new kill sounds video
new kill sounds video
Last edited by speedy7; 05-21-2013 at 09:47 AM.
please tell me how to do it through dll greymagic?
executor = new ExternalProcessMemory(proc, true, true, true);
executor.AddRandomLine("push {0}", new object[] { "text" });
executor.AddRandomLine("push {0}", new object[] { "title" });
executor.AddRandomLine("call {0}", new object[] MessageBoxA);
executor.AddRandomLine("retn", new object[0]);
Last edited by Ferroks; 01-29-2014 at 12:38 PM.
Bumping this thread with my HUD for D3. Everything done from scratch in 3 weeks, ~90% of turbohud functionality already achieved, of course i have a lot of original ideas, but main goal was to create a replacement for "no longer released" turbohud project.
External overlay, no memory writes or code injection.
I have plans to release it soon™ (probably with source code).
are you kidding me this is clearly not a "scratch", you are using lot of HUD. How did you reverse engineered?
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
To be fair I have done most of this with Enigma.D3 in a few weeks as well. Not too hard if you know what your looking for and know your way around IDA!
I'm not kidding, believe me, i didn't reverse engineered your tool. Every single line of code was written by me, if you want proofs, i can post some code snippets and send it to you privately, just tell me which part you want to see.
I'm not using Enigma.D3, i have my own framework that i used in my private bot back in the days. But you're right, it's not hard if you have proper skills.
New, showing marks for bounties:
I don't have a proper caching for everything and performance is not good enough (i draw in 60 fps and cpu load around ~5-10% which i think is high), but i working on it.
Last edited by Sacred; 06-18-2014 at 05:56 PM.
Looks good Sacred, nice work!
Great job then!
Please release it asap, because then I'll permanently stop HUD development.
The only reason I re-released it, to not let down the users, but if there is another tool then I'll pull it instantly.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
Thank you.
In current state it's not so flexible in customization as TurboHUD, right now it has no settings and few other things are missing, maybe after 2.1 or a bit later i will release it, but right now it's not a replacement for your tool.
Tbh i don't want to be the reason of closing TurboHUD
Looks awesome, hope your vacation is short
Can't wait to beta test this out!!
DoebloHUD sound stupid tho, why not SacredHUD?
Edit: Would there be a way to show DPS of players between those, who use the HUD? DUnno if that is possible, probably need to store dps output on a server?
Last edited by magda; 06-29-2014 at 07:39 AM.
It's just a place holder (stupid pun in russian language and yes i'm russian ), project name will be changed.
You're right, it's not possible to check dps for party members using this way, but it seems that DPS attribute will be removed (it's working on PTR, but not on live) and this method is best what we have.
Storing values on a server is not a bad idea, i already thinking about something like that, but it's a bit complicated and will require a dedicated server.
How is it going with your creation Sacred? Working on a 2.1 version?
Yep, it's working with 2.1, but i don't have enough of free time to implement customization (everything on screen is hardcoded) and this is main reason why i'm not released it yet.
Good to know you are working on it We will see it when it is ready!