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  1. #1
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    1.0.8.16416 offsets

    int ObjectManager_address = 0x18CD394;
    int ObjectManager_ofs__storage = 0x7CC; // increased by 56 bytes
    int SNOGroup_StringList_Addr = 0x18DC188;
    int SNOGroup_GameBalance_Addr = 0x18DF198;
    int LevelAreaAddress = 0x183D9E4;
    int LevelAreaOffset = 0x44;
    int CharacterManager_address = 0x1832EC4;

    LINK: list of attributes
    function: private void AddAttribute(string Code, uint ID, AttributeValueType Type, int DefaultValue, string Formula1, string Formula2)
    Last edited by KillerJohn; 05-08-2013 at 11:12 PM.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

    1.0.8.16416 offsets
  2. #2
    Dolphe's Avatar Contributor
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    Thanks

  3. #3
    garfild's Avatar Active Member
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    could you please post ObjectManager offset? thank you!

  4. #4
    leo11173's Avatar Member
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    Originally Posted by garfild View Post
    could you please post ObjectManager offset? thank you!
    int ObjectManager_address = 0x18CD394;

    Maybe read topic before asking ?

  5. #5
    garfild's Avatar Active Member
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    this is not working for me. Sorry i am not pro in memory reading, last objects was : 0x0186FA3C - 1.0.5.12480 , 0x01873414 - 1.0.6.13300 , 0x018909C4 - 1.0.7.14633, so I need this one for 1.08, it should be called ObjectManager. thank you

  6. #6
    Evozer's Avatar Contributor
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    Originally Posted by garfild View Post
    this is not working for me. Sorry i am not pro in memory reading, last objects was : 0x0186FA3C - 1.0.5.12480 , 0x01873414 - 1.0.6.13300 , 0x018909C4 - 1.0.7.14633, so I need this one for 1.08, it should be called ObjectManager. thank you
    Is this a joke? the address is right there 0x18CD394

  7. #7
    garfild's Avatar Active Member
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    oh sorry. I am using this offset for "simple zoom hack" by TOM_RUS, but this one is not working. I edited his source code 2 or 3 times with using only ObjectManager offset, but there is probably other change (zoom offset, ingameoffset etc.). Nevermind, thanks.

  8. #8
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by garfild View Post
    oh sorry. I am using this offset for "simple zoom hack" by TOM_RUS, but this one is not working. I edited his source code 2 or 3 times with using only ObjectManager offset, but there is probably other change (zoom offset, ingameoffset etc.). Nevermind, thanks.
    take a look at this change too:
    int ObjectManager_ofs__storage = 0x7CC;
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #9
    enigma32's Avatar Legendary
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    To be fully accurate, it should be:
    int ObjectManager_ofs__storage = 0x7AC;
    40 new bytes were added at the start of Storage (meaning everything inside shifted by 0x28, 0x7AC + 0x28 = 0x7CC).

    Using 0x7CC gives the old, lighter structure and is probably what everyone wants. Using 0x7A4 gives the complete structure, but requires a shift of all properties inside (so more work typically). I base this offset on the information boredevil posted here: http://www.ownedcore.com/forums/diab...ml#post2699518 (how to find ObjectManagerPtr version/built)

  10. #10
    boredevil's Avatar Active Member
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    Acutally i think the part about the storage was wrong in my post. sorry about that.

    PHP Code:
    .text:00E8E3D0                 mov     ecxdwTlsIndex
    .text:00E8E3D6                 mov     esipObjMgr    move addr of objMgr to esi
    .text:00E8E3DC                 push    ecx             dwTlsIndex
    .text:00E8E3DD                 add     esi7B0h       esi now contains addr objMgr offset storage
    .text:00E8E3E3                 call    ebx TlsGetValue
    .text:00E8E3E5                 mov     edx, [eax]
    .
    text:00E8E3E7                 mov     dword ptr [edx+4], 1
    .text:00E8E3EE                 mov     eaxdwTlsIndex
    .text:00E8E3F3                 push    eax             dwTlsIndex
    .text:00E8E3F4                 call    ebx TlsGetValue
    .text:00E8E3F6                 mov     ecx, [eax]
    .
    text:00E8E3F8                 push    1
    .text:00E8E3FA                 push    edi
    .text:00E8E3FB                 push    4
    .text:00E8E3FD                 push    1924h
    .text:00E8E402                 mov     [ecx], esi      write addr of storage to tls
    .text:00E8E404                 call    D3__AllocateMemory
    .text:00E8E409                 mov     edxpObjMgr
    .text:00E8E40F                 mov     [edx+7A4h], eax
    .text:00E8E415                 mov     eaxpObjMgr
    .text:00E8E41A                 mov     ecx, [eax+7A4h
    Considering the address stored in tls is, what we refer to as the ObjMgrStorage, the Storage offset would be 0x7B0.

    PHP Code:
    int __cdecl sub_EDE6F0(int a1)
    {
      
    LPVOID v1// eax@1

      
    v1 TlsGetValue(dwTlsIndex);
      return 
    D3::Acds::Iterate(**(void ***)(**(_DWORD **)v1 0xF0), a1a1 4);

    [0x18CD394] + 0x7B0 + 0xF0 is exaclty, where the AcdContainer is in the ObjMgr.
    i guess that makes more sense.

  11. #11
    boredevil's Avatar Active Member
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    Offsets. All untested
    PHP Code:
    0x866840    D3::dumpFastAttribs
    0x8ecfd0    D3
    ::PrintChat
    0x8ed010    D3
    ::GetUIManager
    0x8f18b0    D3
    ::UiManager::HasUIElement
    0x8f1920    D3
    ::UI::GetControlFromId
    0x8f19e0    D3
    ::Ui::GetControlFromId_2
    0x8f3fe0    D3
    ::dumpUi
    0x928390    D3
    ::RActors__GetRActorByGuid
    0x928450    D3
    ::GetActorPtrFromGUID
    0x928ca0    D3
    ::Ui::MakeUiInfo
    0x949ea0    D3
    ::Chat
    0x94da00    D3U
    ::CopysUsePowerStruct
    0x94e200    D3
    ::Acds::GetAcdById
    0x94e2b0    D3
    ::GetACDPtrFromGUID
    0x951520    D3
    ::UsePowerToLocation
    0x9517a0    D3
    ::UsePowerToActor
    0x957530    D3
    ::Ui::PotionButton__OnLeftClick
    0x9738a0    D3
    ::Scenes::Iterate
    0x981040    D3
    ::IterateUI
    0x9b7fe0    D3
    ::Ui::GameMenu__LeaveGame
    0xa4fb40    D3
    ::Player::GetLocalPlayer
    0xa4fb80    D3
    ::GetPlayerGUID
    0xa51df0    D3
    ::GetPing
    0xaaca90    D3
    ::DirectX::EndScene
    0xab1d20    D3
    ::Worlds::Iterate
    0xaed5e0    D3
    ::SendProtoBufMessage
    0xb1f150    D3
    ::MoveItem
    0xb27be0    D3
    ::RActors::Iterate
    0xb2d650    D3
    ::GetScreenName
    0xb2de20    D3
    ::GetRActorByGuid
    0xb2de60    D3
    ::GetAreaByActorId
    0xb42ad0    D3
    ::ACD::SellItem
    0xb42da0    D3
    ::ACD::UseItem
    0xb556e0    D3
    ::Ui::Element::InputHandlerButton
    0xb5f950    D3
    ::InitClientConnection
    0xb7be10    D3
    ::Lights::Iterate
    0xb98130    D3
    ::DrawRectangle
    0xc18a30    D3
    ::Ui::Battlenet_Campaign_OnClick_PlayGameButton
    0xc59830    D3
    ::ACD::Repair
    0xcda610    D3
    ::RepairAll
    0xcdab20    D3
    ::SalvageAll
    0xd44c70    D3
    ::ClientSocketConnection
    0xe896c0    D3
    ::HandleInput
    0xe89c10    D3
    ::mainWndProc
    0xe8e140    D3
    ::GetSNOGroup
    0xe8e370    D3
    ::AllocObjMgr
    0xe8e520    D3
    ::GetgameWindowState
    0xea43e0    D3
    ::GetAct
    0xea5860    D3
    ::ReleaseSnoHandle
    0xeaa100    D3
    ::GetSnoFromSNOId
    0xeaa4d0    D3
    ::HashString1
    0xed4c10    D3
    ::ReleaseGameBalanceSnoHandle
    0xed6a30    D3
    ::GetGameBalance
    0xed95b0    D3
    ::AcdIsPortal
    0xed9ba0    D3
    ::ACD::IsUnit
    0xeda540    D3
    ::Acd::GetActorType
    0xedac80    D3
    ::ACD::GetGold
    0xedae90    D3
    ::ACD::IsMonsterAndNpc
    0xedb050    D3
    ::Acd::IsUnit_andWhatever3
    0xedb100    D3
    ::Acd::IsUnit_andWhatever2
    0xedb1b0    D3
    ::Acd::IsUnit_andWhatever1
    0xedd6e0    D3
    ::Acds::Iterate
    0xede580    D3
    ::GetACDIdByANN
    0xee13e0    D3
    ::CreateACDContainer
    0xee1810    D3
    ::dumpAcds
    0xee35b0    D3
    ::ACD::GetDouble
    0xee3670    D3
    ::ACD::GetInteger
    0xee54b0    D3
    ::GetPlayerByIndex
    0xef8640    D3
    ::ACD::IsSkillReady
    0xef9880    D3
    ::GetItemQualityLevel
    0xefab60    D3
    ::ACD::GetItemIdentified
    0xefe660    D3
    ::ACD::GetGBValueByGBId
    0xeff3b0    D3
    ::ACD::CanSellItem
    0xf01fd0    D3
    ::GetSellValue
    0xf055b0    D3
    ::ACD::GetGizmoGroup
    0xf05700    D3
    ::ACD::IsGizmo
    0xf10690    D3
    ::ACD::CanUselItem
    0xf162f0    D3
    ::ACD::InventoryGetGoldACD
    0xf1b800    D3
    ::StringToAttrib
    0xf1c530    D3
    ::GetGameAttribById
    0xf1ca90    D3
    ::MaskGameAttrib
    0xf1dcf0    D3
    ::FastAttribs::Iterate
    0xf1eeb0    D3
    ::getFastAttribgroupFromID
    0xf22460    D3
    ::GetAttributeFromFAG
    0xf226a0    D3
    ::GetFloat
    0xf28c30    D3
    ::GetQuestPtr
    0xfc8b00    D3
    ::NavMesh::GetFlags
    0x1046300    D3
    ::zeroMemory
    0x1046580    D3
    ::AllocateMemory
    0x104cd50    D3
    ::Log
    0x105d290    D3
    ::GetSymbolName
    0x1063010    D3
    ::getBuildVersion 
    SnoGroups:
    PHP Code:
    0x019567E0   D3_Sno_Accolade
    0x0194ACE8   D3_Sno_Account
    0x019134B8   D3_Sno_Act
    0x01921140   D3_Sno_Actor
    0x0195C770   D3_Sno_Adventure
    0x018CA038   D3_Sno_AmbientSound
    0x0192D9F0   D3_Sno_Anim
    0x018CC1C0   D3_Sno_Anim2D
    0x01957C20   D3_Sno_AnimSet
    0x0194BEA0   D3_Sno_AnimTree
    0x0170C810   D3_Sno_Appearance
    0x01956900   D3_Sno_BossEncounter
    0x018CB8F8   D3_Sno_Cloth
    0x01959AE0   D3_Sno_Condition
    0x01922BA0   D3_Sno_Conversation
    0x0195BD88   D3_Sno_ConversationList
    0x018C78B0   D3_Sno_EffectGroup
    0x0194D7D8   D3_Sno_Encounter
    0x018CB2E8   D3_Sno_Explosion
    0x0195B9A8   D3_Sno_FlagSet
    0x0188FC00   D3_Sno_Font
    0x018DF198   D3_Sno_GameBalance
    0x01908940   D3_Sno_Globals
    0x01948250   D3_Sno_Hero
    0x01918180   D3_Sno_LevelArea
    0x018B9AC0   D3_Sno_Light
    0x01956400   D3_Sno_Lore
    0x0194B808   D3_Sno_MarkerSet
    0x0186CCE8   D3_Sno_Material
    0x01926210   D3_Sno_Monster
    0x018C4C70   D3_Sno_Music
    0x019208F8   D3_Sno_Observer
    0x018BDDC0   D3_Sno_Particle
    0x01930658   D3_Sno_PhysMesh
    0x018C02F8   D3_Sno_Physics
    0x0194AEB0   D3_Sno_Power
    0x01914158   D3_Sno_Quest
    0x0192A990   D3_Sno_QuestRange
    0x0194AB90   D3_Sno_Recipe
    0x018C3EB8   D3_Sno_Reverb
    0x018C8AD8   D3_Sno_Rope
    0x0192ACE8   D3_Sno_Scene
    0x0192CEE8   D3_Sno_SceneGroup
    0x01891D20   D3_Sno_ShaderMap
    0x017138F0   D3_Sno_Shaders
    0x018C8328   D3_Sno_Shakes
    0x019129B8   D3_Sno_SkillKit
    0x018C15A8   D3_Sno_Sound
    0x018C0B38   D3_Sno_SoundBank
    0x018DC188   D3_Sno_StringList
    0x018C7FD8   D3_Sno_Surface
    0x01707838   D3_Sno_Textures
    0x0195B888   D3_Sno_TimedEvent
    0x018CAAA8   D3_Sno_Trail
    0x01958C10   D3_Sno_TreasureClass
    0x019291B8   D3_Sno_Tutorial
    0x01715338   D3_Sno_UI
    0x019ACA70   D3_Sno_Vibrations
    0x018B8330   D3_Sno_Weather
    0x0191A638   D3_Sno_Worlds 
    GameAttribs:
    PHP Code:
    enum eGameAttributes
    {
        
    Axe_Bad_Data 0x0, \\ float
        Attribute_Timer 
    0x1, \\ int
        Attribute_Pool 
    0x2, \\ int
        Death_Count 
    0x3, \\ int
        DualWield_Hand 
    0x4, \\ int
        DualWield_Hand_Next 
    0x5, \\ int
        DualWield_Hands_Swapped 
    0x6, \\ int
        Respawn_Game_Time 
    0x7, \\ int
        Backpack_Slots 
    0x8, \\ int
        Shared_Stash_Slots 
    0x9, \\ int
        Strength 
    0xa, \\ float
        Dexterity 
    0xb, \\ float
        Intelligence 
    0xc, \\ float
        Vitality 
    0xd, \\ float
        Strength_Total 
    0xe, \\ float
        Dexterity_Total 
    0xf, \\ float
        Intelligence_Total 
    0x10, \\ float
        Vitality_Total 
    0x11, \\ float
        Strength_Bonus 
    0x12, \\ float
        Dexterity_Bonus 
    0x13, \\ float
        Intelligence_Bonus 
    0x14, \\ float
        Vitality_Bonus 
    0x15, \\ float
        Strength_Bonus_Percent 
    0x16, \\ float
        Dexterity_Bonus_Percent 
    0x17, \\ float
        Intelligence_Bonus_Percent 
    0x18, \\ float
        Vitality_Bonus_Percent 
    0x19, \\ float
        Strength_Reduction_Percent 
    0x1a, \\ float
        Dexterity_Reduction_Percent 
    0x1b, \\ float
        Intelligence_Reduction_Percent 
    0x1c, \\ float
        Vitality_Reduction_Percent 
    0x1d, \\ float
        Primary_Damage_Attribute 
    0x1e, \\ int
        Attack 
    0x1f, \\ float
        Precision 
    0x20, \\ float
        Defense 
    0x21, \\ float
        Attack_Total 
    0x22, \\ float
        Precision_Total 
    0x23, \\ float
        Defense_Total 
    0x24, \\ float
        Attack_Bonus 
    0x25, \\ float
        Precision_Bonus 
    0x26, \\ float
        Defense_Bonus 
    0x27, \\ float
        Attack_Bonus_Percent 
    0x28, \\ float
        Precision_Bonus_Percent 
    0x29, \\ float
        Defense_Bonus_Percent 
    0x2a, \\ float
        Attack_Reduction_Percent 
    0x2b, \\ float
        Precision_Reduction_Percent 
    0x2c, \\ float
        Defense_Reduction_Percent 
    0x2d, \\ float
        Armor 
    0x2e, \\ float
        Armor_Bonus_Percent 
    0x2f, \\ float
        Armor_Item 
    0x30, \\ float
        Armor_Bonus_Item 
    0x31, \\ float
        Armor_Item_Percent 
    0x32, \\ float
        Armor_Item_SubTotal 
    0x33, \\ float
        Armor_Item_Total 
    0x34, \\ float
        Armor_Total 
    0x35, \\ float
        Experience_Granted 
    0x36, \\ int
        Experience_Next 
    0x37, \\ int
        Alt_Experience_Next 
    0x38, \\ int
        Gold_Granted 
    0x39, \\ int
        Gold 
    0x3a, \\ int
        Gold_Find 
    0x3b, \\ float
        Gold_Find_Uncapped 
    0x3c, \\ float
        Gold_Find_Handicap 
    0x3d, \\ float
        Gold_Find_Alt_Levels_Total 
    0x3e, \\ float
        Gold_Find_Capped_Subtotal 
    0x3f, \\ float
        Gold_Find_Total 
    0x40, \\ float
        Level 
    0x41, \\ int
        Level_Cap 
    0x42, \\ int
        Alt_Level 
    0x43, \\ int
        Magic_Find 
    0x44, \\ float
        Magic_Find_Uncapped 
    0x45, \\ float
        Magic_Find_Handicap 
    0x46, \\ float
        Magic_Find_Alt_Levels_Total 
    0x47, \\ float
        Magic_Find_Capped_Subtotal 
    0x48, \\ float
        Magic_Find_Total 
    0x49, \\ float
        Magic_And_Gold_Find_Suppressed 
    0x4a, \\ int
        Treasure_Find 
    0x4b, \\ float
        Resource_Cost_Reduction_Amount 
    0x4c, \\ int
        Resource_Cost_Reduction_Total 
    0x4d, \\ float
        Resource_Set_Point_Bonus 
    0x4e, \\ float
        Faster_Healing_Percent 
    0x4f, \\ float
        Spending_Resource_Heals_Percent 
    0x50, \\ float
        Bonus_Healing_Received_Percent 
    0x51, \\ float
        Reduced_Healing_Received_Percent 
    0x52, \\ float
        Experience_Bonus 
    0x53, \\ float
        Experience_Bonus_Percent 
    0x54, \\ float
        Experience_Bonus_Percent_Handicap 
    0x55, \\ float
        Experience_Bonus_Percent_Total 
    0x56, \\ float
        Health_Globe_Bonus_Chance 
    0x57, \\ float
        Health_Globe_Bonus_Mult_Chance 
    0x58, \\ float
        Health_Globe_Bonus_Health 
    0x59, \\ float
        Increased_Health_From_Globes_Percent 
    0x5a, \\ float
        Increased_Health_From_Globes_Percent_Total 
    0x5b, \\ float
        Bonus_Health_Percent_Per_Second_From_Globes 
    0x5c, \\ float
        Bonus_Health_Percent_Per_Second_From_Globes_Total 
    0x5d, \\ float
        Mana_Gained_From_Globes_Percent 
    0x5e, \\ float
        Mana_Gained_From_Globes 
    0x5f, \\ float
        Resistance 
    0x60, \\ float
        Resistance_Percent 
    0x61, \\ float
        Resistance_Total 
    0x62, \\ float
        Resistance_All 
    0x63, \\ float
        Resistance_Percent_All 
    0x64, \\ float
        Resistance_From_Intelligence 
    0x65, \\ float
        Class_Damage_Reduction_Percent 
    0x66, \\ float
        Skill 
    0x67, \\ int
        Skill_Total 
    0x68, \\ int
        TeamID 
    0x69, \\ int
        Team_Override 
    0x6a, \\ int
        Invulnerable 
    0x6b, \\ int
        Loading 
    0x6c, \\ int
        Loading_Player_ACD 
    0x6d, \\ int
        Loading_Power_SNO 
    0x6e, \\ int
        Loading_Anim_Tag 
    0x6f, \\ int
        Loading_NewGame 
    0x70, \\ int
        Auto_Porting_To_Save_Point 
    0x71, \\ int
        No_Damage 
    0x72, \\ int
        No_AutoPickup 
    0x73, \\ int
        Light_Radius_Percent_Bonus 
    0x74, \\ float
        Hitpoints_Cur 
    0x75, \\ float
        Hitpoints_Factor_Level 
    0x76, \\ float
        Hitpoints_Factor_Vitality 
    0x77, \\ float
        Hitpoints_Total_From_Vitality 
    0x78, \\ float
        Hitpoints_Total_From_Level 
    0x79, \\ float
        Hitpoints_Granted 
    0x7a, \\ float
        Hitpoints_Granted_Duration 
    0x7b, \\ int
        Hitpoints_Max 
    0x7c, \\ float
        Hitpoints_Max_Bonus 
    0x7d, \\ float
        Hitpoints_Max_Total 
    0x7e, \\ float
        Hitpoints_Percent 
    0x7f, \\ float
        Hitpoints_Regen_Per_Second 
    0x80, \\ float
        Hitpoints_Max_Percent_Bonus 
    0x81, \\ float
        Hitpoints_Max_Percent_Bonus_Item 
    0x82, \\ float
        Hitpoints_Healed_Target 
    0x83, \\ float
        Resource_Type_Primary 
    0x84, \\ int
        Resource_Type_Secondary 
    0x85, \\ int
        Resource_Cur 
    0x86, \\ float
        Resource_Max 
    0x87, \\ float
        Resource_Max_Bonus 
    0x88, \\ float
        Resource_Max_Total 
    0x89, \\ float
        Resource_Factor_Level 
    0x8a, \\ float
        Resource_Granted 
    0x8b, \\ float
        Resource_Granted_Duration 
    0x8c, \\ int
        Resource_Percent 
    0x8d, \\ float
        Resource_Regen_Per_Second 
    0x8e, \\ float
        Resource_Regen_Bonus_Percent 
    0x8f, \\ float
        Resource_Regen_Total 
    0x90, \\ float
        Resource_Max_Percent_Bonus 
    0x91, \\ float
        Resource_Capacity_Used 
    0x92, \\ float
        Resource_Effective_Max 
    0x93, \\ float
        Resource_Regen_Percent_Per_Second 
    0x94, \\ float
        Resource_Degeneration_Stop_Point 
    0x95, \\ float
        Movement_Scalar 
    0x96, \\ float
        Walking_Rate 
    0x97, \\ float
        Running_Rate 
    0x98, \\ float
        Sprinting_Rate 
    0x99, \\ float
        Strafing_Rate 
    0x9a, \\ float
        Walking_Rate_Total 
    0x9b, \\ float
        Running_Rate_Total 
    0x9c, \\ float
        Last_Running_Rate 
    0x9d, \\ float
        Sprinting_Rate_Total 
    0x9e, \\ float
        Strafing_Rate_Total 
    0x9f, \\ float
        Movement_Bonus_Total 
    0xa0, \\ float
        Movement_Scalar_Subtotal 
    0xa1, \\ float
        Movement_Scalar_Capped_Total 
    0xa2, \\ float
        Movement_Scalar_Uncapped_Bonus 
    0xa3, \\ float
        Movement_Scalar_Total 
    0xa4, \\ float
        Movement_Bonus_Run_Speed 
    0xa5, \\ float
        Casting_Speed 
    0xa6, \\ float
        Casting_Speed_Bonus 
    0xa7, \\ float
        Casting_Speed_Total 
    0xa8, \\ float
        Always_Hits 
    0xa9, \\ int
        Hit_Chance 
    0xaa, \\ float
        Attacks_Per_Second_Item 
    0xab, \\ float
        Attacks_Per_Second_Item_Percent 
    0xac, \\ float
        Attacks_Per_Second_Item_Subtotal 
    0xad, \\ float
        Attacks_Per_Second_Item_Bonus 
    0xae, \\ float
        Attacks_Per_Second_Item_Total 
    0xaf, \\ float
        Attacks_Per_Second 
    0xb0, \\ float
        Attacks_Per_Second_Bonus 
    0xb1, \\ float
        Attacks_Per_Second_Total 
    0xb2, \\ float
        Attacks_Per_Second_Percent 
    0xb3, \\ float
        AI_Cooldown_Reduction_Percent 
    0xb4, \\ float
        Power_Cooldown_Reduction_Percent 
    0xb5, \\ float
        Damage_Delta 
    0xb6, \\ float
        Damage_Delta_Total 
    0xb7, \\ float
        Damage_Min 
    0xb8, \\ float
        Damage_Bonus_Min 
    0xb9, \\ float
        Damage_Min_Total 
    0xba, \\ float
        Damage_Delta_Total_All 
    0xbb, \\ float
        Damage_Min_Total_All 
    0xbc, \\ float
        Damage_Average_Total_All 
    0xbd, \\ float
        Damage_Min_Subtotal 
    0xbe, \\ float
        Damage_Percent_All_From_Skills 
    0xbf, \\ float
        Damage_Weapon_Delta 
    0xc0, \\ float
        Damage_Weapon_Delta_SubTotal 
    0xc1, \\ float
        Damage_Weapon_Max 
    0xc2, \\ float
        Damage_Weapon_Max_Total 
    0xc3, \\ float
        Damage_Weapon_Max_Total_All 
    0xc4, \\ float
        Damage_Weapon_Delta_Total 
    0xc5, \\ float
        Damage_Weapon_Delta_Total_All 
    0xc6, \\ float
        Damage_Weapon_Bonus_Delta 
    0xc7, \\ float
        Damage_Weapon_Min 
    0xc8, \\ float
        Damage_Weapon_Min_Total 
    0xc9, \\ float
        Damage_Weapon_Min_Total_All 
    0xca, \\ float
        Damage_Weapon_Average 
    0xcb, \\ float
        Damage_Weapon_Average_Total 
    0xcc, \\ float
        Damage_Weapon_Average_Total_All 
    0xcd, \\ float
        Damage_Weapon_Bonus_Min 
    0xce, \\ float
        Damage_Weapon_Bonus_Min_X1 
    0xcf, \\ float
        Damage_Weapon_Percent_Bonus 
    0xd0, \\ float
        Damage_Weapon_Percent_All 
    0xd1, \\ float
        Damage_Weapon_Percent_Total 
    0xd2, \\ float
        Damage_Type_Percent_Bonus 
    0xd3, \\ float
        Damage_Dealt_Percent_Bonus 
    0xd4, \\ float
        Damage_Percent_Bonus_Witchdoctor 
    0xd5, \\ float
        Damage_Percent_Bonus_Wizard 
    0xd6, \\ float
        Crit_Percent_Base 
    0xd7, \\ float
        Crit_Percent_Bonus_Capped 
    0xd8, \\ float
        Crit_Percent_Bonus_Uncapped 
    0xd9, \\ float
        Crit_Percent_Cap 
    0xda, \\ float
        Crit_Damage_Percent 
    0xdb, \\ float
        Crit_Effect_Time 
    0xdc, \\ int
        Pierce_Chance 
    0xdd, \\ float
        Damage_Absorb_Percent 
    0xde, \\ float
        Damage_Reduction_Total 
    0xdf, \\ float
        Damage_Reduction_Current 
    0xe0, \\ float
        Damage_Reduction_Last_Tick 
    0xe1, \\ int
        Block_Chance 
    0xe2, \\ float
        Block_Chance_Total 
    0xe3, \\ float
        Block_Chance_Bonus_Item 
    0xe4, \\ float
        Block_Chance_Item 
    0xe5, \\ float
        Block_Chance_Item_Total 
    0xe6, \\ float
        Block_Amount 
    0xe7, \\ float
        Block_Amount_Bonus_Percent 
    0xe8, \\ float
        Block_Amount_Total_Min 
    0xe9, \\ float
        Block_Amount_Total_Max 
    0xea, \\ float
        Block_Amount_Item_Min 
    0xeb, \\ float
        Block_Amount_Item_Delta 
    0xec, \\ float
        Block_Amount_Item_Bonus 
    0xed, \\ float
        Dodge_Chance_Bonus 
    0xee, \\ float
        Dodge_Chance_Bonus_Melee 
    0xef, \\ float
        Dodge_Chance_Bonus_Ranged 
    0xf0, \\ float
        Get_Hit_Current 
    0xf1, \\ float
        Get_Hit_Max_Base 
    0xf2, \\ float
        Get_Hit_Max_Per_Level 
    0xf3, \\ float
        Get_Hit_Max 
    0xf4, \\ float
        Get_Hit_Recovery_Base 
    0xf5, \\ float
        Get_Hit_Recovery_Per_Level 
    0xf6, \\ float
        Get_Hit_Recovery 
    0xf7, \\ float
        Get_Hit_Damage 
    0xf8, \\ float
        Get_Hit_Damage_Scalar 
    0xf9, \\ float
        Last_Damage_MainActor 
    0xfa, \\ int
        Last_ACD_Attacked 
    0xfb, \\ int
        Ignores_Critical_Hits 
    0xfc, \\ int
        Immunity 
    0xfd, \\ int
        Untargetable 
    0xfe, \\ int
        Immobolize 
    0xff, \\ int
        Immune_To_Knockback 
    0x100, \\ int
        Power_Immobilize 
    0x101, \\ int
        Stun_Chance 
    0x102, \\ float
        Stun_Length 
    0x103, \\ float
        Stun_Recovery 
    0x104, \\ float
        Stun_Recovery_Speed 
    0x105, \\ float
        Stunned 
    0x106, \\ int
        Stun_Immune 
    0x107, \\ int
        Poison_Length_Reduction 
    0x108, \\ float
        Poisoned 
    0x109, \\ int
        Bleeding 
    0x10a, \\ int
        Bleed_Duration 
    0x10b, \\ float
        Chilled 
    0x10c, \\ int
        Freeze_Length_Reduction 
    0x10d, \\ float
        Freeze_Immune 
    0x10e, \\ int
        Webbed 
    0x10f, \\ int
        Slow 
    0x110, \\ int
        FireAura 
    0x111, \\ int
        LightningAura 
    0x112, \\ int
        ColdAura 
    0x113, \\ int
        PoisonAura 
    0x114, \\ int
        Blind 
    0x115, \\ int
        Enraged 
    0x116, \\ int
        Slowdown_Immune 
    0x117, \\ int
        Gethit_Immune 
    0x118, \\ int
        AttackSpeed_Reduction_Immune 
    0x119, \\ int
        Suffocation_Per_Second 
    0x11a, \\ float
        Suffocation_Unit_Value 
    0x11b, \\ float
        Thorns_Percent 
    0x11c, \\ float
        Thorns_Percent_All 
    0x11d, \\ float
        Thorns_Percent_Total 
    0x11e, \\ float
        Thorns_Fixed 
    0x11f, \\ float
        Steal_Health_Percent 
    0x120, \\ float
        Steal_Mana_Percent 
    0x121, \\ float
        Resource_On_Hit 
    0x122, \\ float
        Resource_On_Kill 
    0x123, \\ float
        Resource_On_Crit 
    0x124, \\ float
        Hitpoints_On_Hit 
    0x125, \\ float
        Hitpoints_On_Kill 
    0x126, \\ float
        Damage_To_Mana 
    0x127, \\ float
        Last_Proc_Time 
    0x128, \\ int
        Damage_Power_Delta 
    0x129, \\ float
        Damage_Power_Min 
    0x12a, \\ float
        Rope_Overlay 
    0x12b, \\ int
        General_Cooldown 
    0x12c, \\ int
        Power_Cooldown 
    0x12d, \\ int
        Power_Cooldown_Start 
    0x12e, \\ int
        Proc_Cooldown 
    0x12f, \\ int
        Emote_Cooldown 
    0x130, \\ int
        Projectile_Speed 
    0x131, \\ float
        Projectile_Speed_Increase_Percent 
    0x132, \\ float
        Destroy_When_Path_Blocked 
    0x133, \\ int
        Skill_Toggled_State 
    0x134, \\ int
        Act 
    0x135, \\ int
        Difficulty 
    0x136, \\ int
        Last_Damage_Amount 
    0x137, \\ float
        In_Knockback 
    0x138, \\ int
        Amplify_Damage_Type_Percent 
    0x139, \\ float
        Amplify_Damage_Percent 
    0x13a, \\ float
        Durability_Cur 
    0x13b, \\ int
        Durability_Max 
    0x13c, \\ int
        Durability_Last_Damage 
    0x13d, \\ int
        Item_Quality_Level 
    0x13e, \\ int
        Item_Quality_Level_Identified 
    0x13f, \\ int
        Item_Cost_Percent_Bonus 
    0x140, \\ float
        Item_Equipped 
    0x141, \\ int
        Item_Ping 
    0x142, \\ int
        Requirement 
    0x143, \\ float
        Requirements_Ease_Percent 
    0x144, \\ float
        Requirement_When_Equipped 
    0x145, \\ float
        Sockets 
    0x146, \\ int
        Sockets_Filled 
    0x147, \\ int
        Stats_All_Bonus 
    0x148, \\ float
        Item_Bound_To_ACD 
    0x149, \\ int
        Item_Locked_To_ACD 
    0x14a, \\ int
        Item_Binding_Level_Override 
    0x14b, \\ int
        ItemStackQuantityHi 
    0x14c, \\ int
        ItemStackQuantityLo 
    0x14d, \\ int
        Run_Speed_Granted 
    0x14e, \\ float
        Run_Speed_Duration 
    0x14f, \\ int
        IdentifyCost 
    0x150, \\ int
        Seed 
    0x151, \\ int
        IsCrafted 
    0x152, \\ int
        DyeType 
    0x153, \\ int
        EnchantAffix 
    0x154, \\ int
        EnchantRangeVal 
    0x155, \\ int
        HighlySalvageable 
    0x156, \\ int
        ItemUnlockTimeHi 
    0x157, \\ int
        ItemUnlockTimeLo 
    0x158, \\ int
        Always_Plays_GetHit 
    0x159, \\ int
        Hidden 
    0x15a, \\ int
        Alpha_Attachments 
    0x15b, \\ int
        RActor_Fade_Group 
    0x15c, \\ int
        Quest_Range 
    0x15d, \\ int
        Attack_Cooldown_Min 
    0x15e, \\ int
        Attack_Cooldown_Delta 
    0x15f, \\ int
        InitialCooldownMinTotal 
    0x160, \\ int
        InitialCooldownDeltaTotal 
    0x161, \\ int
        Attack_Cooldown_Min_Total 
    0x162, \\ int
        Attack_Cooldown_Delta_Total 
    0x163, \\ int
        Closing_Cooldown_Min_Total 
    0x164, \\ int
        Closing_Cooldown_Delta_Total 
    0x165, \\ int
        Quest_Monster 
    0x166, \\ int
        Quest_Monster_Effect 
    0x167, \\ int
        Treasure_Class 
    0x168, \\ int
        Removes_Body_On_Death 
    0x169, \\ int
        InitialCooldownMin 
    0x16a, \\ int
        InitialCooldownDelta 
    0x16b, \\ int
        Knockback_Weight 
    0x16c, \\ float
        UntargetableByPets 
    0x16d, \\ int
        Damage_State_Current 
    0x16e, \\ int
        Damage_State_Max 
    0x16f, \\ int
        Is_Player_Decoy 
    0x170, \\ int
        Custom_Target_Weight 
    0x171, \\ float
        Gizmo_State 
    0x172, \\ int
        Gizmo_Charges 
    0x173, \\ int
        Chest_Open 
    0x174, \\ int
        Door_Locked 
    0x175, \\ int
        Door_Timer 
    0x176, \\ int
        Gizmo_Disabled_By_Script 
    0x177, \\ int
        Gizmo_Operator_ACDID 
    0x178, \\ int
        Triggering_Count 
    0x179, \\ int
        Gate_Position 
    0x17a, \\ float
        Gate_Velocity 
    0x17b, \\ float
        Gizmo_Has_Been_Operated 
    0x17c, \\ int
        Banner_Usable 
    0x17d, \\ int
        Banner_Player_In_Combat 
    0x17e, \\ int
        Pet_Owner 
    0x17f, \\ int
        Pet_Creator 
    0x180, \\ int
        Pet_Type 
    0x181, \\ int
        DropsNoLoot 
    0x182, \\ int
        GrantsNoXP 
    0x183, \\ int
        Hireling_Class 
    0x184, \\ int
        Summoned_By_SNO 
    0x185, \\ int
        Is_NPC 
    0x186, \\ int
        NPC_Is_Operatable 
    0x187, \\ int
        NPC_Is_Escorting 
    0x188, \\ int
        NPC_Has_Interact_Options 
    0x189, \\ int
        Conversation_Icon 
    0x18a, \\ int
        Callout_Cooldown 
    0x18b, \\ int
        Banter_Cooldown 
    0x18c, \\ int
        Conversation_Heard_Count 
    0x18d, \\ int
        Last_Tick_Shop_Entered 
    0x18e, \\ int
        Is_Helper 
    0x18f, \\ int
        Axe 
    0x190, \\ float
        Axe2H 
    0x191, \\ float
        ThrowingAxe 
    0x192, \\ float
        AxeAny 
    0x193, \\ float
        Bow 
    0x194, \\ float
        Crossbow 
    0x195, \\ float
        BowAny 
    0x196, \\ float
        Club 
    0x197, \\ float
        Club2H 
    0x198, \\ float
        ClubAny 
    0x199, \\ float
        Dagger 
    0x19a, \\ float
        Mace 
    0x19b, \\ float
        Mace2H 
    0x19c, \\ float
        MaceAny 
    0x19d, \\ float
        Sword 
    0x19e, \\ float
        Sword2H 
    0x19f, \\ float
        SwordAny 
    0x1a0, \\ float
        Polearm 
    0x1a1, \\ float
        Spear 
    0x1a2, \\ float
        Wand 
    0x1a3, \\ float
        ColdStaff 
    0x1a4, \\ float
        FireStaff 
    0x1a5, \\ float
        LightningStaff 
    0x1a6, \\ float
        PoisonStaff 
    0x1a7, \\ float
        StaffAny 
    0x1a8, \\ float
        Weapon1H 
    0x1a9, \\ float
        Weapon2H 
    0x1aa, \\ float
        WeaponMelee 
    0x1ab, \\ float
        WeaponRanged 
    0x1ac, \\ float
        Quiver 
    0x1ad, \\ float
        Reincarnation_Buff 
    0x1ae, \\ int
        Dead_Body_AnimTag 
    0x1af, \\ int
        Spawned_by_ACDID 
    0x1b0, \\ int
        Summoned_By_ACDID 
    0x1b1, \\ int
        Summoner_ID 
    0x1b2, \\ int
        Banner_ACDID 
    0x1b3, \\ int
        Breakable_Shield_HP 
    0x1b4, \\ float
        Current_WeaponClass 
    0x1b5, \\ int
        Weapons_Sheathed 
    0x1b6, \\ int
        Held_In_OffHand 
    0x1b7, \\ int
        Attacks_Per_Second_Item_MainHand 
    0x1b8, \\ float
        Attacks_Per_Second_Item_OffHand 
    0x1b9, \\ float
        Attacks_Per_Second_Item_Total_MainHand 
    0x1ba, \\ float
        Attacks_Per_Second_Item_Total_OffHand 
    0x1bb, \\ float
        Damage_Weapon_Min_Total_MainHand 
    0x1bc, \\ float
        Damage_Weapon_Min_Total_OffHand 
    0x1bd, \\ float
        Damage_Weapon_Delta_Total_MainHand 
    0x1be, \\ float
        Damage_Weapon_Delta_Total_OffHand 
    0x1bf, \\ float
        Attacks_Per_Second_Item_CurrentHand 
    0x1c0, \\ float
        Damage_Weapon_Min_Total_CurrentHand 
    0x1c1, \\ float
        Damage_Weapon_Delta_Total_CurrentHand 
    0x1c2, \\ float
        Has_Special_Death_AnimTag 
    0x1c3, \\ int
        Death_Type_Override 
    0x1c4, \\ int
        In_Combat 
    0x1c5, \\ int
        In_Conversation 
    0x1c6, \\ int
        Last_Tick_Potion_Used 
    0x1c7, \\ int
        Potion_Dilution_Percent 
    0x1c8, \\ float
        Out_Of_Combat_Health_Regen_Percent 
    0x1c9, \\ float
        Out_Of_Combat_Mana_Regen_Percent 
    0x1ca, \\ float
        Potion_Dilution_Duration 
    0x1cb, \\ int
        Potion_Dilution_Scalar 
    0x1cc, \\ float
        Feared 
    0x1cd, \\ int
        Fear_Immune 
    0x1ce, \\ int
        Last_Damage_ACD 
    0x1cf, \\ int
        Attached_To_ACD 
    0x1d0, \\ int
        Attachment_ACD 
    0x1d1, \\ int
        Normal_Attack_Replacement_Power_SNO 
    0x1d2, \\ int
        Damage_Type_Override 
    0x1d3, \\ float
        Minion_Count_Bonus_Percent 
    0x1d4, \\ float
        Expensive_Proc_Count 
    0x1d5, \\ int
        Champion_Teleport_Time_Min_In_Seconds 
    0x1d6, \\ float
        Champion_Teleport_Time_Delta_In_Seconds 
    0x1d7, \\ float
        Champion_Clone_Next_Tick 
    0x1d8, \\ int
        Champion_Clone_Time_Min_In_Seconds 
    0x1d9, \\ float
        Champion_Clone_Time_Delta_In_Seconds 
    0x1da, \\ float
        Champion_Clone_Hitpoint_Bonus_Percent 
    0x1db, \\ float
        Champion_Clone_Damage_Bonus_Percent 
    0x1dc, \\ float
        Champion_Ghostly_Next_Tick 
    0x1dd, \\ int
        Champion_Ghostly_Inactive_Time_Min_In_Seconds 
    0x1de, \\ float
        Champion_Ghostly_Inactive_Time_Delta_In_Seconds 
    0x1df, \\ float
        Champion_Ghostly_Active_Time_Min_In_Seconds 
    0x1e0, \\ float
        Champion_Ghostly_Active_Time_Delta_In_Seconds 
    0x1e1, \\ float
        Champion_Ghostly_Saved_Dodge_Chance 
    0x1e2, \\ float
        Champion_Ghostly 
    0x1e3, \\ int
        Base_Element 
    0x1e4, \\ int
        Projectile_Amount_Bonus_Percent 
    0x1e5, \\ float
        Projectile_Reflect_Chance 
    0x1e6, \\ float
        Attack_Fear_Chance 
    0x1e7, \\ float
        Attack_Fear_Time_Min 
    0x1e8, \\ float
        Attack_Fear_Time_Delta 
    0x1e9, \\ float
        Buff_Visual_Effect 
    0x1ea, \\ int
        Buff_Icon_Start_Tick0 
    0x1eb, \\ int
        Buff_Icon_Start_Tick1 
    0x1ec, \\ int
        Buff_Icon_Start_Tick2 
    0x1ed, \\ int
        Buff_Icon_Start_Tick3 
    0x1ee, \\ int
        Buff_Icon_Start_Tick4 
    0x1ef, \\ int
        Buff_Icon_Start_Tick5 
    0x1f0, \\ int
        Buff_Icon_Start_Tick6 
    0x1f1, \\ int
        Buff_Icon_Start_Tick7 
    0x1f2, \\ int
        Buff_Icon_End_Tick0 
    0x1f3, \\ int
        Buff_Icon_End_Tick1 
    0x1f4, \\ int
        Buff_Icon_End_Tick2 
    0x1f5, \\ int
        Buff_Icon_End_Tick3 
    0x1f6, \\ int
        Buff_Icon_End_Tick4 
    0x1f7, \\ int
        Buff_Icon_End_Tick5 
    0x1f8, \\ int
        Buff_Icon_End_Tick6 
    0x1f9, \\ int
        Buff_Icon_End_Tick7 
    0x1fa, \\ int
        Could_Have_Ragdolled 
    0x1fb, \\ int
        Ambient_Damage_Effect_Last_Time 
    0x1fc, \\ int
        Scale_Bonus 
    0x1fd, \\ float
        Deleted_On_Server 
    0x1fe, \\ int
        Scripted_Fade_Time 
    0x1ff, \\ int
        Does_No_Damage 
    0x200, \\ int
        Does_Fake_Damage 
    0x201, \\ int
        SlowTime_Debuff 
    0x202, \\ float
        Blocks_Projectiles 
    0x203, \\ int
        Frozen 
    0x204, \\ int
        Freeze_Damage_Percent_Bonus 
    0x205, \\ float
        Buff_Active 
    0x206, \\ int
        DualWield_BothAttack_Chance 
    0x207, \\ float
        Summon_Expiration_Tick 
    0x208, \\ int
        Summon_Count 
    0x209, \\ int
        Uninterruptible 
    0x20a, \\ int
        Queue_Death 
    0x20b, \\ int
        CantStartDisplayedPowers 
    0x20c, \\ int
        Wizard_Slowtime_Proxy_ACD 
    0x20d, \\ int
        DPS 
    0x20e, \\ float
        Resurrection_Power 
    0x20f, \\ int
        Freeze_Damage 
    0x210, \\ float
        Freeze_Capacity 
    0x211, \\ float
        Thaw_Rate 
    0x212, \\ float
        Chilled_Dur_Bonus_Percent 
    0x213, \\ float
        DOT_DPS 
    0x214, \\ float
        DamageCap_Percent 
    0x215, \\ float
        Item_Time_Sold 
    0x216, \\ int
        Forced_Hireling_Power 
    0x217, \\ int
        IsRooted 
    0x218, \\ int
        RootTargetACD 
    0x219, \\ int
        RootAutoDecayPerSecond 
    0x21a, \\ float
        RootUnitValue 
    0x21b, \\ float
        RootTotalTicks 
    0x21c, \\ int
        Hide_Affixes 
    0x21d, \\ int
        Rune_A 
    0x21e, \\ int
        Rune_B 
    0x21f, \\ int
        Rune_C 
    0x220, \\ int
        Rune_D 
    0x221, \\ int
        Rune_E 
    0x222, \\ int
        Resistance_Stun 
    0x223, \\ float
        Resistance_Stun_Total 
    0x224, \\ float
        Resistance_Root 
    0x225, \\ float
        Resistance_Root_Total 
    0x226, \\ float
        Resistance_Freeze 
    0x227, \\ float
        Resistance_Freeze_Total 
    0x228, \\ float
        Resistance_StunRootFreeze 
    0x229, \\ float
        CrowdControl_Reduction 
    0x22a, \\ float
        Displays_Team_Effect 
    0x22b, \\ int
        Cannot_Be_Added_To_AI_Target_List 
    0x22c, \\ int
        SkillKit 
    0x22d, \\ int
        Immune_To_Charm 
    0x22e, \\ int
        Immune_To_Blind 
    0x22f, \\ int
        Damage_Shield 
    0x230, \\ int
        Silenced 
    0x231, \\ int
        Diseased 
    0x232, \\ int
        Guard_Object_ACDID 
    0x233, \\ int
        Follow_Target_ACDID 
    0x234, \\ int
        Follow_Target_Type 
    0x235, \\ int
        Forced_Enemy_ACDID 
    0x236, \\ int
        NPC_Talk_Target_ANN 
    0x237, \\ int
        NPC_Conv_Target_ANN 
    0x238, \\ int
        Script_Target_ACDID 
    0x239, \\ int
        Look_Target_Server_ANN 
    0x23a, \\ int
        Look_Target_Broadcast_Intensity 
    0x23b, \\ float
        Look_Target_Broadcast_Radius 
    0x23c, \\ float
        Stealthed 
    0x23d, \\ int
        GemQuality 
    0x23e, \\ int
        ItemBuffIcon 
    0x23f, \\ int
        ScrollDuration 
    0x240, \\ float
        Gizmo_Actor_SNO_To_Spawn 
    0x241, \\ int
        Gizmo_Actor_To_Spawn_Scale 
    0x242, \\ float
        Death_Replacement_Power_SNO 
    0x243, \\ int
        Attachment_Handled_By_Client 
    0x244, \\ int
        AI_In_Special_State 
    0x245, \\ int
        AI_Used_Scripted_Spawn_Anim 
    0x246, \\ int
        AI_Spawned_By_Inactive_Marker 
    0x247, \\ int
        Headstone_Player_ANN 
    0x248, \\ int
        Resource_Cost_Reduction_Percent 
    0x249, \\ float
        Resistance_Penetration 
    0x24a, \\ float
        Resistance_Penetration_Total 
    0x24b, \\ float
        Resistance_Penetration_All 
    0x24c, \\ float
        Resistance_Penetration_Percent_All 
    0x24d, \\ float
        Fury_Effect_Level 
    0x24e, \\ int
        Health_Potion_Bonus_Heal_Percent 
    0x24f, \\ float
        Free_Cast 
    0x250, \\ int
        Free_Cast_All 
    0x251, \\ int
        Movement_Scalar_Reduction_Percent 
    0x252, \\ float
        Movement_Scalar_Reduction_Resistance 
    0x253, \\ float
        Damage_Absorb_Percent_All 
    0x254, \\ float
        World_Seed 
    0x255, \\ int
        Kill_Count_Record 
    0x256, \\ int
        Object_Destruction_Record 
    0x257, \\ int
        Single_Attack_Record 
    0x258, \\ int
        Environment_Attack_Record 
    0x259, \\ int
        Root_Immune 
    0x25a, \\ int
        Monster_Play_Get_Hit_Bonus 
    0x25b, \\ float
        Stored_Contact_Frame 
    0x25c, \\ int
        Buff_Icon_Count0 
    0x25d, \\ int
        Buff_Icon_Count1 
    0x25e, \\ int
        Buff_Icon_Count2 
    0x25f, \\ int
        Buff_Icon_Count3 
    0x260, \\ int
        Buff_Icon_Count4 
    0x261, \\ int
        Buff_Icon_Count5 
    0x262, \\ int
        Buff_Icon_Count6 
    0x263, \\ int
        Buff_Icon_Count7 
    0x264, \\ int
        Observer 
    0x265, \\ int
        Resurrect_As_Observer 
    0x266, \\ int
        Combo_Level 
    0x267, \\ int
        Combo_Time_Last_Move 
    0x268, \\ int
        Burrowed 
    0x269, \\ int
        Death_Replacement_Effect_Group_SNO 
    0x26a, \\ int
        Checkpoint_Resurrection_Allowed_Game_Time 
    0x26b, \\ int
        Checkpoint_Resurrection_Forced_Game_Time 
    0x26c, \\ int
        Controlling_TimedEvent_SNO 
    0x26d, \\ int
        Casting_Speed_Percent 
    0x26e, \\ float
        Using_Bossbar 
    0x26f, \\ int
        Power_Buff_0_Visual_Effect 
    0x270, \\ int
        Power_Buff_1_Visual_Effect 
    0x271, \\ int
        Power_Buff_2_Visual_Effect 
    0x272, \\ int
        Power_Buff_3_Visual_Effect 
    0x273, \\ int
        Power_Buff_4_Visual_Effect 
    0x274, \\ int
        Power_Buff_5_Visual_Effect 
    0x275, \\ int
        Power_Buff_6_Visual_Effect 
    0x276, \\ int
        Power_Buff_7_Visual_Effect 
    0x277, \\ int
        Store_SNO 
    0x278, \\ int
        Busy 
    0x279, \\ int
        Afk 
    0x27a, \\ int
        Last_Action_Timestamp 
    0x27b, \\ int
        Portal_Next_Time 
    0x27c, \\ int
        Repair_Discount_Percent 
    0x27d, \\ float
        Resource_Degeneration_Prevented 
    0x27e, \\ int
        Operatable 
    0x27f, \\ int
        Look_Override 
    0x280, \\ int
        Spawner_Concurrent_Count_ID 
    0x281, \\ int
        Disabled 
    0x282, \\ int
        Skill_Override 
    0x283, \\ int
        Skill_Override_Active 
    0x284, \\ int
        Skill_Override_Ended 
    0x285, \\ int
        Skill_Override_Ended_Active 
    0x286, \\ int
        Is_Power_Proxy 
    0x287, \\ int
        Force_No_Death_Animation 
    0x288, \\ int
        Player_WeaponClass_Anim_Override 
    0x289, \\ int
        Operatable_Story_Gizmo 
    0x28a, \\ int
        Power_Buff_0_Visual_Effect_None 
    0x28b, \\ int
        Power_Buff_0_Visual_Effect_A 
    0x28c, \\ int
        Power_Buff_0_Visual_Effect_B 
    0x28d, \\ int
        Power_Buff_0_Visual_Effect_C 
    0x28e, \\ int
        Power_Buff_0_Visual_Effect_D 
    0x28f, \\ int
        Power_Buff_0_Visual_Effect_E 
    0x290, \\ int
        Power_Buff_1_Visual_Effect_None 
    0x291, \\ int
        Power_Buff_1_Visual_Effect_A 
    0x292, \\ int
        Power_Buff_1_Visual_Effect_B 
    0x293, \\ int
        Power_Buff_1_Visual_Effect_C 
    0x294, \\ int
        Power_Buff_1_Visual_Effect_D 
    0x295, \\ int
        Power_Buff_1_Visual_Effect_E 
    0x296, \\ int
        Power_Buff_2_Visual_Effect_None 
    0x297, \\ int
        Power_Buff_2_Visual_Effect_A 
    0x298, \\ int
        Power_Buff_2_Visual_Effect_B 
    0x299, \\ int
        Power_Buff_2_Visual_Effect_C 
    0x29a, \\ int
        Power_Buff_2_Visual_Effect_D 
    0x29b, \\ int
        Power_Buff_2_Visual_Effect_E 
    0x29c, \\ int
        Power_Buff_3_Visual_Effect_None 
    0x29d, \\ int
        Power_Buff_3_Visual_Effect_A 
    0x29e, \\ int
        Power_Buff_3_Visual_Effect_B 
    0x29f, \\ int
        Power_Buff_3_Visual_Effect_C 
    0x2a0, \\ int
        Power_Buff_3_Visual_Effect_D 
    0x2a1, \\ int
        Power_Buff_3_Visual_Effect_E 
    0x2a2, \\ int
        Power_Buff_4_Visual_Effect_None 
    0x2a3, \\ int
        Power_Buff_4_Visual_Effect_A 
    0x2a4, \\ int
        Power_Buff_4_Visual_Effect_B 
    0x2a5, \\ int
        Power_Buff_4_Visual_Effect_C 
    0x2a6, \\ int
        Power_Buff_4_Visual_Effect_D 
    0x2a7, \\ int
        Power_Buff_4_Visual_Effect_E 
    0x2a8, \\ int
        Power_Buff_5_Visual_Effect_None 
    0x2a9, \\ int
        Power_Buff_5_Visual_Effect_A 
    0x2aa, \\ int
        Power_Buff_5_Visual_Effect_B 
    0x2ab, \\ int
        Power_Buff_5_Visual_Effect_C 
    0x2ac, \\ int
        Power_Buff_5_Visual_Effect_D 
    0x2ad, \\ int
        Power_Buff_5_Visual_Effect_E 
    0x2ae, \\ int
        Power_Buff_6_Visual_Effect_None 
    0x2af, \\ int
        Power_Buff_6_Visual_Effect_A 
    0x2b0, \\ int
        Power_Buff_6_Visual_Effect_B 
    0x2b1, \\ int
        Power_Buff_6_Visual_Effect_C 
    0x2b2, \\ int
        Power_Buff_6_Visual_Effect_D 
    0x2b3, \\ int
        Power_Buff_6_Visual_Effect_E 
    0x2b4, \\ int
        Power_Buff_7_Visual_Effect_None 
    0x2b5, \\ int
        Power_Buff_7_Visual_Effect_A 
    0x2b6, \\ int
        Power_Buff_7_Visual_Effect_B 
    0x2b7, \\ int
        Power_Buff_7_Visual_Effect_C 
    0x2b8, \\ int
        Power_Buff_7_Visual_Effect_D 
    0x2b9, \\ int
        Power_Buff_7_Visual_Effect_E 
    0x2ba, \\ int
        Walk_Passability_Power_SNO 
    0x2bb, \\ int
        Passability_Power_SNO 
    0x2bc, \\ int
        Flippy_ID 
    0x2bd, \\ int
        Summoning_Machine_Num_Casters 
    0x2be, \\ int
        Summoning_Machine_Spawn_Count 
    0x2bf, \\ int
        Summoning_Machine_Next_Spawn_Ticks 
    0x2c0, \\ int
        Summoning_Machine_Spawn_Team 
    0x2c1, \\ int
        Screen_Attack_Radius_Constant 
    0x2c2, \\ float
        Damage_Done_Reduction_Percent 
    0x2c3, \\ float
        Set_Item_Count 
    0x2c4, \\ int
        Spawner_Countdown_Percent 
    0x2c5, \\ float
        Attack_Slow 
    0x2c6, \\ int
        Power_Disabled 
    0x2c7, \\ int
        Weapon_Effect_Override 
    0x2c8, \\ int
        Debuff_Duration_Reduction_Percent 
    0x2c9, \\ float
        Uses_PvP_Power_Tags 
    0x2ca, \\ int
        
    Trait = 0x2cb, \\ int
        Last_ACD_Attacked_By 
    0x2cc, \\ int
        Gold_PickUp_Radius 
    0x2cd, \\ float
        Client_Only_Effect 
    0x2ce, \\ int
        Has_Doppelganger_Cloned 
    0x2cf, \\ int
        Resource_Gain_Bonus_Percent 
    0x2d0, \\ float
        Looping_Animation_Start_Time 
    0x2d1, \\ int
        Looping_Animation_End_Time 
    0x2d2, \\ int
        Looping_Animation_Suppress_Item_Tooltips 
    0x2d3, \\ int
        Heal_Effect_Last_Played_Tick 
    0x2d4, \\ int
        Resource_Effect_Last_Played_tick 
    0x2d5, \\ int
        Thorns_Effect_Last_Played_tick 
    0x2d6, \\ int
        PVP_Kills 
    0x2d7, \\ int
        PVP_Deaths 
    0x2d8, \\ int
        PVP_Assists 
    0x2d9, \\ int
        PVP_Progression_Points_Gained 
    0x2da, \\ int
        PVP_Current_Kill_Streak 
    0x2db, \\ int
        PVP_Current_Death_Streak 
    0x2dc, \\ int
        PVP_Longest_Kill_Streak 
    0x2dd, \\ int
        PVP_Longest_Death_Streak 
    0x2de, \\ int
        Turn_Rate_Scalar 
    0x2df, \\ float
        Turn_Accel_Scalar 
    0x2e0, \\ float
        Turn_Deccel_Scalar 
    0x2e1, \\ float
        No_Health_Drop 
    0x2e2, \\ int
        Leader 
    0x2e3, \\ int
        IsContentRestrictedActor 
    0x2e4, \\ int
        InBossEncounter 
    0x2e5, \\ int
        God 
    0x2e6, \\ int
        MinimapActive 
    0x2e7, \\ int
        MinimapIconOverride 
    0x2e8, \\ int
        MinimapDisableArrow 
    0x2e9, \\ int
        Last_Blocked_ACD 
    0x2ea, \\ int
        Last_Blocked_Time 
    0x2eb, \\ int
        Deactivate_Lure 
    0x2ec, \\ int
        Weapons_Hidden 
    0x2ed, \\ int
        Actor_Updates_Attributes_From_Owner 
    0x2ee, \\ int
        Taunt_Target_ACD 
    0x2ef, \\ int
        UI_Only_Percent_Damage_Increase 
    0x2f0, \\ float
        Projectile_Effect_SNO 
    0x2f1, \\ int
        On_Hit_Fear_Proc_Chance 
    0x2f2, \\ float
        On_Hit_Stun_Proc_Chance 
    0x2f3, \\ float
        On_Hit_Blind_Proc_Chance 
    0x2f4, \\ float
        On_Hit_Freeze_Proc_Chance 
    0x2f5, \\ float
        On_Hit_Chill_Proc_Chance 
    0x2f6, \\ float
        On_Hit_Slow_Proc_Chance 
    0x2f7, \\ float
        On_Hit_Immobilize_Proc_Chance 
    0x2f8, \\ float
        On_Hit_Knockback_Proc_Chance 
    0x2f9, \\ float
        On_Hit_Bleed_Proc_Chance 
    0x2fa, \\ float
        On_Hit_Bleed_Proc_Damage_Base 
    0x2fb, \\ float
        On_Hit_Bleed_Proc_Damage_Delta 
    0x2fc, \\ float
        Damage_Percent_Reduction_From_Ranged 
    0x2fd, \\ float
        Damage_Percent_Reduction_From_Melee 
    0x2fe, \\ float
        Damage_Percent_Reduction_Turns_Into_Heal 
    0x2ff, \\ float
        Damage_Percent_Reduction_From_Elites 
    0x300, \\ float
        Damage_Percent_Reduction_From_Type 
    0x301, \\ float
        Damage_Percent_Bonus_Vs_Monster_Type 
    0x302, \\ float
        Damage_Percent_Bonus_Vs_Elites 
    0x303, \\ float
        Item_Manipulation_Timeout 
    0x304, \\ int
        Picked_Up_Time 
    0x305, \\ int
        Unequipped_Time 
    0x306, \\ int
        Last_ACD_Killed_Time 
    0x307, \\ int
        CannotDieDuring 
    0x308, \\ int
        Weapon_On_Hit_Fear_Proc_Chance 
    0x309, \\ float
        Weapon_On_Hit_Stun_Proc_Chance 
    0x30a, \\ float
        Weapon_On_Hit_Blind_Proc_Chance 
    0x30b, \\ float
        Weapon_On_Hit_Freeze_Proc_Chance 
    0x30c, \\ float
        Weapon_On_Hit_Chill_Proc_Chance 
    0x30d, \\ float
        Weapon_On_Hit_Slow_Proc_Chance 
    0x30e, \\ float
        Weapon_On_Hit_Immobilize_Proc_Chance 
    0x30f, \\ float
        Weapon_On_Hit_Knockback_Proc_Chance 
    0x310, \\ float
        Weapon_On_Hit_Bleed_Proc_Chance 
    0x311, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Base 
    0x312, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Delta 
    0x313, \\ float
        Weapon_On_Hit_Fear_Proc_Chance_MainHand 
    0x314, \\ float
        Weapon_On_Hit_Fear_Proc_Chance_OffHand 
    0x315, \\ float
        Weapon_On_Hit_Fear_Proc_Chance_CurrentHand 
    0x316, \\ float
        Weapon_On_Hit_Stun_Proc_Chance_MainHand 
    0x317, \\ float
        Weapon_On_Hit_Stun_Proc_Chance_OffHand 
    0x318, \\ float
        Weapon_On_Hit_Stun_Proc_Chance_CurrentHand 
    0x319, \\ float
        Weapon_On_Hit_Blind_Proc_Chance_MainHand 
    0x31a, \\ float
        Weapon_On_Hit_Blind_Proc_Chance_OffHand 
    0x31b, \\ float
        Weapon_On_Hit_Blind_Proc_Chance_CurrentHand 
    0x31c, \\ float
        Weapon_On_Hit_Freeze_Proc_Chance_MainHand 
    0x31d, \\ float
        Weapon_On_Hit_Freeze_Proc_Chance_OffHand 
    0x31e, \\ float
        Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand 
    0x31f, \\ float
        Weapon_On_Hit_Chill_Proc_Chance_MainHand 
    0x320, \\ float
        Weapon_On_Hit_Chill_Proc_Chance_OffHand 
    0x321, \\ float
        Weapon_On_Hit_Chill_Proc_Chance_CurrentHand 
    0x322, \\ float
        Weapon_On_Hit_Slow_Proc_Chance_MainHand 
    0x323, \\ float
        Weapon_On_Hit_Slow_Proc_Chance_OffHand 
    0x324, \\ float
        Weapon_On_Hit_Slow_Proc_Chance_CurrentHand 
    0x325, \\ float
        Weapon_On_Hit_Immobilize_Proc_Chance_MainHand 
    0x326, \\ float
        Weapon_On_Hit_Immobilize_Proc_Chance_OffHand 
    0x327, \\ float
        Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand 
    0x328, \\ float
        Weapon_On_Hit_Knockback_Proc_Chance_MainHand 
    0x329, \\ float
        Weapon_On_Hit_Knockback_Proc_Chance_OffHand 
    0x32a, \\ float
        Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand 
    0x32b, \\ float
        Weapon_On_Hit_Bleed_Proc_Chance_MainHand 
    0x32c, \\ float
        Weapon_On_Hit_Bleed_Proc_Chance_OffHand 
    0x32d, \\ float
        Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand 
    0x32e, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand 
    0x32f, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand 
    0x330, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand 
    0x331, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand 
    0x332, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand 
    0x333, \\ float
        Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand 
    0x334, \\ float
        Power_Damage_Percent_Bonus 
    0x335, \\ float
        Power_Resource_Reduction 
    0x336, \\ float
        Power_Cooldown_Reduction 
    0x337, \\ float
        Power_Duration_Increase 
    0x338, \\ float
        Power_Crit_Percent_Bonus 
    0x339, \\ float
        Weapon_Crit_Chance 
    0x33a, \\ float
        Weapon_Crit_Chance_MainHand 
    0x33b, \\ float
        Weapon_Crit_Chance_OffHand 
    0x33c, \\ float
        Weapon_Crit_Chance_CurrentHand 
    0x33d, \\ float
        Strength_Item 
    0x33e, \\ float
        Dexterity_Item 
    0x33f, \\ float
        Intelligence_Item 
    0x340, \\ float
        Vitality_Item 
    0x341, \\ float
        Item_Level_Requirement_Reduction 
    0x342, \\ int
        Item_Durability_Percent_Bonus 
    0x343, \\ float
        Item_Indestructible 
    0x344, \\ int
        Core_Attributes_From_Item_Bonus_Multiplier 
    0x345, \\ float
        Waiting_To_Accept_Resurrection 
    0x346, \\ int
        Ghosted 
    0x347, \\ int
        Special_Inventory_Has_Sold 
    0x348, \\ int
        Perk_Buff_Poll_Next_Time 
    0x349, \\ int
        Power_Channel_Lockout_Time 
    0x34a, \\ int
        Power_Buff_0_Lockout_Time 
    0x34b, \\ int
        Power_Buff_1_Lockout_Time 
    0x34c, \\ int
        Power_Buff_2_Lockout_Time 
    0x34d, \\ int
        Power_Buff_3_Lockout_Time 
    0x34e, \\ int
        Power_Buff_4_Lockout_Time 
    0x34f, \\ int
        Power_Buff_5_Lockout_Time 
    0x350, \\ int
        Power_Buff_6_Lockout_Time 
    0x351, \\ int
        Power_Buff_7_Lockout_Time 
    0x352, \\ int
        Known_By_Owner 
    0x353, \\ int
        Never_Deactivates 
    0x354, \\ int
        Account_Under_Review 
    0x355, \\ int
        Projectile_Detonate_Time 
    0x356, \\ int
        Accolade_0 
    0x357, \\ int
        Accolade_1 
    0x358, \\ int
        Accolade_2 
    0x359, \\ int
        Accolade_3 
    0x35a, \\ int
        Accolade_4 
    0x35b, \\ int
        Accolade_0_Value 
    0x35c, \\ float
        Accolade_1_Value 
    0x35d, \\ float
        Accolade_2_Value 
    0x35e, \\ float
        Accolade_3_Value 
    0x35f, \\ float
        Accolade_4_Value 
    0x360, \\ float
        PVP_Rank 
    0x361, \\ int
        PVP_Tokens 
    0x362, \\ int
        PVP_Experience_Next 
    0x363, \\ int
        PVP_Gold_Gained_This_Game 
    0x364, \\ int
        PVP_PVP_Experience_Gained_This_Game 
    0x365, \\ int
        PVP_Normal_Experience_Gained_This_Game 
    0x366, \\ int
        PVP_Tokens_Gained_This_Game 
    0x367, \\ int
        PVP_Level_Equalizer_Level 
    0x368, \\ int
        Effect_Owner_ANN 
    0x369, \\ int
        Elite_Engaged 
    0x36a, \\ int
        Engaged_Rare_Time 
    0x36b, \\ int
        Engaged_Goblin_Time 
    0x36c, \\ int
        On_Death_Accolade_0 
    0x36d, \\ int
        On_Death_Accolade_0_Value 
    0x36e, \\ float
        Item_Power_Passive 
    0x36f, \\ float
        PVP_TeamDeathmatch_Games_Played 
    0x370, \\ int
        Last_Health_Drop_Interval 
    0x371, \\ int
        CrowdControl_Resistance 
    0x372, \\ float
        CrowdControl_Projected_End_Time 
    0x373, \\ int
        Charmed 
    0x374, \\ int
        Taunted 
    0x375, \\ int
        Dueling 
    0x376, \\ int
        Has_Dropped_Special_loot 
    0x377, \\ int
        Class_Damage_Reduction_Percent_PVP 
    0x378, \\ float
        DamageDoneTotalTrackedHi 
    0x379, \\ int
        DamageDoneTotalTrackedLo 
    0x37a, \\ int
        DamageDoneTrackingStartTick 
    0x37b, \\ int
        PowerPersistsAcrossGames 
    0x37c, \\ int
        Experience_Bonus_Percent_Super_Scalar 
    0x37d, \\ float
        AlwaysShowFloatingNumbers 
    0x37e, \\ int
    }; 

  12. #12
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by enigma32 View Post
    To be fully accurate, it should be:
    int ObjectManager_ofs__storage = 0x7AC;
    40 new bytes were added at the start of Storage (meaning everything inside shifted by 0x28, 0x7AC + 0x28 = 0x7CC).

    Using 0x7CC gives the old, lighter structure and is probably what everyone wants. Using 0x7A4 gives the complete structure, but requires a shift of all properties inside (so more work typically). I base this offset on the information boredevil posted here: http://www.ownedcore.com/forums/diab...ml#post2699518 (how to find ObjectManagerPtr version/built)
    Originally Posted by boredevil View Post
    Acutally i think the part about the storage was wrong in my post. sorry about that.

    PHP Code:
    .text:00E8E3D0                 mov     ecxdwTlsIndex
    .text:00E8E3D6                 mov     esipObjMgr    move addr of objMgr to esi
    .text:00E8E3DC                 push    ecx             dwTlsIndex
    .text:00E8E3DD                 add     esi7B0h       esi now contains addr objMgr offset storage
    .text:00E8E3E3                 call    ebx TlsGetValue
    .text:00E8E3E5                 mov     edx, [eax]
    .
    text:00E8E3E7                 mov     dword ptr [edx+4], 1
    .text:00E8E3EE                 mov     eaxdwTlsIndex
    .text:00E8E3F3                 push    eax             dwTlsIndex
    .text:00E8E3F4                 call    ebx TlsGetValue
    .text:00E8E3F6                 mov     ecx, [eax]
    .
    text:00E8E3F8                 push    1
    .text:00E8E3FA                 push    edi
    .text:00E8E3FB                 push    4
    .text:00E8E3FD                 push    1924h
    .text:00E8E402                 mov     [ecx], esi      write addr of storage to tls
    .text:00E8E404                 call    D3__AllocateMemory
    .text:00E8E409                 mov     edxpObjMgr
    .text:00E8E40F                 mov     [edx+7A4h], eax
    .text:00E8E415                 mov     eaxpObjMgr
    .text:00E8E41A                 mov     ecx, [eax+7A4h
    Considering the address stored in tls is, what we refer to as the ObjMgrStorage, the Storage offset would be 0x7B0.

    PHP Code:
    int __cdecl sub_EDE6F0(int a1)
    {
      
    LPVOID v1// eax@1

      
    v1 TlsGetValue(dwTlsIndex);
      return 
    D3::Acds::Iterate(**(void ***)(**(_DWORD **)v1 0xF0), a1a1 4);

    [0x18CD394] + 0x7B0 + 0xF0 is exaclty, where the AcdContainer is in the ObjMgr.
    i guess that makes more sense.
    Nice!

    So
    - the Storage is at [0x18CD394] + 0x7B0 but I have to add 0x1C to all member offsets (AcdContainer was 0xD4 and now it is 0xF0) OR
    - the Storage is at [0x18CD394] + 0x7CC and I keep all member offsets
    the result is the same. I prefer using 0x7CC version, until somebody figures out (I'm not an expert) the new Storage structure and then I'll adjust my code to the real (+0x7B0) starting address and the real member offsets.

    Thank you guys for sharing!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. #13
    enigma32's Avatar Legendary
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    Originally Posted by boredevil View Post
    Acutally i think the part about the storage was wrong in my post. sorry about that.
    Oh I see. If I understand it properly, 0x7A4 is just a pointer to a 0x1924 bytes structure (containing performance counters, system info etc I believe) so scratch that 0x7B0 does indeed make more sense! Gonna try to reverse this bitch ^^

  14. #14
    boredevil's Avatar Active Member
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    I think it´s all just brain****, and the whole concept of accessing all containers through storage is kind of bogus.
    The client itself just accesses a few containers via tls (storage) most containers are accessed relative to the objMgr base. for example:

    RActors: objMgr + 0x900
    Scenes: objMgr + 0x944
    Worlds: objMgr + 0x97C
    UiMgr: objMgr + 0x974

    FastAttribs : tls + 0xE4 same as: objMgr + 0x894
    Acds : tls + F0 -> objMgr + 0x8A0

    but just as you said KJ in the end it doesn´t really matter. it´s just simple additions and no following of pointers involved...

    Oh I see. If I understand it properly, 0x7A4 is just a pointer to a 0x1924 bytes structure (containing performance counters, system info etc I believe) so scratch that 0x7B0 does indeed make more sense! Gonna try to reverse this bitch ^^
    yep. again sorry for the confusion.

  15. #15
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by boredevil View Post
    I think it´s all just brain****, and the whole concept of accessing all containers through storage is kind of bogus.
    The client itself just accesses a few containers via tls (storage) most containers are accessed relative to the objMgr base. for example:

    RActors: objMgr + 0x900
    Scenes: objMgr + 0x944
    Worlds: objMgr + 0x97C
    UiMgr: objMgr + 0x974

    FastAttribs : tls + 0xE4 same as: objMgr + 0x894
    Acds : tls + F0 -> objMgr + 0x8A0

    but just as you said KJ in the end it doesn´t really matter. it´s just simple additions and no following of pointers involved...



    yep. again sorry for the confusion.
    yeah, I'm not too familiar with RE and my knowledge about low-level structures are a bit limited. My mind is too much bound to OOP (C#) where basically every "structure" is a pointer (because I use class for everything, I hate structures) so I really have no idea why is there a structure IN A STRUCTURE (storage in objectmanager).

    In C# if I define this:
    class ObjectManager
    {
    ObjectManagerStorage Storage;
    }
    class ObjectManagerStorage
    {
    // Storage' members
    }
    then Storage' members are not IN the ObjectManager instance, but in the Storage instance. This is why I wonder about what is the reason that there are some structures inside other structures in D3.
    But - as you said - at the end the goal is to make a code which can read D3, a simple addition will not change anything.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

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