin.com

  8. #68
    Stige's Avatar Contributor
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    Originally Posted by sempoi View Post
    Number for each Afix here : Affix List - Pastebin.com
    Repost, already post a page or two back.
    Super Unicum

  9. #69
    Kagaamine's Avatar Private
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    Sorry for not reading the entire thread, but here's a small info dump for people interested in parsing item links (I wrote a little more on it here. This is about auctionhouse attributes but links have approximately the same format: http://www.ownedcore.com/forums/diab...ml#post2349371 ([WIP] AuctionAction .98a AH Bot))

    Item links are essentially a string version of this protobuf (https://github.com/DarkLotus/mooege/...ns/Items.proto)

    Code:
    message Generator
    {
        required uint32 seed = 1 [default = 0];
        required .D3.GameBalance.Handle gb_handle = 2;
        repeated sfixed32 base_affixes = 3;
        optional .D3.Items.RareItemName rare_item_name = 4;
        optional sfixed32 enchant_affix = 5 [default = -1];
        required uint32 flags = 6 [default = 0];
        required uint32 durability = 7;
        required uint64 stack_size = 8;
        optional uint32 dye_type = 9 [default = 0];
        optional sint32 item_quality_level = 10 [default = 1];
        optional sint32 item_binding_level = 11 [default = 0];
        optional uint32 max_durability = 12 [default = 0];
        repeated .D3.Items.EmbeddedGenerator contents = 13;
        optional uint64 item_unlock_timestamp = 14 [default = 0];
        optional uint32 enchant_range_val = 15 [default = 0];
    }
    (The field ordering is definitely not the same as the text item links begin with "HItem:<gb_type>, <gb_id>:<seed>:<affix-list>....)

    There is enough information to calculate all the modifiers but it is a fairly non-trivial process, check out the mooege generator code to see how it's done: https://github.com/DarkLotus/mooege/.../Core/GS/Items

  10. #70
    roflcopter666's Avatar Member
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    Wewel posted all the affixes on page 4 and they are also all in this pastebin: Affix List - Pastebin.com

    (Assuming that's what you meant with modifiers, anyway.)

    Now, if you can do something about the seed and reveal the actual items' stats, that'd be something different!

  11. #71
    mnogodobaracc's Avatar Master Sergeant
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    It has been leaked to Diablofans See UNID items&#39; affixes without IDing - General Discussion - Diablo Discussion and Community Forums - DiabloFans.com so use it while it lasts, since I assume it'll get fixed very quickly.

  12. #72
    Kagaamine's Avatar Private
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    Originally Posted by roflcopter666 View Post
    Wewel posted all the affixes on page 4 and they are also all in this pastebin: Affix List - Pastebin.com

    (Assuming that's what you meant with modifiers, anyway.)

    Now, if you can do something about the seed and reveal the actual items' stats, that'd be something different!
    No, by "modifiers" I mean the actual attributes, e.g., The "StrDex I" affix, has the "Strength" and "Dexterity" modifiers (or Attributes)

  13. #73
    roflcopter666's Avatar Member
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    Originally Posted by Kagaamine View Post
    No, by "modifiers" I mean the actual attributes, e.g., The "StrDex I" affix, has the "Strength" and "Dexterity" modifiers (or Attributes)
    Ah, apologies then. Carry on!



    Originally Posted by mnogodobaracc View Post
    It has been leaked to Diablofans See UNID items&#39; affixes without IDing - General Discussion - Diablo Discussion and Community Forums - DiabloFans.com so use it while it lasts, since I assume it'll get fixed very quickly.
    It should at least require a client side patch, so it shouldn't be TOO quickly.

  14. #74
    Wewel's Avatar Sergeant
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    Now, if you can do something about the seed and reveal the actual items' stats, that'd be something different!
    I know how to do that, but it's not easy to explain, and it doesn't seem to be very useful anyway now.

    It should at least require a client side patch, so it shouldn't be TOO quickly.
    No, all they need to do is to change the server to return bogus values to the client if the item is unidentified.
    They only need a client patch if the current client gets confused by this, but that seems unlikely.

    However, I'm not sure if Blizzard will care, since I don't think they ever intended for unidentified items to be traded, and they only mentioned in interviews that identification is for the "unwrapping a present" psychological effect,.

  15. #75
    roflcopter666's Avatar Member
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    Originally Posted by Wewel View Post
    I know how to do that, but it's not easy to explain, and it doesn't seem to be very useful anyway now.
    I'm sure we (at least I know I) would be interested if you would want to try and explain it. If not, that's totally understandable.

    Originally Posted by Wewel View Post
    No, all they need to do is to change the server to return bogus values to the client if the item is unidentified.
    They only need a client patch if the current client gets confused by this, but that seems unlikely.
    I kind of figured that would cause issues if they did that. But I'll take your word for it.

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