So i spent today working on this:
One run per two minutes, picks up almost all gold
(26 yd pickup radius with Mojo - Thing of the Deep)
Trying to work on performance optimizations for quicker decision making
if any one has any tips on how to optimize code or different algorithms that i could implement let me know
IF any one has feature requests, let me know, and ill see what i can do
Added input limit bypass
Added repair and attack champ (in testing)