Did they throw in any anti debug techniques? menu

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  1. #1
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    Did they throw in any anti debug techniques?

    just curious. sometimes it seems like they don't care ;p

    Did they throw in any anti debug techniques?
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    Sychotix's Avatar Moderator Authenticator enabled
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    Warden will probably be in the final release... and check the intermodule calls if you want to know if they are running the IsDebugPresent (or w/e it is, I forget) is inside of it.

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    DrakeFish's Avatar Lazy Leecher

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    Originally Posted by everdox View Post
    just curious. sometimes it seems like they don't care ;p
    Actually they help us debug the game by using Debugger strings . I didn't see anything making me unable to debug so far.

    List of (most) debug messages used by D3 client. Some are most likely missing, - Pastebin.com thats what i were referring to. (those are output'd to a file and sent to attached debugger lol)

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    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    haha. anti debugging in any real case would extend way beyond the informative peb flag ;p

    I'm thinking more along the lines of rdtsc or direct syscalls, but most of those are close to useless on 32 bit windows with no patchguard

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    LegacyAX's Avatar Active Member
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    Originally Posted by everdox View Post
    haha. anti debugging in any real case would extend way beyond the informative peb flag ;p

    I'm thinking more along the lines of rdtsc or direct syscalls, but most of those are close to useless on 32 bit windows with no patchguard
    a men brother xD love having an x86 Virtual machine on hand ^_^
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