Screenshot Thread for Diablo 3 menu

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  1. #121
    speedy7's Avatar Member
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    new kill sounds video
    Last edited by speedy7; 05-21-2013 at 09:47 AM.

    Screenshot Thread for Diablo 3
  2. #122
    Ferroks's Avatar Member
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    Originally Posted by diablothree View Post
    A humble start... my codecave hooking EndScene

    Attachment 5797
    please tell me how to do it through dll greymagic?
    executor = new ExternalProcessMemory(proc, true, true, true);
    executor.AddRandomLine("push {0}", new object[] { "text" });
    executor.AddRandomLine("push {0}", new object[] { "title" });
    executor.AddRandomLine("call {0}", new object[] MessageBoxA);
    executor.AddRandomLine("retn", new object[0]);
    Last edited by Ferroks; 01-29-2014 at 12:38 PM.

  3. #123
    Sacred's Avatar Contributor
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    Bumping this thread with my HUD for D3. Everything done from scratch in 3 weeks, ~90% of turbohud functionality already achieved, of course i have a lot of original ideas, but main goal was to create a replacement for "no longer released" turbohud project.
    External overlay, no memory writes or code injection.
    I have plans to release it soon™ (probably with source code).




  4. #124
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    are you kidding me this is clearly not a "scratch", you are using lot of HUD. How did you reverse engineered?
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  5. #125
    raler's Avatar Member
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    To be fair I have done most of this with Enigma.D3 in a few weeks as well. Not too hard if you know what your looking for and know your way around IDA!

  6. #126
    Sacred's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    are you kidding me this is clearly not a "scratch", you are using lot of HUD. How did you reverse engineered?
    I'm not kidding, believe me, i didn't reverse engineered your tool. Every single line of code was written by me, if you want proofs, i can post some code snippets and send it to you privately, just tell me which part you want to see.

    Originally Posted by raler View Post
    To be fair I have done most of this with Enigma.D3 in a few weeks as well. Not too hard if you know what your looking for and know your way around IDA!
    I'm not using Enigma.D3, i have my own framework that i used in my private bot back in the days. But you're right, it's not hard if you have proper skills.


    New, showing marks for bounties:


    I don't have a proper caching for everything and performance is not good enough (i draw in 60 fps and cpu load around ~5-10% which i think is high), but i working on it.
    Last edited by Sacred; 06-18-2014 at 05:56 PM.

  7. #127
    Legendofbrett's Avatar Member
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    Looks good Sacred, nice work!

  8. #128
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Great job then!

    Please release it asap, because then I'll permanently stop HUD development.
    The only reason I re-released it, to not let down the users, but if there is another tool then I'll pull it instantly.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  9. #129
    Sacred's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    Great job then!

    Please release it asap, because then I'll permanently stop HUD development.
    The only reason I re-released it, to not let down the users, but if there is another tool then I'll pull it instantly.
    Thank you.
    In current state it's not so flexible in customization as TurboHUD, right now it has no settings and few other things are missing, maybe after 2.1 or a bit later i will release it, but right now it's not a replacement for your tool.
    Tbh i don't want to be the reason of closing TurboHUD

  10. #130
    Sacred's Avatar Contributor
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    Already updated for 2.1. Implemented a way to calculate damage and dps according to damage numbers on screen, works great.



    After my vacation, i'll start open beta.

  11. #131
    magda's Avatar Member
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    Originally Posted by Sacred View Post
    Already updated for 2.1. Implemented a way to calculate damage and dps according to damage numbers on screen, works great.



    After my vacation, i'll start open beta.

    Looks awesome, hope your vacation is short
    Can't wait to beta test this out!!
    DoebloHUD sound stupid tho, why not SacredHUD?

    Edit: Would there be a way to show DPS of players between those, who use the HUD? DUnno if that is possible, probably need to store dps output on a server?
    Last edited by magda; 06-29-2014 at 07:39 AM.

  12. #132
    Sacred's Avatar Contributor
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    Originally Posted by magda View Post
    Looks awesome, hope your vacation is short
    Can't wait to beta test this out!!
    DoebloHUD sound stupid tho, why not SacredHUD?

    Edit: Would there be a way to show DPS of players between those, who use the HUD? DUnno if that is possible, probably need to store dps output on a server?
    It's just a place holder (stupid pun in russian language and yes i'm russian ), project name will be changed.

    You're right, it's not possible to check dps for party members using this way, but it seems that DPS attribute will be removed (it's working on PTR, but not on live) and this method is best what we have.

    Storing values on a server is not a bad idea, i already thinking about something like that, but it's a bit complicated and will require a dedicated server.

  13. #133
    Utharnl's Avatar Member
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    How is it going with your creation Sacred? Working on a 2.1 version?

  14. #134
    Sacred's Avatar Contributor
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    Yep, it's working with 2.1, but i don't have enough of free time to implement customization (everything on screen is hardcoded) and this is main reason why i'm not released it yet.

  15. #135
    Utharnl's Avatar Member
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    Good to know you are working on it We will see it when it is ready!

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