PHP Code:
enum eGameAttributes
{
Axe_Bad_Data = 0x0, \\ float
Attribute_Timer = 0x1, \\ int
Attribute_Pool = 0x2, \\ int
Death_Count = 0x3, \\ int
DualWield_Hand = 0x4, \\ int
DualWield_Hand_Next = 0x5, \\ int
DualWield_Hands_Swapped = 0x6, \\ int
Respawn_Game_Time = 0x7, \\ int
Backpack_Slots = 0x8, \\ int
Shared_Stash_Slots = 0x9, \\ int
Strength = 0xa, \\ float
Dexterity = 0xb, \\ float
Intelligence = 0xc, \\ float
Vitality = 0xd, \\ float
Strength_Total = 0xe, \\ float
Dexterity_Total = 0xf, \\ float
Intelligence_Total = 0x10, \\ float
Vitality_Total = 0x11, \\ float
Strength_Bonus = 0x12, \\ float
Dexterity_Bonus = 0x13, \\ float
Intelligence_Bonus = 0x14, \\ float
Vitality_Bonus = 0x15, \\ float
Strength_Bonus_Percent = 0x16, \\ float
Dexterity_Bonus_Percent = 0x17, \\ float
Intelligence_Bonus_Percent = 0x18, \\ float
Vitality_Bonus_Percent = 0x19, \\ float
Strength_Reduction_Percent = 0x1a, \\ float
Dexterity_Reduction_Percent = 0x1b, \\ float
Intelligence_Reduction_Percent = 0x1c, \\ float
Vitality_Reduction_Percent = 0x1d, \\ float
Primary_Damage_Attribute = 0x1e, \\ int
Attack = 0x1f, \\ float
Precision = 0x20, \\ float
Defense = 0x21, \\ float
Attack_Total = 0x22, \\ float
Precision_Total = 0x23, \\ float
Defense_Total = 0x24, \\ float
Attack_Bonus = 0x25, \\ float
Precision_Bonus = 0x26, \\ float
Defense_Bonus = 0x27, \\ float
Attack_Bonus_Percent = 0x28, \\ float
Precision_Bonus_Percent = 0x29, \\ float
Defense_Bonus_Percent = 0x2a, \\ float
Attack_Reduction_Percent = 0x2b, \\ float
Precision_Reduction_Percent = 0x2c, \\ float
Defense_Reduction_Percent = 0x2d, \\ float
Armor = 0x2e, \\ float
Armor_Bonus_Percent = 0x2f, \\ float
Armor_Item = 0x30, \\ float
Armor_Bonus_Item = 0x31, \\ float
Armor_Item_Percent = 0x32, \\ float
Armor_Item_SubTotal = 0x33, \\ float
Armor_Item_Total = 0x34, \\ float
Armor_Total = 0x35, \\ float
Experience_Granted = 0x36, \\ int
Experience_Next = 0x37, \\ int
Alt_Experience_Next = 0x38, \\ int
Gold_Granted = 0x39, \\ int
Gold = 0x3a, \\ int
Gold_Find = 0x3b, \\ float
Gold_Find_Uncapped = 0x3c, \\ float
Gold_Find_Handicap = 0x3d, \\ float
Gold_Find_Alt_Levels_Total = 0x3e, \\ float
Gold_Find_Capped_Subtotal = 0x3f, \\ float
Gold_Find_Total = 0x40, \\ float
Level = 0x41, \\ int
Level_Cap = 0x42, \\ int
Alt_Level = 0x43, \\ int
Magic_Find = 0x44, \\ float
Magic_Find_Uncapped = 0x45, \\ float
Magic_Find_Handicap = 0x46, \\ float
Magic_Find_Alt_Levels_Total = 0x47, \\ float
Magic_Find_Capped_Subtotal = 0x48, \\ float
Magic_Find_Total = 0x49, \\ float
Magic_And_Gold_Find_Suppressed = 0x4a, \\ int
Treasure_Find = 0x4b, \\ float
Resource_Cost_Reduction_Amount = 0x4c, \\ int
Resource_Cost_Reduction_Total = 0x4d, \\ float
Resource_Set_Point_Bonus = 0x4e, \\ float
Faster_Healing_Percent = 0x4f, \\ float
Spending_Resource_Heals_Percent = 0x50, \\ float
Bonus_Healing_Received_Percent = 0x51, \\ float
Reduced_Healing_Received_Percent = 0x52, \\ float
Experience_Bonus = 0x53, \\ float
Experience_Bonus_Percent = 0x54, \\ float
Experience_Bonus_Percent_Handicap = 0x55, \\ float
Experience_Bonus_Percent_Total = 0x56, \\ float
Health_Globe_Bonus_Chance = 0x57, \\ float
Health_Globe_Bonus_Mult_Chance = 0x58, \\ float
Health_Globe_Bonus_Health = 0x59, \\ float
Increased_Health_From_Globes_Percent = 0x5a, \\ float
Increased_Health_From_Globes_Percent_Total = 0x5b, \\ float
Bonus_Health_Percent_Per_Second_From_Globes = 0x5c, \\ float
Bonus_Health_Percent_Per_Second_From_Globes_Total = 0x5d, \\ float
Mana_Gained_From_Globes_Percent = 0x5e, \\ float
Mana_Gained_From_Globes = 0x5f, \\ float
Resistance = 0x60, \\ float
Resistance_Percent = 0x61, \\ float
Resistance_Total = 0x62, \\ float
Resistance_All = 0x63, \\ float
Resistance_Percent_All = 0x64, \\ float
Resistance_From_Intelligence = 0x65, \\ float
Class_Damage_Reduction_Percent = 0x66, \\ float
Skill = 0x67, \\ int
Skill_Total = 0x68, \\ int
TeamID = 0x69, \\ int
Team_Override = 0x6a, \\ int
Invulnerable = 0x6b, \\ int
Loading = 0x6c, \\ int
Loading_Player_ACD = 0x6d, \\ int
Loading_Power_SNO = 0x6e, \\ int
Loading_Anim_Tag = 0x6f, \\ int
Loading_NewGame = 0x70, \\ int
Auto_Porting_To_Save_Point = 0x71, \\ int
No_Damage = 0x72, \\ int
No_AutoPickup = 0x73, \\ int
Light_Radius_Percent_Bonus = 0x74, \\ float
Hitpoints_Cur = 0x75, \\ float
Hitpoints_Factor_Level = 0x76, \\ float
Hitpoints_Factor_Vitality = 0x77, \\ float
Hitpoints_Total_From_Vitality = 0x78, \\ float
Hitpoints_Total_From_Level = 0x79, \\ float
Hitpoints_Granted = 0x7a, \\ float
Hitpoints_Granted_Duration = 0x7b, \\ int
Hitpoints_Max = 0x7c, \\ float
Hitpoints_Max_Bonus = 0x7d, \\ float
Hitpoints_Max_Total = 0x7e, \\ float
Hitpoints_Percent = 0x7f, \\ float
Hitpoints_Regen_Per_Second = 0x80, \\ float
Hitpoints_Max_Percent_Bonus = 0x81, \\ float
Hitpoints_Max_Percent_Bonus_Item = 0x82, \\ float
Hitpoints_Healed_Target = 0x83, \\ float
Resource_Type_Primary = 0x84, \\ int
Resource_Type_Secondary = 0x85, \\ int
Resource_Cur = 0x86, \\ float
Resource_Max = 0x87, \\ float
Resource_Max_Bonus = 0x88, \\ float
Resource_Max_Total = 0x89, \\ float
Resource_Factor_Level = 0x8a, \\ float
Resource_Granted = 0x8b, \\ float
Resource_Granted_Duration = 0x8c, \\ int
Resource_Percent = 0x8d, \\ float
Resource_Regen_Per_Second = 0x8e, \\ float
Resource_Regen_Bonus_Percent = 0x8f, \\ float
Resource_Regen_Total = 0x90, \\ float
Resource_Max_Percent_Bonus = 0x91, \\ float
Resource_Capacity_Used = 0x92, \\ float
Resource_Effective_Max = 0x93, \\ float
Resource_Regen_Percent_Per_Second = 0x94, \\ float
Resource_Degeneration_Stop_Point = 0x95, \\ float
Movement_Scalar = 0x96, \\ float
Walking_Rate = 0x97, \\ float
Running_Rate = 0x98, \\ float
Sprinting_Rate = 0x99, \\ float
Strafing_Rate = 0x9a, \\ float
Walking_Rate_Total = 0x9b, \\ float
Running_Rate_Total = 0x9c, \\ float
Last_Running_Rate = 0x9d, \\ float
Sprinting_Rate_Total = 0x9e, \\ float
Strafing_Rate_Total = 0x9f, \\ float
Movement_Bonus_Total = 0xa0, \\ float
Movement_Scalar_Subtotal = 0xa1, \\ float
Movement_Scalar_Capped_Total = 0xa2, \\ float
Movement_Scalar_Uncapped_Bonus = 0xa3, \\ float
Movement_Scalar_Total = 0xa4, \\ float
Movement_Bonus_Run_Speed = 0xa5, \\ float
Casting_Speed = 0xa6, \\ float
Casting_Speed_Bonus = 0xa7, \\ float
Casting_Speed_Total = 0xa8, \\ float
Always_Hits = 0xa9, \\ int
Hit_Chance = 0xaa, \\ float
Attacks_Per_Second_Item = 0xab, \\ float
Attacks_Per_Second_Item_Percent = 0xac, \\ float
Attacks_Per_Second_Item_Subtotal = 0xad, \\ float
Attacks_Per_Second_Item_Bonus = 0xae, \\ float
Attacks_Per_Second_Item_Total = 0xaf, \\ float
Attacks_Per_Second = 0xb0, \\ float
Attacks_Per_Second_Bonus = 0xb1, \\ float
Attacks_Per_Second_Total = 0xb2, \\ float
Attacks_Per_Second_Percent = 0xb3, \\ float
AI_Cooldown_Reduction_Percent = 0xb4, \\ float
Power_Cooldown_Reduction_Percent = 0xb5, \\ float
Damage_Delta = 0xb6, \\ float
Damage_Delta_Total = 0xb7, \\ float
Damage_Min = 0xb8, \\ float
Damage_Bonus_Min = 0xb9, \\ float
Damage_Min_Total = 0xba, \\ float
Damage_Delta_Total_All = 0xbb, \\ float
Damage_Min_Total_All = 0xbc, \\ float
Damage_Average_Total_All = 0xbd, \\ float
Damage_Min_Subtotal = 0xbe, \\ float
Damage_Percent_All_From_Skills = 0xbf, \\ float
Damage_Weapon_Delta = 0xc0, \\ float
Damage_Weapon_Delta_SubTotal = 0xc1, \\ float
Damage_Weapon_Max = 0xc2, \\ float
Damage_Weapon_Max_Total = 0xc3, \\ float
Damage_Weapon_Max_Total_All = 0xc4, \\ float
Damage_Weapon_Delta_Total = 0xc5, \\ float
Damage_Weapon_Delta_Total_All = 0xc6, \\ float
Damage_Weapon_Bonus_Delta = 0xc7, \\ float
Damage_Weapon_Min = 0xc8, \\ float
Damage_Weapon_Min_Total = 0xc9, \\ float
Damage_Weapon_Min_Total_All = 0xca, \\ float
Damage_Weapon_Average = 0xcb, \\ float
Damage_Weapon_Average_Total = 0xcc, \\ float
Damage_Weapon_Average_Total_All = 0xcd, \\ float
Damage_Weapon_Bonus_Min = 0xce, \\ float
Damage_Weapon_Bonus_Min_X1 = 0xcf, \\ float
Damage_Weapon_Percent_Bonus = 0xd0, \\ float
Damage_Weapon_Percent_All = 0xd1, \\ float
Damage_Weapon_Percent_Total = 0xd2, \\ float
Damage_Type_Percent_Bonus = 0xd3, \\ float
Damage_Dealt_Percent_Bonus = 0xd4, \\ float
Damage_Percent_Bonus_Witchdoctor = 0xd5, \\ float
Damage_Percent_Bonus_Wizard = 0xd6, \\ float
Crit_Percent_Base = 0xd7, \\ float
Crit_Percent_Bonus_Capped = 0xd8, \\ float
Crit_Percent_Bonus_Uncapped = 0xd9, \\ float
Crit_Percent_Cap = 0xda, \\ float
Crit_Damage_Percent = 0xdb, \\ float
Crit_Effect_Time = 0xdc, \\ int
Pierce_Chance = 0xdd, \\ float
Damage_Absorb_Percent = 0xde, \\ float
Damage_Reduction_Total = 0xdf, \\ float
Damage_Reduction_Current = 0xe0, \\ float
Damage_Reduction_Last_Tick = 0xe1, \\ int
Block_Chance = 0xe2, \\ float
Block_Chance_Total = 0xe3, \\ float
Block_Chance_Bonus_Item = 0xe4, \\ float
Block_Chance_Item = 0xe5, \\ float
Block_Chance_Item_Total = 0xe6, \\ float
Block_Amount = 0xe7, \\ float
Block_Amount_Bonus_Percent = 0xe8, \\ float
Block_Amount_Total_Min = 0xe9, \\ float
Block_Amount_Total_Max = 0xea, \\ float
Block_Amount_Item_Min = 0xeb, \\ float
Block_Amount_Item_Delta = 0xec, \\ float
Block_Amount_Item_Bonus = 0xed, \\ float
Dodge_Chance_Bonus = 0xee, \\ float
Dodge_Chance_Bonus_Melee = 0xef, \\ float
Dodge_Chance_Bonus_Ranged = 0xf0, \\ float
Get_Hit_Current = 0xf1, \\ float
Get_Hit_Max_Base = 0xf2, \\ float
Get_Hit_Max_Per_Level = 0xf3, \\ float
Get_Hit_Max = 0xf4, \\ float
Get_Hit_Recovery_Base = 0xf5, \\ float
Get_Hit_Recovery_Per_Level = 0xf6, \\ float
Get_Hit_Recovery = 0xf7, \\ float
Get_Hit_Damage = 0xf8, \\ float
Get_Hit_Damage_Scalar = 0xf9, \\ float
Last_Damage_MainActor = 0xfa, \\ int
Last_ACD_Attacked = 0xfb, \\ int
Ignores_Critical_Hits = 0xfc, \\ int
Immunity = 0xfd, \\ int
Untargetable = 0xfe, \\ int
Immobolize = 0xff, \\ int
Immune_To_Knockback = 0x100, \\ int
Power_Immobilize = 0x101, \\ int
Stun_Chance = 0x102, \\ float
Stun_Length = 0x103, \\ float
Stun_Recovery = 0x104, \\ float
Stun_Recovery_Speed = 0x105, \\ float
Stunned = 0x106, \\ int
Stun_Immune = 0x107, \\ int
Poison_Length_Reduction = 0x108, \\ float
Poisoned = 0x109, \\ int
Bleeding = 0x10a, \\ int
Bleed_Duration = 0x10b, \\ float
Chilled = 0x10c, \\ int
Freeze_Length_Reduction = 0x10d, \\ float
Freeze_Immune = 0x10e, \\ int
Webbed = 0x10f, \\ int
Slow = 0x110, \\ int
FireAura = 0x111, \\ int
LightningAura = 0x112, \\ int
ColdAura = 0x113, \\ int
PoisonAura = 0x114, \\ int
Blind = 0x115, \\ int
Enraged = 0x116, \\ int
Slowdown_Immune = 0x117, \\ int
Gethit_Immune = 0x118, \\ int
AttackSpeed_Reduction_Immune = 0x119, \\ int
Suffocation_Per_Second = 0x11a, \\ float
Suffocation_Unit_Value = 0x11b, \\ float
Thorns_Percent = 0x11c, \\ float
Thorns_Percent_All = 0x11d, \\ float
Thorns_Percent_Total = 0x11e, \\ float
Thorns_Fixed = 0x11f, \\ float
Steal_Health_Percent = 0x120, \\ float
Steal_Mana_Percent = 0x121, \\ float
Resource_On_Hit = 0x122, \\ float
Resource_On_Kill = 0x123, \\ float
Resource_On_Crit = 0x124, \\ float
Hitpoints_On_Hit = 0x125, \\ float
Hitpoints_On_Kill = 0x126, \\ float
Damage_To_Mana = 0x127, \\ float
Last_Proc_Time = 0x128, \\ int
Damage_Power_Delta = 0x129, \\ float
Damage_Power_Min = 0x12a, \\ float
Rope_Overlay = 0x12b, \\ int
General_Cooldown = 0x12c, \\ int
Power_Cooldown = 0x12d, \\ int
Power_Cooldown_Start = 0x12e, \\ int
Proc_Cooldown = 0x12f, \\ int
Emote_Cooldown = 0x130, \\ int
Projectile_Speed = 0x131, \\ float
Projectile_Speed_Increase_Percent = 0x132, \\ float
Destroy_When_Path_Blocked = 0x133, \\ int
Skill_Toggled_State = 0x134, \\ int
Act = 0x135, \\ int
Difficulty = 0x136, \\ int
Last_Damage_Amount = 0x137, \\ float
In_Knockback = 0x138, \\ int
Amplify_Damage_Type_Percent = 0x139, \\ float
Amplify_Damage_Percent = 0x13a, \\ float
Durability_Cur = 0x13b, \\ int
Durability_Max = 0x13c, \\ int
Durability_Last_Damage = 0x13d, \\ int
Item_Quality_Level = 0x13e, \\ int
Item_Quality_Level_Identified = 0x13f, \\ int
Item_Cost_Percent_Bonus = 0x140, \\ float
Item_Equipped = 0x141, \\ int
Item_Ping = 0x142, \\ int
Requirement = 0x143, \\ float
Requirements_Ease_Percent = 0x144, \\ float
Requirement_When_Equipped = 0x145, \\ float
Sockets = 0x146, \\ int
Sockets_Filled = 0x147, \\ int
Stats_All_Bonus = 0x148, \\ float
Item_Bound_To_ACD = 0x149, \\ int
Item_Locked_To_ACD = 0x14a, \\ int
Item_Binding_Level_Override = 0x14b, \\ int
ItemStackQuantityHi = 0x14c, \\ int
ItemStackQuantityLo = 0x14d, \\ int
Run_Speed_Granted = 0x14e, \\ float
Run_Speed_Duration = 0x14f, \\ int
IdentifyCost = 0x150, \\ int
Seed = 0x151, \\ int
IsCrafted = 0x152, \\ int
DyeType = 0x153, \\ int
EnchantAffix = 0x154, \\ int
EnchantRangeVal = 0x155, \\ int
HighlySalvageable = 0x156, \\ int
ItemUnlockTimeHi = 0x157, \\ int
ItemUnlockTimeLo = 0x158, \\ int
Always_Plays_GetHit = 0x159, \\ int
Hidden = 0x15a, \\ int
Alpha_Attachments = 0x15b, \\ int
RActor_Fade_Group = 0x15c, \\ int
Quest_Range = 0x15d, \\ int
Attack_Cooldown_Min = 0x15e, \\ int
Attack_Cooldown_Delta = 0x15f, \\ int
InitialCooldownMinTotal = 0x160, \\ int
InitialCooldownDeltaTotal = 0x161, \\ int
Attack_Cooldown_Min_Total = 0x162, \\ int
Attack_Cooldown_Delta_Total = 0x163, \\ int
Closing_Cooldown_Min_Total = 0x164, \\ int
Closing_Cooldown_Delta_Total = 0x165, \\ int
Quest_Monster = 0x166, \\ int
Quest_Monster_Effect = 0x167, \\ int
Treasure_Class = 0x168, \\ int
Removes_Body_On_Death = 0x169, \\ int
InitialCooldownMin = 0x16a, \\ int
InitialCooldownDelta = 0x16b, \\ int
Knockback_Weight = 0x16c, \\ float
UntargetableByPets = 0x16d, \\ int
Damage_State_Current = 0x16e, \\ int
Damage_State_Max = 0x16f, \\ int
Is_Player_Decoy = 0x170, \\ int
Custom_Target_Weight = 0x171, \\ float
Gizmo_State = 0x172, \\ int
Gizmo_Charges = 0x173, \\ int
Chest_Open = 0x174, \\ int
Door_Locked = 0x175, \\ int
Door_Timer = 0x176, \\ int
Gizmo_Disabled_By_Script = 0x177, \\ int
Gizmo_Operator_ACDID = 0x178, \\ int
Triggering_Count = 0x179, \\ int
Gate_Position = 0x17a, \\ float
Gate_Velocity = 0x17b, \\ float
Gizmo_Has_Been_Operated = 0x17c, \\ int
Banner_Usable = 0x17d, \\ int
Banner_Player_In_Combat = 0x17e, \\ int
Pet_Owner = 0x17f, \\ int
Pet_Creator = 0x180, \\ int
Pet_Type = 0x181, \\ int
DropsNoLoot = 0x182, \\ int
GrantsNoXP = 0x183, \\ int
Hireling_Class = 0x184, \\ int
Summoned_By_SNO = 0x185, \\ int
Is_NPC = 0x186, \\ int
NPC_Is_Operatable = 0x187, \\ int
NPC_Is_Escorting = 0x188, \\ int
NPC_Has_Interact_Options = 0x189, \\ int
Conversation_Icon = 0x18a, \\ int
Callout_Cooldown = 0x18b, \\ int
Banter_Cooldown = 0x18c, \\ int
Conversation_Heard_Count = 0x18d, \\ int
Last_Tick_Shop_Entered = 0x18e, \\ int
Is_Helper = 0x18f, \\ int
Axe = 0x190, \\ float
Axe2H = 0x191, \\ float
ThrowingAxe = 0x192, \\ float
AxeAny = 0x193, \\ float
Bow = 0x194, \\ float
Crossbow = 0x195, \\ float
BowAny = 0x196, \\ float
Club = 0x197, \\ float
Club2H = 0x198, \\ float
ClubAny = 0x199, \\ float
Dagger = 0x19a, \\ float
Mace = 0x19b, \\ float
Mace2H = 0x19c, \\ float
MaceAny = 0x19d, \\ float
Sword = 0x19e, \\ float
Sword2H = 0x19f, \\ float
SwordAny = 0x1a0, \\ float
Polearm = 0x1a1, \\ float
Spear = 0x1a2, \\ float
Wand = 0x1a3, \\ float
ColdStaff = 0x1a4, \\ float
FireStaff = 0x1a5, \\ float
LightningStaff = 0x1a6, \\ float
PoisonStaff = 0x1a7, \\ float
StaffAny = 0x1a8, \\ float
Weapon1H = 0x1a9, \\ float
Weapon2H = 0x1aa, \\ float
WeaponMelee = 0x1ab, \\ float
WeaponRanged = 0x1ac, \\ float
Quiver = 0x1ad, \\ float
Reincarnation_Buff = 0x1ae, \\ int
Dead_Body_AnimTag = 0x1af, \\ int
Spawned_by_ACDID = 0x1b0, \\ int
Summoned_By_ACDID = 0x1b1, \\ int
Summoner_ID = 0x1b2, \\ int
Banner_ACDID = 0x1b3, \\ int
Breakable_Shield_HP = 0x1b4, \\ float
Current_WeaponClass = 0x1b5, \\ int
Weapons_Sheathed = 0x1b6, \\ int
Held_In_OffHand = 0x1b7, \\ int
Attacks_Per_Second_Item_MainHand = 0x1b8, \\ float
Attacks_Per_Second_Item_OffHand = 0x1b9, \\ float
Attacks_Per_Second_Item_Total_MainHand = 0x1ba, \\ float
Attacks_Per_Second_Item_Total_OffHand = 0x1bb, \\ float
Damage_Weapon_Min_Total_MainHand = 0x1bc, \\ float
Damage_Weapon_Min_Total_OffHand = 0x1bd, \\ float
Damage_Weapon_Delta_Total_MainHand = 0x1be, \\ float
Damage_Weapon_Delta_Total_OffHand = 0x1bf, \\ float
Attacks_Per_Second_Item_CurrentHand = 0x1c0, \\ float
Damage_Weapon_Min_Total_CurrentHand = 0x1c1, \\ float
Damage_Weapon_Delta_Total_CurrentHand = 0x1c2, \\ float
Has_Special_Death_AnimTag = 0x1c3, \\ int
Death_Type_Override = 0x1c4, \\ int
In_Combat = 0x1c5, \\ int
In_Conversation = 0x1c6, \\ int
Last_Tick_Potion_Used = 0x1c7, \\ int
Potion_Dilution_Percent = 0x1c8, \\ float
Out_Of_Combat_Health_Regen_Percent = 0x1c9, \\ float
Out_Of_Combat_Mana_Regen_Percent = 0x1ca, \\ float
Potion_Dilution_Duration = 0x1cb, \\ int
Potion_Dilution_Scalar = 0x1cc, \\ float
Feared = 0x1cd, \\ int
Fear_Immune = 0x1ce, \\ int
Last_Damage_ACD = 0x1cf, \\ int
Attached_To_ACD = 0x1d0, \\ int
Attachment_ACD = 0x1d1, \\ int
Normal_Attack_Replacement_Power_SNO = 0x1d2, \\ int
Damage_Type_Override = 0x1d3, \\ float
Minion_Count_Bonus_Percent = 0x1d4, \\ float
Expensive_Proc_Count = 0x1d5, \\ int
Champion_Teleport_Time_Min_In_Seconds = 0x1d6, \\ float
Champion_Teleport_Time_Delta_In_Seconds = 0x1d7, \\ float
Champion_Clone_Next_Tick = 0x1d8, \\ int
Champion_Clone_Time_Min_In_Seconds = 0x1d9, \\ float
Champion_Clone_Time_Delta_In_Seconds = 0x1da, \\ float
Champion_Clone_Hitpoint_Bonus_Percent = 0x1db, \\ float
Champion_Clone_Damage_Bonus_Percent = 0x1dc, \\ float
Champion_Ghostly_Next_Tick = 0x1dd, \\ int
Champion_Ghostly_Inactive_Time_Min_In_Seconds = 0x1de, \\ float
Champion_Ghostly_Inactive_Time_Delta_In_Seconds = 0x1df, \\ float
Champion_Ghostly_Active_Time_Min_In_Seconds = 0x1e0, \\ float
Champion_Ghostly_Active_Time_Delta_In_Seconds = 0x1e1, \\ float
Champion_Ghostly_Saved_Dodge_Chance = 0x1e2, \\ float
Champion_Ghostly = 0x1e3, \\ int
Base_Element = 0x1e4, \\ int
Projectile_Amount_Bonus_Percent = 0x1e5, \\ float
Projectile_Reflect_Chance = 0x1e6, \\ float
Attack_Fear_Chance = 0x1e7, \\ float
Attack_Fear_Time_Min = 0x1e8, \\ float
Attack_Fear_Time_Delta = 0x1e9, \\ float
Buff_Visual_Effect = 0x1ea, \\ int
Buff_Icon_Start_Tick0 = 0x1eb, \\ int
Buff_Icon_Start_Tick1 = 0x1ec, \\ int
Buff_Icon_Start_Tick2 = 0x1ed, \\ int
Buff_Icon_Start_Tick3 = 0x1ee, \\ int
Buff_Icon_Start_Tick4 = 0x1ef, \\ int
Buff_Icon_Start_Tick5 = 0x1f0, \\ int
Buff_Icon_Start_Tick6 = 0x1f1, \\ int
Buff_Icon_Start_Tick7 = 0x1f2, \\ int
Buff_Icon_End_Tick0 = 0x1f3, \\ int
Buff_Icon_End_Tick1 = 0x1f4, \\ int
Buff_Icon_End_Tick2 = 0x1f5, \\ int
Buff_Icon_End_Tick3 = 0x1f6, \\ int
Buff_Icon_End_Tick4 = 0x1f7, \\ int
Buff_Icon_End_Tick5 = 0x1f8, \\ int
Buff_Icon_End_Tick6 = 0x1f9, \\ int
Buff_Icon_End_Tick7 = 0x1fa, \\ int
Could_Have_Ragdolled = 0x1fb, \\ int
Ambient_Damage_Effect_Last_Time = 0x1fc, \\ int
Scale_Bonus = 0x1fd, \\ float
Deleted_On_Server = 0x1fe, \\ int
Scripted_Fade_Time = 0x1ff, \\ int
Does_No_Damage = 0x200, \\ int
Does_Fake_Damage = 0x201, \\ int
SlowTime_Debuff = 0x202, \\ float
Blocks_Projectiles = 0x203, \\ int
Frozen = 0x204, \\ int
Freeze_Damage_Percent_Bonus = 0x205, \\ float
Buff_Active = 0x206, \\ int
DualWield_BothAttack_Chance = 0x207, \\ float
Summon_Expiration_Tick = 0x208, \\ int
Summon_Count = 0x209, \\ int
Uninterruptible = 0x20a, \\ int
Queue_Death = 0x20b, \\ int
CantStartDisplayedPowers = 0x20c, \\ int
Wizard_Slowtime_Proxy_ACD = 0x20d, \\ int
DPS = 0x20e, \\ float
Resurrection_Power = 0x20f, \\ int
Freeze_Damage = 0x210, \\ float
Freeze_Capacity = 0x211, \\ float
Thaw_Rate = 0x212, \\ float
Chilled_Dur_Bonus_Percent = 0x213, \\ float
DOT_DPS = 0x214, \\ float
DamageCap_Percent = 0x215, \\ float
Item_Time_Sold = 0x216, \\ int
Forced_Hireling_Power = 0x217, \\ int
IsRooted = 0x218, \\ int
RootTargetACD = 0x219, \\ int
RootAutoDecayPerSecond = 0x21a, \\ float
RootUnitValue = 0x21b, \\ float
RootTotalTicks = 0x21c, \\ int
Hide_Affixes = 0x21d, \\ int
Rune_A = 0x21e, \\ int
Rune_B = 0x21f, \\ int
Rune_C = 0x220, \\ int
Rune_D = 0x221, \\ int
Rune_E = 0x222, \\ int
Resistance_Stun = 0x223, \\ float
Resistance_Stun_Total = 0x224, \\ float
Resistance_Root = 0x225, \\ float
Resistance_Root_Total = 0x226, \\ float
Resistance_Freeze = 0x227, \\ float
Resistance_Freeze_Total = 0x228, \\ float
Resistance_StunRootFreeze = 0x229, \\ float
CrowdControl_Reduction = 0x22a, \\ float
Displays_Team_Effect = 0x22b, \\ int
Cannot_Be_Added_To_AI_Target_List = 0x22c, \\ int
SkillKit = 0x22d, \\ int
Immune_To_Charm = 0x22e, \\ int
Immune_To_Blind = 0x22f, \\ int
Damage_Shield = 0x230, \\ int
Silenced = 0x231, \\ int
Diseased = 0x232, \\ int
Guard_Object_ACDID = 0x233, \\ int
Follow_Target_ACDID = 0x234, \\ int
Follow_Target_Type = 0x235, \\ int
Forced_Enemy_ACDID = 0x236, \\ int
NPC_Talk_Target_ANN = 0x237, \\ int
NPC_Conv_Target_ANN = 0x238, \\ int
Script_Target_ACDID = 0x239, \\ int
Look_Target_Server_ANN = 0x23a, \\ int
Look_Target_Broadcast_Intensity = 0x23b, \\ float
Look_Target_Broadcast_Radius = 0x23c, \\ float
Stealthed = 0x23d, \\ int
GemQuality = 0x23e, \\ int
ItemBuffIcon = 0x23f, \\ int
ScrollDuration = 0x240, \\ float
Gizmo_Actor_SNO_To_Spawn = 0x241, \\ int
Gizmo_Actor_To_Spawn_Scale = 0x242, \\ float
Death_Replacement_Power_SNO = 0x243, \\ int
Attachment_Handled_By_Client = 0x244, \\ int
AI_In_Special_State = 0x245, \\ int
AI_Used_Scripted_Spawn_Anim = 0x246, \\ int
AI_Spawned_By_Inactive_Marker = 0x247, \\ int
Headstone_Player_ANN = 0x248, \\ int
Resource_Cost_Reduction_Percent = 0x249, \\ float
Resistance_Penetration = 0x24a, \\ float
Resistance_Penetration_Total = 0x24b, \\ float
Resistance_Penetration_All = 0x24c, \\ float
Resistance_Penetration_Percent_All = 0x24d, \\ float
Fury_Effect_Level = 0x24e, \\ int
Health_Potion_Bonus_Heal_Percent = 0x24f, \\ float
Free_Cast = 0x250, \\ int
Free_Cast_All = 0x251, \\ int
Movement_Scalar_Reduction_Percent = 0x252, \\ float
Movement_Scalar_Reduction_Resistance = 0x253, \\ float
Damage_Absorb_Percent_All = 0x254, \\ float
World_Seed = 0x255, \\ int
Kill_Count_Record = 0x256, \\ int
Object_Destruction_Record = 0x257, \\ int
Single_Attack_Record = 0x258, \\ int
Environment_Attack_Record = 0x259, \\ int
Root_Immune = 0x25a, \\ int
Monster_Play_Get_Hit_Bonus = 0x25b, \\ float
Stored_Contact_Frame = 0x25c, \\ int
Buff_Icon_Count0 = 0x25d, \\ int
Buff_Icon_Count1 = 0x25e, \\ int
Buff_Icon_Count2 = 0x25f, \\ int
Buff_Icon_Count3 = 0x260, \\ int
Buff_Icon_Count4 = 0x261, \\ int
Buff_Icon_Count5 = 0x262, \\ int
Buff_Icon_Count6 = 0x263, \\ int
Buff_Icon_Count7 = 0x264, \\ int
Observer = 0x265, \\ int
Resurrect_As_Observer = 0x266, \\ int
Combo_Level = 0x267, \\ int
Combo_Time_Last_Move = 0x268, \\ int
Burrowed = 0x269, \\ int
Death_Replacement_Effect_Group_SNO = 0x26a, \\ int
Checkpoint_Resurrection_Allowed_Game_Time = 0x26b, \\ int
Checkpoint_Resurrection_Forced_Game_Time = 0x26c, \\ int
Controlling_TimedEvent_SNO = 0x26d, \\ int
Casting_Speed_Percent = 0x26e, \\ float
Using_Bossbar = 0x26f, \\ int
Power_Buff_0_Visual_Effect = 0x270, \\ int
Power_Buff_1_Visual_Effect = 0x271, \\ int
Power_Buff_2_Visual_Effect = 0x272, \\ int
Power_Buff_3_Visual_Effect = 0x273, \\ int
Power_Buff_4_Visual_Effect = 0x274, \\ int
Power_Buff_5_Visual_Effect = 0x275, \\ int
Power_Buff_6_Visual_Effect = 0x276, \\ int
Power_Buff_7_Visual_Effect = 0x277, \\ int
Store_SNO = 0x278, \\ int
Busy = 0x279, \\ int
Afk = 0x27a, \\ int
Last_Action_Timestamp = 0x27b, \\ int
Portal_Next_Time = 0x27c, \\ int
Repair_Discount_Percent = 0x27d, \\ float
Resource_Degeneration_Prevented = 0x27e, \\ int
Operatable = 0x27f, \\ int
Look_Override = 0x280, \\ int
Spawner_Concurrent_Count_ID = 0x281, \\ int
Disabled = 0x282, \\ int
Skill_Override = 0x283, \\ int
Skill_Override_Active = 0x284, \\ int
Skill_Override_Ended = 0x285, \\ int
Skill_Override_Ended_Active = 0x286, \\ int
Is_Power_Proxy = 0x287, \\ int
Force_No_Death_Animation = 0x288, \\ int
Player_WeaponClass_Anim_Override = 0x289, \\ int
Operatable_Story_Gizmo = 0x28a, \\ int
Power_Buff_0_Visual_Effect_None = 0x28b, \\ int
Power_Buff_0_Visual_Effect_A = 0x28c, \\ int
Power_Buff_0_Visual_Effect_B = 0x28d, \\ int
Power_Buff_0_Visual_Effect_C = 0x28e, \\ int
Power_Buff_0_Visual_Effect_D = 0x28f, \\ int
Power_Buff_0_Visual_Effect_E = 0x290, \\ int
Power_Buff_1_Visual_Effect_None = 0x291, \\ int
Power_Buff_1_Visual_Effect_A = 0x292, \\ int
Power_Buff_1_Visual_Effect_B = 0x293, \\ int
Power_Buff_1_Visual_Effect_C = 0x294, \\ int
Power_Buff_1_Visual_Effect_D = 0x295, \\ int
Power_Buff_1_Visual_Effect_E = 0x296, \\ int
Power_Buff_2_Visual_Effect_None = 0x297, \\ int
Power_Buff_2_Visual_Effect_A = 0x298, \\ int
Power_Buff_2_Visual_Effect_B = 0x299, \\ int
Power_Buff_2_Visual_Effect_C = 0x29a, \\ int
Power_Buff_2_Visual_Effect_D = 0x29b, \\ int
Power_Buff_2_Visual_Effect_E = 0x29c, \\ int
Power_Buff_3_Visual_Effect_None = 0x29d, \\ int
Power_Buff_3_Visual_Effect_A = 0x29e, \\ int
Power_Buff_3_Visual_Effect_B = 0x29f, \\ int
Power_Buff_3_Visual_Effect_C = 0x2a0, \\ int
Power_Buff_3_Visual_Effect_D = 0x2a1, \\ int
Power_Buff_3_Visual_Effect_E = 0x2a2, \\ int
Power_Buff_4_Visual_Effect_None = 0x2a3, \\ int
Power_Buff_4_Visual_Effect_A = 0x2a4, \\ int
Power_Buff_4_Visual_Effect_B = 0x2a5, \\ int
Power_Buff_4_Visual_Effect_C = 0x2a6, \\ int
Power_Buff_4_Visual_Effect_D = 0x2a7, \\ int
Power_Buff_4_Visual_Effect_E = 0x2a8, \\ int
Power_Buff_5_Visual_Effect_None = 0x2a9, \\ int
Power_Buff_5_Visual_Effect_A = 0x2aa, \\ int
Power_Buff_5_Visual_Effect_B = 0x2ab, \\ int
Power_Buff_5_Visual_Effect_C = 0x2ac, \\ int
Power_Buff_5_Visual_Effect_D = 0x2ad, \\ int
Power_Buff_5_Visual_Effect_E = 0x2ae, \\ int
Power_Buff_6_Visual_Effect_None = 0x2af, \\ int
Power_Buff_6_Visual_Effect_A = 0x2b0, \\ int
Power_Buff_6_Visual_Effect_B = 0x2b1, \\ int
Power_Buff_6_Visual_Effect_C = 0x2b2, \\ int
Power_Buff_6_Visual_Effect_D = 0x2b3, \\ int
Power_Buff_6_Visual_Effect_E = 0x2b4, \\ int
Power_Buff_7_Visual_Effect_None = 0x2b5, \\ int
Power_Buff_7_Visual_Effect_A = 0x2b6, \\ int
Power_Buff_7_Visual_Effect_B = 0x2b7, \\ int
Power_Buff_7_Visual_Effect_C = 0x2b8, \\ int
Power_Buff_7_Visual_Effect_D = 0x2b9, \\ int
Power_Buff_7_Visual_Effect_E = 0x2ba, \\ int
Walk_Passability_Power_SNO = 0x2bb, \\ int
Passability_Power_SNO = 0x2bc, \\ int
Flippy_ID = 0x2bd, \\ int
Summoning_Machine_Num_Casters = 0x2be, \\ int
Summoning_Machine_Spawn_Count = 0x2bf, \\ int
Summoning_Machine_Next_Spawn_Ticks = 0x2c0, \\ int
Summoning_Machine_Spawn_Team = 0x2c1, \\ int
Screen_Attack_Radius_Constant = 0x2c2, \\ float
Damage_Done_Reduction_Percent = 0x2c3, \\ float
Set_Item_Count = 0x2c4, \\ int
Spawner_Countdown_Percent = 0x2c5, \\ float
Attack_Slow = 0x2c6, \\ int
Power_Disabled = 0x2c7, \\ int
Weapon_Effect_Override = 0x2c8, \\ int
Debuff_Duration_Reduction_Percent = 0x2c9, \\ float
Uses_PvP_Power_Tags = 0x2ca, \\ int
Trait = 0x2cb, \\ int
Last_ACD_Attacked_By = 0x2cc, \\ int
Gold_PickUp_Radius = 0x2cd, \\ float
Client_Only_Effect = 0x2ce, \\ int
Has_Doppelganger_Cloned = 0x2cf, \\ int
Resource_Gain_Bonus_Percent = 0x2d0, \\ float
Looping_Animation_Start_Time = 0x2d1, \\ int
Looping_Animation_End_Time = 0x2d2, \\ int
Looping_Animation_Suppress_Item_Tooltips = 0x2d3, \\ int
Heal_Effect_Last_Played_Tick = 0x2d4, \\ int
Resource_Effect_Last_Played_tick = 0x2d5, \\ int
Thorns_Effect_Last_Played_tick = 0x2d6, \\ int
PVP_Kills = 0x2d7, \\ int
PVP_Deaths = 0x2d8, \\ int
PVP_Assists = 0x2d9, \\ int
PVP_Progression_Points_Gained = 0x2da, \\ int
PVP_Current_Kill_Streak = 0x2db, \\ int
PVP_Current_Death_Streak = 0x2dc, \\ int
PVP_Longest_Kill_Streak = 0x2dd, \\ int
PVP_Longest_Death_Streak = 0x2de, \\ int
Turn_Rate_Scalar = 0x2df, \\ float
Turn_Accel_Scalar = 0x2e0, \\ float
Turn_Deccel_Scalar = 0x2e1, \\ float
No_Health_Drop = 0x2e2, \\ int
Leader = 0x2e3, \\ int
IsContentRestrictedActor = 0x2e4, \\ int
InBossEncounter = 0x2e5, \\ int
God = 0x2e6, \\ int
MinimapActive = 0x2e7, \\ int
MinimapIconOverride = 0x2e8, \\ int
MinimapDisableArrow = 0x2e9, \\ int
Last_Blocked_ACD = 0x2ea, \\ int
Last_Blocked_Time = 0x2eb, \\ int
Deactivate_Lure = 0x2ec, \\ int
Weapons_Hidden = 0x2ed, \\ int
Actor_Updates_Attributes_From_Owner = 0x2ee, \\ int
Taunt_Target_ACD = 0x2ef, \\ int
UI_Only_Percent_Damage_Increase = 0x2f0, \\ float
Projectile_Effect_SNO = 0x2f1, \\ int
On_Hit_Fear_Proc_Chance = 0x2f2, \\ float
On_Hit_Stun_Proc_Chance = 0x2f3, \\ float
On_Hit_Blind_Proc_Chance = 0x2f4, \\ float
On_Hit_Freeze_Proc_Chance = 0x2f5, \\ float
On_Hit_Chill_Proc_Chance = 0x2f6, \\ float
On_Hit_Slow_Proc_Chance = 0x2f7, \\ float
On_Hit_Immobilize_Proc_Chance = 0x2f8, \\ float
On_Hit_Knockback_Proc_Chance = 0x2f9, \\ float
On_Hit_Bleed_Proc_Chance = 0x2fa, \\ float
On_Hit_Bleed_Proc_Damage_Base = 0x2fb, \\ float
On_Hit_Bleed_Proc_Damage_Delta = 0x2fc, \\ float
Damage_Percent_Reduction_From_Ranged = 0x2fd, \\ float
Damage_Percent_Reduction_From_Melee = 0x2fe, \\ float
Damage_Percent_Reduction_Turns_Into_Heal = 0x2ff, \\ float
Damage_Percent_Reduction_From_Elites = 0x300, \\ float
Damage_Percent_Reduction_From_Type = 0x301, \\ float
Damage_Percent_Bonus_Vs_Monster_Type = 0x302, \\ float
Damage_Percent_Bonus_Vs_Elites = 0x303, \\ float
Item_Manipulation_Timeout = 0x304, \\ int
Picked_Up_Time = 0x305, \\ int
Unequipped_Time = 0x306, \\ int
Last_ACD_Killed_Time = 0x307, \\ int
CannotDieDuring = 0x308, \\ int
Weapon_On_Hit_Fear_Proc_Chance = 0x309, \\ float
Weapon_On_Hit_Stun_Proc_Chance = 0x30a, \\ float
Weapon_On_Hit_Blind_Proc_Chance = 0x30b, \\ float
Weapon_On_Hit_Freeze_Proc_Chance = 0x30c, \\ float
Weapon_On_Hit_Chill_Proc_Chance = 0x30d, \\ float
Weapon_On_Hit_Slow_Proc_Chance = 0x30e, \\ float
Weapon_On_Hit_Immobilize_Proc_Chance = 0x30f, \\ float
Weapon_On_Hit_Knockback_Proc_Chance = 0x310, \\ float
Weapon_On_Hit_Bleed_Proc_Chance = 0x311, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Base = 0x312, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Delta = 0x313, \\ float
Weapon_On_Hit_Fear_Proc_Chance_MainHand = 0x314, \\ float
Weapon_On_Hit_Fear_Proc_Chance_OffHand = 0x315, \\ float
Weapon_On_Hit_Fear_Proc_Chance_CurrentHand = 0x316, \\ float
Weapon_On_Hit_Stun_Proc_Chance_MainHand = 0x317, \\ float
Weapon_On_Hit_Stun_Proc_Chance_OffHand = 0x318, \\ float
Weapon_On_Hit_Stun_Proc_Chance_CurrentHand = 0x319, \\ float
Weapon_On_Hit_Blind_Proc_Chance_MainHand = 0x31a, \\ float
Weapon_On_Hit_Blind_Proc_Chance_OffHand = 0x31b, \\ float
Weapon_On_Hit_Blind_Proc_Chance_CurrentHand = 0x31c, \\ float
Weapon_On_Hit_Freeze_Proc_Chance_MainHand = 0x31d, \\ float
Weapon_On_Hit_Freeze_Proc_Chance_OffHand = 0x31e, \\ float
Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand = 0x31f, \\ float
Weapon_On_Hit_Chill_Proc_Chance_MainHand = 0x320, \\ float
Weapon_On_Hit_Chill_Proc_Chance_OffHand = 0x321, \\ float
Weapon_On_Hit_Chill_Proc_Chance_CurrentHand = 0x322, \\ float
Weapon_On_Hit_Slow_Proc_Chance_MainHand = 0x323, \\ float
Weapon_On_Hit_Slow_Proc_Chance_OffHand = 0x324, \\ float
Weapon_On_Hit_Slow_Proc_Chance_CurrentHand = 0x325, \\ float
Weapon_On_Hit_Immobilize_Proc_Chance_MainHand = 0x326, \\ float
Weapon_On_Hit_Immobilize_Proc_Chance_OffHand = 0x327, \\ float
Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand = 0x328, \\ float
Weapon_On_Hit_Knockback_Proc_Chance_MainHand = 0x329, \\ float
Weapon_On_Hit_Knockback_Proc_Chance_OffHand = 0x32a, \\ float
Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand = 0x32b, \\ float
Weapon_On_Hit_Bleed_Proc_Chance_MainHand = 0x32c, \\ float
Weapon_On_Hit_Bleed_Proc_Chance_OffHand = 0x32d, \\ float
Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand = 0x32e, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand = 0x32f, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand = 0x330, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand = 0x331, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand = 0x332, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand = 0x333, \\ float
Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand = 0x334, \\ float
Power_Damage_Percent_Bonus = 0x335, \\ float
Power_Resource_Reduction = 0x336, \\ float
Power_Cooldown_Reduction = 0x337, \\ float
Power_Duration_Increase = 0x338, \\ float
Power_Crit_Percent_Bonus = 0x339, \\ float
Weapon_Crit_Chance = 0x33a, \\ float
Weapon_Crit_Chance_MainHand = 0x33b, \\ float
Weapon_Crit_Chance_OffHand = 0x33c, \\ float
Weapon_Crit_Chance_CurrentHand = 0x33d, \\ float
Strength_Item = 0x33e, \\ float
Dexterity_Item = 0x33f, \\ float
Intelligence_Item = 0x340, \\ float
Vitality_Item = 0x341, \\ float
Item_Level_Requirement_Reduction = 0x342, \\ int
Item_Durability_Percent_Bonus = 0x343, \\ float
Item_Indestructible = 0x344, \\ int
Core_Attributes_From_Item_Bonus_Multiplier = 0x345, \\ float
Waiting_To_Accept_Resurrection = 0x346, \\ int
Ghosted = 0x347, \\ int
Special_Inventory_Has_Sold = 0x348, \\ int
Perk_Buff_Poll_Next_Time = 0x349, \\ int
Power_Channel_Lockout_Time = 0x34a, \\ int
Power_Buff_0_Lockout_Time = 0x34b, \\ int
Power_Buff_1_Lockout_Time = 0x34c, \\ int
Power_Buff_2_Lockout_Time = 0x34d, \\ int
Power_Buff_3_Lockout_Time = 0x34e, \\ int
Power_Buff_4_Lockout_Time = 0x34f, \\ int
Power_Buff_5_Lockout_Time = 0x350, \\ int
Power_Buff_6_Lockout_Time = 0x351, \\ int
Power_Buff_7_Lockout_Time = 0x352, \\ int
Known_By_Owner = 0x353, \\ int
Never_Deactivates = 0x354, \\ int
Account_Under_Review = 0x355, \\ int
Projectile_Detonate_Time = 0x356, \\ int
Accolade_0 = 0x357, \\ int
Accolade_1 = 0x358, \\ int
Accolade_2 = 0x359, \\ int
Accolade_3 = 0x35a, \\ int
Accolade_4 = 0x35b, \\ int
Accolade_0_Value = 0x35c, \\ float
Accolade_1_Value = 0x35d, \\ float
Accolade_2_Value = 0x35e, \\ float
Accolade_3_Value = 0x35f, \\ float
Accolade_4_Value = 0x360, \\ float
PVP_Rank = 0x361, \\ int
PVP_Tokens = 0x362, \\ int
PVP_Experience_Next = 0x363, \\ int
PVP_Gold_Gained_This_Game = 0x364, \\ int
PVP_PVP_Experience_Gained_This_Game = 0x365, \\ int
PVP_Normal_Experience_Gained_This_Game = 0x366, \\ int
PVP_Tokens_Gained_This_Game = 0x367, \\ int
PVP_Level_Equalizer_Level = 0x368, \\ int
Effect_Owner_ANN = 0x369, \\ int
Elite_Engaged = 0x36a, \\ int
Engaged_Rare_Time = 0x36b, \\ int
Engaged_Goblin_Time = 0x36c, \\ int
On_Death_Accolade_0 = 0x36d, \\ int
On_Death_Accolade_0_Value = 0x36e, \\ float
Item_Power_Passive = 0x36f, \\ float
PVP_TeamDeathmatch_Games_Played = 0x370, \\ int
Last_Health_Drop_Interval = 0x371, \\ int
CrowdControl_Resistance = 0x372, \\ float
CrowdControl_Projected_End_Time = 0x373, \\ int
Charmed = 0x374, \\ int
Taunted = 0x375, \\ int
Dueling = 0x376, \\ int
Has_Dropped_Special_loot = 0x377, \\ int
Class_Damage_Reduction_Percent_PVP = 0x378, \\ float
DamageDoneTotalTrackedHi = 0x379, \\ int
DamageDoneTotalTrackedLo = 0x37a, \\ int
DamageDoneTrackingStartTick = 0x37b, \\ int
PowerPersistsAcrossGames = 0x37c, \\ int
Experience_Bonus_Percent_Super_Scalar = 0x37d, \\ float
AlwaysShowFloatingNumbers = 0x37e, \\ int
};