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  1. #271
    enigma32's Avatar Legendary
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    Originally Posted by ileandros View Post
    Hey again

    What i am currently doing to check if i picked up an item is this:
    Code:
    var startloc = ActorCommonDataHelper.GetAcd(offset).x114_ItemLocation;  //will return me the location before trying to loot
    while (ActorCommonDataHelper.GetAcd(offset).x114_ItemLocation == startloc)  //will loop and break when item is looted
    {
        //loot here
    }
    This works good for items but i am facing a problem with gold and globes. Their location is always -1 so after looting they still remain -1.
    Is there a way to determine if the gold was picked up or the globe was taken to break the while loop?

    P.s my way goes like this ==> Enumerate actors and return an array with all actors and their offsets + some other infos i need. Loop through the array of the offsets and determine if it is a loot and if it is a loot then i loot it. But as i am saying above o am having difficulties with gold and globes since i cant seem to find a way to see if they are looted.
    Dump all info for a globe ACD, pick it up, dump info again, see what changed between the versions. I'm sure you'll find plenty of fields to check.

    [C#] Enigma.D3
  2. #272
    ileandros's Avatar Member
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    Originally Posted by enigma32 View Post
    Dump all info for a globe ACD, pick it up, dump info again, see what changed between the versions. I'm sure you'll find plenty of fields to check.
    I tried it but all the infos i tried returns the same even after pick up for some seconds. I found a solution though. I stored pick up radius in a var check if the item is gold or globe, try pick up and break the loop when distance is <= pickup radius. It works pretty well.
    Cheers

  3. #273
    ileandros's Avatar Member
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    How can i get the players active skills? Like left click skill, right click, 1, 2, 3, 4 ??

  4. #274
    enigma32's Avatar Legendary
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    Originally Posted by ileandros View Post
    I tried it but all the infos i tried returns the same even after pick up for some seconds. I found a solution though. I stored pick up radius in a var check if the item is gold or globe, try pick up and break the loop when distance is <= pickup radius. It works pretty well.
    Cheers
    Lol, I thought you were going to be able to figure it out yourself but I guess not... When you pick those ACDs up, they are "released", meaning ID is set to -1, and that memory slot is allowed to be used when allocating a new ACD. You can't just get the address of an ACD and then assume it's valid forever. Check for a change in ID to know when it's invalid, a new ACD might be allocated between your reads so it doesn't always have to go to -1.

    Originally Posted by ileandros View Post
    How can i get the players active skills? Like left click skill, right click, 1, 2, 3, 4 ??
    Somewhere in PlayerData but I don't know where and I'm not planning on figuring it out either. A quick solution might be to look at some UI elements, not sure if that's good enough.

  5. #275
    ileandros's Avatar Member
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    Originally Posted by enigma32 View Post
    Lol, I thought you were going to be able to figure it out yourself but I guess not... When you pick those ACDs up, they are "released", meaning ID is set to -1, and that memory slot is allowed to be used when allocating a new ACD. You can't just get the address of an ACD and then assume it's valid forever. Check for a change in ID to know when it's invalid, a new ACD might be allocated between your reads so it doesn't always have to go to -1.

    Somewhere in PlayerData but I don't know where and I'm not planning on figuring it out either. A quick solution might be to look at some UI elements, not sure if that's good enough.
    Well what you suggested i already did before posting here for help. And as i already said i have problem with this solution because it takes some second for the acd to release.
    Which means after i loot the item, i will be turning around it for some seconds until their acd is released. Sometimes is released immediatly sometimes not. I performe a mouselick every 50ms. So if i turn arround for 5-10sec waiting for its acd to be released i will performe a lot of mouseclicks which will propably lead me to a ban. And i dont want to get banned

    As for the skills, i know how to read them in the memory. And this is what i am currently doing. I can read all skills but i was wondering if the framework has it already done.
    Anyway thanks

  6. #276
    enigma32's Avatar Legendary
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    Originally Posted by ileandros View Post
    Well what you suggested i already did before posting here for help. And as i already said i have problem with this solution because it takes some second for the acd to release.
    Which means after i loot the item, i will be turning around it for some seconds until their acd is released. Sometimes is released immediatly sometimes not. I performe a mouselick every 50ms. So if i turn arround for 5-10sec waiting for its acd to be released i will performe a lot of mouseclicks which will propably lead me to a ban. And i dont want to get banned

    As for the skills, i know how to read them in the memory. And this is what i am currently doing. I can read all skills but i was wondering if the framework has it already done.
    Anyway thanks
    Hm, sounds weird they're kept for that long, I might look deeper into it then.

    So regarding skills, if you already know how to read them then please share. You could even write an implementation that fits the framework, it's not that hard to do.

  7. #277
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    U guys performing well

  8. #278
    bastiflew's Avatar Active Member
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    Originally Posted by ileandros View Post
    How can i get the players active skills? Like left click skill, right click, 1, 2, 3, 4 ??
    Hi,

    In PlayerData + 0xAC, you get a SNOPowerId every 0x10 in that order : left click, right click, 1, 2, 3 and 4.

  9. #279
    ileandros's Avatar Member
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    I get the localplayer, and then i add 0xBC to the memory with the index of each skill + 0x10 to definy the skill. Every 0x10 the skill changes.

  10. #280
    ileandros's Avatar Member
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    If you get the skill and then you add 4 bytes you get the rune of the skill.

    Does anyone knows how to check if a skill's power is active? I mean if it is on cooldown or ready for use.

  11. #281
    enigma32's Avatar Legendary
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    Originally Posted by ileandros View Post
    If you get the skill and then you add 4 bytes you get the rune of the skill.

    Does anyone knows how to check if a skill's power is active? I mean if it is on cooldown or ready for use.
    BuffManager

  12. #282
    ileandros's Avatar Member
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    I am creating a bot with this framework and i am loving it Great job enigma.
    I created a little demo of the bot and the progress until now. I will upload soon

  13. #283
    enigma32's Avatar Legendary
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    Originally Posted by ileandros View Post
    I am creating a bot with this framework and i am loving it Great job enigma.
    I created a little demo of the bot and the progress until now. I will upload soon
    Interesting. Looking forward to it

  14. #284
    ileandros's Avatar Member
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    Here is a small demo. I will make a complete run and post it
    Deleted
    I didnt want to use youtube so i upload to tiypic
    Last edited by ileandros; 07-08-2014 at 06:02 AM.

  15. #285
    mokbel's Avatar Private
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    Enigma.. what's up. Just came to drop you a shout to my new app, EnigmaSS. Take a peep!


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