Not saying much here.. Pics will explain it. doing 375k - 410k gph with DemonBuddy and Demon Hunter
Go to your DemonBuddy folder - open Rules Folder -> edit DefaultItemRules and paste this
Code:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Default Item Rules" useRoundedValues="true">
<!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets.
However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Pick up all magic+ items -->
<ItemRule>
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
<!-- Pick up gold, at least in stacks of 100 -->
<!--<ItemRule itemName="Gold" stack="100" />-->
<!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
<ItemRule itemName="Tome of Secrets" stack="1" />
<!-- Gems -->
<ItemRule itemName="*Flawless Square Ruby*" stack="1" />
<ItemRule itemName="*Flawless Square Emerald*" stack="1" />
<ItemRule itemName="*Flawless Square Topaz*" stack="1" />
<ItemRule itemName="*Flawless Square Amethyst*" stack="1" />
<!-- Health potions -->
<ItemRule itemName="*Mythic Health Potion*" stack="1" />
</Category>
<Category ruleType="Keep">
<!-- Keep rares and legendaries, regardless of stats. -->
<ItemRule ruleType="Keep" description="Legendary and better items!">
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sells Everything">
<StatRules>
<Rule quality="Rare4" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sells Everything">
<StatRules>
<Rule quality="Magic1" />
</StatRules>
</ItemRule>
</Category>
</Categories>
<!-- Available Stats:
Intelligence
Strength
Vitality
Dexterity
Armor - this is the "base" armor of an item.
ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
ArmorTotal - this is the "total" armor for the item.
// Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
FireDamagePercent
ColdDamagePercent
LightningDamagePercent
PoisonDamagePercent
ArcaneDamagePercent
HolyDamagePercent
MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
MaxDamage - the max value of the above
DPS - weapon DPS. This is the DPS as shown in the tooltip.
GoldFind
MagicFind
// Increase modifiers
AttackSpeedPercent
// Weapon
WeaponAttacksPerSecond
WeaponMinDamage
WeaponMaxDamage
// Misc
MovementSpeed - run speed %
HealthGlobeBonus
HealthPerSecond
LifePercent
Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!
// Resists
ResistAll
ResistArcane
ResistCold
ResistPhysical
ResistLightning
ResistFire
ResistPoison
ResistHoly
Thorns
DamageReductionPhysicalPercent
Sockets
-->
</ItemRules>
Open Demonbuddy and go to settings tab:
Kill Radius: 40
Loot Radius: 40
Load profile attached to this post. (if you are saved it will take the waypoint back to town to save some seconds.
Please note that I am running an edited version of DB that doesn't have the short waittime when changing waypoints.
Skills
Generic Combat settings
pathetic stats with one NV
DefaultItemRules.xml <- Picks up legendaries only
Core of Arreat - NM Act3 - v1(1).xml - Profile from Farix - tweaked a bit by MaiN and I