Code:
$Error = 1
For $i = 0 To 9
For $j = 0 To 5
If $j = 1 Then
$Error = 0
$StashPixelRare1 = PixelSearch($slot1topx + $i * $offset, $slot1topy + $j * $offset, $slot1botx + $i * $offset,$slot1boty + $j * $offset, 0x4A3C0B, 2)
$StashPixelRare2 = PixelSearch($slot1topx + $i * $offset, $slot1topy + $j * $offset, $slot1botx + $i * $offset,$slot1boty + $j * $offset, 0x514711, 2)
If IsArray($StashPixelRare1) Then
MouseMove($StashPixelRare1[0] + 1, $StashPixelRare1[1],1)
$iLvl = GetiLvl()
If $iLvl > 0 Then
If $iLvl >= $RareStashiLvl Then
ToolTip($iLvl & " (1)Stashing Rare @ " & $StashPixelRare1[0] +1 & "," & $StashPixelRare1[1],10,10,"Analyzing Loot")
MouseClick("Right", $StashPixelRare1[0] + 1, $StashPixelRare1[1], 1, 4)
Elseif $iLvl $RareVendoriLvl Then
ToolTip ($iLvl & " (1)Salvaging Rare @ " & $StashPixelRare1[0] +1 & "," & $StashPixelRare1[1],10,10,"Analyzing Loot")
$AnalyzedLoot[$i][$j] = $StashPixelRare1[0] +1 & "," & $StashPixelRare1[1] & ",Salvage,Rare," & $iLvl
$AnalSalvage = 1
$AnalRareIdentify = 1
Elseif $iLvl 0 Then
If $iLvl >= $RareStashiLvl Then
ToolTip ($iLvl & " (2)Stashing Rare @ " & $StashPixelRare2[0] +1 & "," & $StashPixelRare2[1],10,10,"Analyzing Loot")
MouseClick("Right", $StashPixelRare2[0] + 1, $StashPixelRare2[1], 1, 4)
Elseif $iLvl $RareVendoriLvl Then
ToolTip ($iLvl & " (2)Salvaging Rare @ " & $StashPixelRare2[0] +1 & "," & $StashPixelRare2[1],10,10,"Analyzing Loot")
$AnalyzedLoot[$i][$j] = $StashPixelRare2[0] +1 & "," & $StashPixelRare2[1] & ",Salvage,Rare," & $iLvl
$AnalSalvage = 1
$AnalRareIdentify = 1
Elseif $iLvl = $MagicStashiLvl Then
ToolTip ($iLvl & " (1)Stashing Magic @ " & $StashPixelMagic1[0] +1 & "," & $StashPixelMagic1[1],10,10,"Analyzing Loot")
MouseClick("Right", $StashPixelMagic1[0] + 1, $StashPixelMagic1[1], 1, 4)
Elseif $iLvl $MagicVendoriLvl Then
ToolTip ($iLvl & " (1)Salvaging Magic @ " & $StashPixelMagic1[0] +1 & "," & $StashPixelMagic1[1],10,10,"Analyzing Loot")
$AnalyzedLoot[$i][$j] = $StashPixelMagic1[0] +1 & "," & $StashPixelMagic1[1] & ",Salvage,Magic," & $iLvl
$AnalSalvage = 1
Elseif $iLvl = $MagicStashiLvl Then
ToolTip ($iLvl & " (2)Stashing Magic @ " & $StashPixelMagic2[0] +1 & "," & $StashPixelMagic2[1],10,10,"Analyzing Loot")
MouseClick("Right", $StashPixelMagic2[0] + 1, $StashPixelMagic2[1], 1, 4)
Elseif $iLvl $MagicVendoriLvl Then
ToolTip ($iLvl & " (2)Salvaging Magic @ " & $StashPixelMagic2[0] +1 & "," & $StashPixelMagic2[1],10,10,"Analyzing Loot")
$AnalyzedLoot[$i][$j] = $StashPixelMagic2[0] +1 & "," & $StashPixelMagic2[1] & ",Salvage,Magic," & $iLvl
$AnalSalvage = 1
Elseif $iLvl AnalLoot