Need a bit of help/thoughts on what went wrong.
Got the new update this morning and set it up to use my mpq directory ect, fired it up, works great, i can go log in, make,select characters, and load in - the problem is during the loading i get errors in the server and the client just sits at the loading screen for as far as i can tell, the rest of my life. Any thoughts as to what could cause this?
Code:
[14.02.2012 09:29:09.814] [ Warn] [Scene]: Ignoring marker MinimapMarker_Invalid_Name NephalemDungeons 001 in (61502) because minimap marker are not handled yet
[14.02.2012 09:29:09.854] [ Warn] [Scene]: Ignoring marker Minimap Khazra Den in (119879) because minimap marker are not handled yet
[14.02.2012 09:29:10.074] [Debug] [Server]: ReceiveCallback - [Exception] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> CrystalMpq.MpqCompressionNotSupportedException: The compression method 0x00 is unknown and not supported yet.
at CrystalMpq.CommonMethods.DecompressBlock(Byte[] inBuffer, Int32 inLength, Byte[] outBuffer, Boolean multi)
at CrystalMpq.MpqFileStream.ReadBlock(Int32 block)
at CrystalMpq.MpqFileStream.UpdateBuffer()
at CrystalMpq.MpqFileStream..ctor(MpqFile file, Stream baseStream)
at CrystalMpq.MpqFile.Open()
at Mooege.Common.MPQ.FileFormats.AnimSet..ctor(MpqFile file)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeConstructor(IRuntimeMethodInfo method, Object[] args, SignatureStruct& signature, RuntimeType declaringType)
at System.RuntimeMethodHandle.InvokeConstructor(IRuntimeMethodInfo method, Object[] args, SignatureStruct signature, RuntimeType declaringType)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at Mooege.Common.MPQ.MPQAsset.RunParser()
at Mooege.Common.MPQ.Asset.get_Data()
at Mooege.Core.GS.Actors.Actor..ctor(World world, Int32 snoId, TagMap tags)
at Mooege.Core.GS.Actors.Living..ctor(World world, Int32 snoId, TagMap tags)
at Mooege.Core.GS.Actors.Monster..ctor(World world, Int32 snoId, TagMap tags)
at Mooege.Core.GS.Actors.ActorFactory.Create(World world, Int32 snoId, TagMap tags)
at Mooege.Core.GS.Map.Scene.LoadMarkers()
at Mooege.Core.GS.Generators.WorldGenerator.Generate(Game game, Int32 worldSNO)
at Mooege.Core.GS.Games.Game.GetWorld(Int32 worldSNO)
at Mooege.Core.GS.Games.Game.get_StartingWorld()
at Mooege.Net.GS.ClientManager.OnJoinGame(GameClient client, JoinBNetGameMessage message)
at Mooege.Net.GS.ClientManager.Consume(GameClient client, GameMessage message)
at Mooege.Net.GS.GameClient.Parse(ConnectionDataEventArgs e)
at Mooege.Net.GS.GameServer.GameServer_DataReceived(Object sender, ConnectionDataEventArgs e)
at Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
at Mooege.Net.Server.ReceiveCallback(IAsyncResult result)