Was finally able to reverse my way into the NavCells.
now just need to check how the different scenes connect to each others.
just notice the 0,0 is in the top right corner not left.
Edit: Got all scenes displayign now and fliped. I see in Mooege source that theres Subscenes , are they listed in memory in the scenes list of inside a scene theres a ptr to an other scene list?
Just need to work on movement now and add some pathing and i should have a good base.
Last edited by Valtharak; 01-19-2012 at 04:29 PM.
Nice havent updated mine yet. still working on the SNO data from memory.
Just to know, is it possible to force the game to load scenes i havent explored yet? cause when you start you only have the 9 scene around you. Havent had time to dig onto that but like in D2 you could load the entier map i think . easier to generate path.
Last edited by speedy7; 04-11-2012 at 04:43 PM. Reason: update
nice work with the overlay.
Found 40~ more debug renderers
Here's the rest.
Flickr: Nesoxdev's Photostream
Last edited by Nesox; 03-27-2012 at 03:45 PM.
Playing as Diablo III monsters in Torchlight.
Short video of what i've been working on.
It's abit indecisive sometimes probablly the combat targeting that is too slow making it think there's nothing to smash making it go lower down the tree running other things like the MoveTo tag it was running there.
It also does at other times, like earlier in the video it was fighting a bunch then decided looting was more fun It's probablly nothing major just haven't had time to look more into it.
Got all the basics working like combat looting and the nav next up is a behavior for finding entrances in generated and non generated worlds, can already find them from the markers in the markerset in the scenes
So, apparently Blizzard pirated Russian Diablo III locale files by downloading them from me:
https://i.imgur.com/pqCtV.png
https://apps.db.ripe.net/search/quer...#resultsAnchor