New method to get actor and acd offset from objman.
Code:
;For V104
global $ObjManAtribGrpContainerOffset = 0x844;
global $ObjManACDOffset = 0x850;
global $ObjManCutScenesOffset = 0x8A8;
global $ObjManActorOffset = 0x8B0;
global $ObjManWorldsOffset = 0x92C;
global $ObjManAtribContainerOffset = 0x70;
global $_ObjectManager_Base = _MemoryRead($ofs_ObjectManager, $d3, 'ptr')
global $_ActorAtrib_1 = _MemoryRead($_ObjectManager_Base + $ObjManAtribGrpContainerOffset, $d3, 'ptr')
global $_ActorAtrib_2 = _MemoryRead($_ActorAtrib_1 + $ObjManAtribContainerOffset, $d3, 'ptr')
global $_ActorAtrib_Count = $_ActorAtrib_2+$ofs_ActorAtrib_Count;important
global $_ActorAtrib_3 = _MemoryRead($_ActorAtrib_2+$ofs_ActorAtrib_ofs3, $d3, 'ptr')
global $_ActorAtrib_4 = _MemoryRead($_ActorAtrib_3, $d3, 'ptr')
;ACD(Actor Common Data)
$_ObjectManager_Base = _MemoryRead($ofs_ObjectManager, $d3, 'ptr')
global $_LocalActor_Base = _MemoryRead($_ObjectManager_Base+$ObjManACDOffset, $d3, 'ptr')
global $_LocalActor_1 = _MemoryRead($_LocalActor_Base, $d3, 'ptr')
global $_LocalActor_Count = $_LocalActor_1+$ofs_LocalActor_Count;important
global $_LocalActor_2 = _MemoryRead($_LocalActor_1+$ofs_LocalActor_ofs2, $d3, 'ptr')
global $_LocalActor_3 = _MemoryRead($_LocalActor_2, $d3, 'ptr') ;important