Mooege- The Diablo 3 Emulator - Updated Master Compiles menu

User Tag List

Page 105 of 153 FirstFirst ... 555101102103104105106107108109 ... LastLast
Results 1,561 to 1,575 of 2288
  1. #1561
    Siujade's Avatar Member
    Reputation
    45
    Join Date
    Jul 2007
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For @EkZiTEkZiT and @Tester0815
    Try this and this
    Last edited by Siujade; 02-25-2012 at 06:51 PM.

    Mooege- The Diablo 3 Emulator - Updated Master Compiles
  2. #1562
    LordSpawn's Avatar Member
    Reputation
    1
    Join Date
    Dec 2008
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by razidark View Post
    redownload the patch. make sure mpqs are in right spot, orjust redownload all MPQ's again and put it back into another folder... u noob (EVERyONE HERE CAN STOP ASKING THIS!?)
    well i updated to patch 13 and right after put mooege in and yes the MPQs are in right place.

    also how would i go about "redownloading" patch again?

  3. #1563
    Austin537's Avatar Master Sergeant
    Reputation
    3
    Join Date
    Jan 2012
    Posts
    89
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    delete it... then download it again...

  4. #1564
    Austin537's Avatar Master Sergeant
    Reputation
    3
    Join Date
    Jan 2012
    Posts
    89
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    with MPQ's u just download them again and copy them over and overwrite the old ones...

  5. #1565
    SlumberingParrot's Avatar Private
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Okay, I give up. After searching far and wide I have no idea how to fix this problem. This is my first time trying to run mooege.

    I had some problems with corrupt MPQs from the beta, which I solved by downloading them from here: Compiling - mooege
    Woohoo! No more MPQ fatal errors when trying to run mooege. It now says that all files was successfully applied.
    But now I get this error:



    I couldn't find anyone with a similar error message, so can anyone help? It would be much appreciated.

  6. #1566
    Tester0815's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Guys... MadCow seems to have problems to properly fetch the changelog. Is there an alternative where i can read the changelog for each release?

  7. #1567
    Tester0815's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thomas - your mpq files seem to be corrupt still...
    Download them using MadCow ... there is a button in the help section!

  8. #1568
    SlumberingParrot's Avatar Private
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How exactly do I get the MadCow program to work? I've downloaded it from here: https://github.com/Wesko/MadCow
    And extracted it to a folder called: Wesko-MadCow-bb86b5f

    But how to I actually start the program? I can't seem to find a .exe inside the foler(s)

  9. #1569
    TeoMan's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Please Please Please

    import back wetwlly branch.
    it has lots of fine features:
    - almost all skills working (folder Core\GS\Powers\Implementations\HeroSkills)
    - saving of last used skills (SkillSet.cs)
    - saving of equipment (well, not everything but several of them) it is frustrating to start NUDE, and it is beautiful to see the hero dressed in selection screen

    Thanks....

  10. #1570
    wetwlly's Avatar Active Member
    Reputation
    27
    Join Date
    Dec 2007
    Posts
    224
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SlumberingParrot View Post
    How exactly do I get the MadCow program to work? I've downloaded it from here: https://github.com/Wesko/MadCow
    And extracted it to a folder called: Wesko-MadCow-bb86b5f

    But how to I actually start the program? I can't seem to find a .exe inside the foler(s)

    The newest madcow has a batch file, just click that and itll compile it, then go into bin/debug/ and theres the exe.

    Tester, just use the network graph to see all the changes being made(hover over the dots on the graph to see whats been change).

    99% of mooege errors come from MPQs, someone with a clean version just update your entire diablo.. you'll get a lot of rep from noobs(well...maybe..only if they remember to click a button).

    Originally Posted by TeoMan View Post
    Please Please Please

    import back wetwlly branch.
    it has lots of fine features:
    - almost all skills working (folder Core\GS\Powers\Implementations\HeroSkills)
    - saving of last used skills (SkillSet.cs)
    - saving of equipment (well, not everything but several of them) it is frustrating to start NUDE, and it is beautiful to see the hero dressed in selection screen

    Thanks....
    that branch is on patch 12. While everyone is on patch 13.

    IF you are on patch 12, just download my branch and use the Build-win batch file. and then ull have it compiled.

  11. #1571
    Tester0815's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    wetwlly link pls

  12. #1572
    TeoMan's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wetwlly View Post
    that branch is on patch 12. While everyone is on patch 13.

    IF you are on patch 12, just download my branch and use the Build-win batch file. and then ull have it compiled.
    Unfornutaly I updated to patch 13 before knowing that they would not be avaiable anymore....
    I can not comeback so I am kindly asking Egris or other developers to import your branch.
    I am a developer myself, but after a week of developing for industrial application... my will to use VS2010 is almost none.
    I already succesfully compiled your branch and official one, so I can try to port smth, but I am not registered as a mooege developer so my changes will die on my pc.

    This is why I ask....
    Last edited by TeoMan; 02-26-2012 at 12:41 PM.

  13. #1573
    TeoMan's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Tester0815 View Post
    wetwlly link pls
    watch mooege network

    https://github.com/mooege/mooege/network

    and you an find ALL branches, wetwlly included

  14. #1574
    Tester0815's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thanks TeoMan

  15. #1575
    SlumberingParrot's Avatar Private
    Reputation
    1
    Join Date
    Feb 2012
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wetwlly View Post
    The newest madcow has a batch file, just click that and itll compile it, then go into bin/debug/ and theres the exe.
    I downloaded the zip file again. Extracted the MadCow folder to desktop and ran compile.bat and let it do it's thing.
    But there's no "debug" folder in the bin folder. Just this path:
    Wesko-MadCow-bb86b5f\bin\MadCowDebug\MadCowUpdater - There's nothing in those folders. I tried searching the Wesko-MadCow-bb86b5f folder, for a .exe but only found MadCowUpdater.exe, which doesn't work.

Similar Threads

  1. Diablo 3 Emulator - Access the game! (9/23/2011)
    By Xel in forum Diablo 3 Emulator Servers
    Replies: 246
    Last Post: 06-24-2012, 10:24 PM
  2. Mooege- The Diablo 3 Emulator - TP world ID'S
    By thedude2626 in forum Diablo 3 Emulator Servers
    Replies: 1
    Last Post: 04-29-2012, 07:28 PM
  3. D3Sharp - The Diablo 3 Emulator - Updated Master Compiles
    By eluzai777 in forum Diablo 3 Emulator Servers
    Replies: 35
    Last Post: 10-24-2011, 02:40 PM
  4. How to dupe items - With the help of a Game Master ^^
    By Atrotos in forum World of Warcraft Guides
    Replies: 7
    Last Post: 01-04-2008, 06:34 PM
All times are GMT -5. The time now is 04:33 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search