Whenever I try and do this my client crashes and it just says diablo 3 has stopped working (after I log in and see the character screen for less than a second).
Mine also crashes a second or two after getting passed the login into the character creation screen. Good work so far though!
Update 4: Ingame content now playable! You can access the actual game!!
EDIT: Is this stable http://bhfiles.com/files/Diablo%20II...oC_Release.rar ?
I run on x64 as well so it should work..
Last edited by Xel; 09-20-2011 at 12:32 AM.
Works fine with my Windows 7 Ultimate x64 too
Thanks Xel,
Can't wait until mobs are available/quests and stuff
All seemed fine, other/previous version would work however after character creation during the loading of the game world this happens: it won't actually get in game.
I assume it's something im doing wrong though as others have it working
Network Disconnect
The game connectin has been lost: your client has been disconnected from the server
This is using the current version as of this post.
i still get this error
[Debug] [PacketRouter]: - [Exception] System.TypeInitializationException: The t
ype initializer for 'D3Sharp.Core.Accounts.AccountsManager' threw an exception.
---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Da
ta.SQLite.dll' or one of its dependencies. The specified module could not be fou
nd.
i guess the game really dont want me to "stay a while and listen"
EDIT: fixed it
Last edited by moretea; 09-20-2011 at 01:31 AM.
Question for devs when you meant SANDBOX, do you eventually intend to add stuff to kill and talking npcs? Of course that will take a while...
Can anyone help me with my crashing problems? Here is the D3Sharp Message:
[Debug] [PacketRouter]: - [Exception] Google.ProtocolBuffers.UninitializedMessageException: Message missing required fields: partition_id, data
at Google.ProtocolBuffers.GeneratedBuilder`2.Build()
at Google.ProtocolBuffers.AbstractBuilder`2.Google.ProtocolBuffers.IBuilder.WeakBui ld()
at D3Sharp.Net.Packets.PacketRouter.Identify(IClient client, CodedInputStream stream)
Using the TownInitialize_PoC_Release pack
Last edited by gtkingsley1; 09-20-2011 at 01:46 AM.
Extract ownInitialize_PoC_Release pack in main server directory replace it still worked for me
Works fine to create chars and log in, however once you log in you get out-of sync and starts in the middle of the game, with the same class as you choose but not the same gender (ie, I created a female demon hunter, my char was male ingame)
CAn't get in. "the game connection has been lost: your client has been disconnected from the server." after a REALLY long load screen.