Hello, can we detect the attrib reflect damage on mob?
thanks.
Hello, can we detect the attrib reflect damage on mob?
thanks.
Either write your own code, or use TurboHUD to dump all attributes when you find a mob that reflects dmg. Then I'm sure you can find out how the attribute looks. If you do it in single player, you can pause the game and fiddle around with memory as long as you like (or until you DC basically). That way you can see what the difference is between inactive reflect and active.
I can find a lot of attribs (invulnerable, hit points,...) but the reflect, i don't know the memory adress
If you can read 1 attribute then you can read any, you just need the proper attribute ID. Check out http://www.ownedcore.com/forums/diab...y-reading.html ([INFO] D3 Memory Reading) to learn more about attributes and how to iterate them. If you can't figure out how to dump all attributes then as I said, TurboHUD should be able to generate a dump that you can inspect. If this isn't good enough, then post whatever code you have and better describe what you're trying to do, with injection or memory read, what language etc.
you will need the attribute
Buff_Active = 518
with the mask
monsteraffix_reflectsdamage = 230877
btw Enigma is right, HUD dumps all actor's all attributes and in case of power-related attributes it stores the power's name itself, so if you make a dump ingame and look into acd_dump.txt then you can find everything there...
Last edited by KillerJohn; 07-21-2013 at 09:29 AM.
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Thanks, the mask is what i need, it's all right![]()