This and much more at Flickr: malu05a's Photostream
This and much more at Flickr: malu05a's Photostream
I really need to get on top of my game, god damn a machinima tool already??? you really are a beast..
MMOEmpire.net CEO (No longer active)
Liking your progression. Is the structure a lot like WoW's?
Skype: hattifnatt93
Selling 2 D3 Accounts - https://www.ownedcore.com/forums/diablo-3/diablo-3-buy-sell-trade/366296-selling-my-2-former-botting-accounts.html
It's very different from wow altho they seem to have some kind of structure on the actors objects, found 3 different types of actors so far.
Everything is based on scenes. There's a pointer in each actor that points to what scene it belongs to, if it's null then it's most likley a UI component.
Dumping actors and some other stuff.
Private Paste - Pastie
Edit: I take that back it's not "based on scenes" just so this post doesn't mislead anyone.
Last edited by Nesox; 03-27-2012 at 11:49 AM.
Last edited by DrakeFish; 10-10-2011 at 04:19 PM.
wow, you guys are great.
This NavMesh is exactly what I have been looking for the past days whenever I hade a spare hour or two... Guess I just suck at reversing....
Any idea why their navmash is _this_ bad? xD Even without trying I see dozens of cells that can be absorbed into larger ones oO
Last edited by KOS0937; 10-10-2011 at 04:09 PM.
Nice Drake.
You could take the height offsets from each cell item and make a 3D version aswell =)
(not that it would be for any use)
One thing we still have to find is how things like stairs work. Maybe there are elevators in the game aswell. And how they connect the nav cells, if they even do that.
---------- Post added at 08:28 AM ---------- Previous post was at 06:47 AM ----------
I love all these debug overlays.
But there is one there that was not in my list, the 3rd one with wind magnitude.
Which of the flags is that?
Last edited by UnknOwned; 10-11-2011 at 08:23 AM.
Really like that Drake. Is it possible to get some kind of texture on those cells? I'm not sure, but after seeing them it could be a good start for a maphack.
Skype: hattifnatt93
Selling 2 D3 Accounts - https://www.ownedcore.com/forums/diablo-3/diablo-3-buy-sell-trade/366296-selling-my-2-former-botting-accounts.html
It's incredible how little information I got from the memory alone. Haven't even been able to find current xp, stats etc. oO Am i the only one having trouble with this game? -.-
Still, I found a little fun thing: increasing the dmg-frequency of electrocute arbitrarily (clientside but on the sandbox - don't have a key...)
Not very impressive in a screenshot, but still:
EDIT: lol, ok. apparently this is possible on blizzards servers xD http://www.youtube.com/watch?v=GrSNbmmN2N8
Last edited by KOS0937; 10-12-2011 at 07:29 AM.
It would be possible to add the minimap textures to that, but this one example was about the navigation cells. If I were to make a maphack from this I would only use the minimap textures without the nav cells (as they take about 2-3 seconds to render, there are a lot of cells there).
I will work on showing the actors on there soon though, I could already show them but I want to get more information about them (like npc name, and not only the RActor name, which is only internal and dynamic).
I don't have so much of that info neither yet. I can get a list of the loaded RActors but I didn't yet find the actual Units / Players data where I could get hp, stats, ect. I will probably be working on this soon though. Just a quick tip if you're looking to list stuff, they use Hash tables a lot in Diablo 3, meaning the game often uses hash of a string to get the index to an object in a pointer (At least I found that they use this for UI and it seems to work the same for more "advanced" actors listing).
Last edited by DrakeFish; 10-11-2011 at 11:10 PM.
This thread is filled with so much juicy data :3
You guys are amazingly fast, I can't wait to see what projects you start working on with this data
Was working on actors listing when I found this:
There is a variable in which you can set some flags. I'm showing the "invisibility" flag that is modifiable with three float values (general, attachments, main body). We can also see the "glow" flag. I guess there are values to change the color but I didn't feel like playing with it for too long.