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  1. #16
    Dolphe's Avatar Contributor
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    Do you have the new offsets for 1.0.8a?

    1.0.8.16416 offsets
  2. #17
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Dolphe View Post
    Do you have the new offsets for 1.0.8a?
    http://www.ownedcore.com/forums/diab...y-reading.html ([INFO] D3 Memory Reading)

    from now I'll update only that post.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. #18
    Dolphe's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    Thanks Got it working except for level area, do you have that offset ? Thanks

  4. #19
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Dolphe View Post
    Thanks Got it working except for level area, do you have that offset ? Thanks
    I'm using a different way to read player's level area.
    Here is the new levelarea address, but in the future I'll not update it. Just look into the OP of my memory reading topic and you will see why I don't use this (because I read each player's levelarea_id from the corresponding player's data structure)

    public readonly int LevelAreaAddress = 0x183E9E4;
    public readonly int LevelAreaOffset = 0x44;
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  5. #20
    Dolphe's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    I'm using a different way to read player's level area.
    I found the offset its , 0x183E9E4

    Edit: nvm you already wrote it (had the old post cached ;D)

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