Monster Health (Hitpoints_Cur) not always exist? menu

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  1. #1
    wybron's Avatar Member CoreCoins Purchaser
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    Monster Health (Hitpoints_Cur) not always exist?

    I followed the approach to get the attribute (Hitpoints_Cur = 0x75).
    I Loop through all the ACDs, then get the attribute group, then read through the formula to loop through all the attributes of the monsters. (see the list below this paragraph)
    However, I found that some of the monsters don't have the attribute Hitpoints_Cur . Moreover, some of the Hitpoints_Cur values, e.g. 0.001, doesn't look like it's monster's health.

    To me it's very weird, how could a monster doesn't have health values??
    I read through every post in this forum.
    Did I get something wrong? is it normal that not every monster have Hitpoints_Cur attribute? is that's the case where does the health value actually stored? Thanks.


    Code:
    ZombieFemale_Unique_WretchedQueen-116
    Attribute ID = Requirement, int value = 41700000, float value = 15
    Attribute ID = Seed, int value = 8F920EDB, float value = -1.440243E-29
    Attribute ID = IdentifyCost, int value = 12, float value = 2.522337E-44
    Attribute ID = Item_Quality_Level, int value = 3, float value = 4.203895E-45
    Attribute ID = Durability_Max, int value = 217, float value = 7.496947E-43
    Attribute ID = Strength_Item, int value = 41980000, float value = 19
    Attribute ID = Durability_Cur, int value = 217, float value = 7.496947E-43
    ZombieSkinny_A-3249
    Attribute ID = Requirement, int value = 41700000, float value = 15
    Attribute ID = Health_Globe_Bonus_Health, int value = 42A80000, float value = 84
    Attribute ID = Seed, int value = 8A1782E1, float value = -7.295001E-33
    Attribute ID = IdentifyCost, int value = F, float value = 2.101948E-44
    Attribute ID = Item_Equipped, int value = 1, float value = 1.401298E-45
    Attribute ID = Item_Quality_Level, int value = 4, float value = 5.605194E-45
    Attribute ID = Intelligence_Item, int value = 41900000, float value = 18
    Attribute ID = Durability_Max, int value = 1F1, float value = 6.964453E-43
    Attribute ID = Durability_Cur, int value = 149, float value = 4.610272E-43
    Attribute ID = Armor_Item_Total, int value = 42640000, float value = 57
    Attribute ID = Armor_Item_SubTotal, int value = 42640000, float value = 57
    Attribute ID = Armor_Item, int value = 42640000, float value = 57
    QuillDemon_A-3498
    Attribute ID = Requirement, int value = 41900000, float value = 18
    Attribute ID = Experience_Bonus, int value = 40A00000, float value = 5
    Attribute ID = Seed, int value = CF8855D4, float value = -4.574652E+09
    Attribute ID = IdentifyCost, int value = 15, float value = 2.942727E-44
    Attribute ID = Item_Quality_Level, int value = 3, float value = 4.203895E-45
    QuillDemon_A-3172
    QuillDemon_A-3500
    Attribute ID = Requirement, int value = 41B00000, float value = 22
    Attribute ID = Seed, int value = D0C0F84C, float value = -2.589998E+10
    Attribute ID = IdentifyCost, int value = 15, float value = 2.942727E-44
    Attribute ID = Item_Quality_Level, int value = 3, float value = 4.203895E-45
    Attribute ID = Hitpoints_On_Hit, int value = 41300000, float value = 11
    Last edited by wybron; 12-31-2012 at 12:17 AM.

    Monster Health (Hitpoints_Cur) not always exist?
  2. #2
    iamclint's Avatar Master Sergeant
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    from the look of things you are reading the wrong attributs.


    looks like item attributes there

  3. #3
    wybron's Avatar Member CoreCoins Purchaser
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    Thanks! you're right! I use the wrong attribute id! now it's fixed!

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