My (private) MemoryModelGen project is finding and generating everything based on walking and jumping around in the assembler code... so I'm screwed unless someone figures out how to unpack the exe
My (private) MemoryModelGen project is finding and generating everything based on walking and jumping around in the assembler code... so I'm screwed unless someone figures out how to unpack the exe
there was an unpacker for overwatch which prbly uses the same tech but it was taken down by blizz
I can get all offsets for your framework except:
LevelArea
TrickleManager
ScreenManagerRoot
Objectmanager -> its calculated at runtime. no idea how to get it with pure memory reading.
first of all we need a bypass for their debugger detection
use CE(kernel mode, normal cant attach debugger) and sthealedit plugin for see memory crc checks (im not professional xD)
for location I use sigscan also, there's some ptr that not change at all, even after a new game.
Seems like LocalData no longer exists in its previous form.
U mean the struct? Prbly changed completely or also obfuscated
Hey Enigma, I've been using the changes from you map hack to modify my application. Was wondering if you would be able to include a fix for the attribute cache or maybe some hints on how to get it working? Thanks.