I updated the script, that error just means that $Repairs wasn't declared anywhere and it was trying to get used. It should be fixed in the one I just posted. You can see the new logging system on the OP.
I updated the script, that error just means that $Repairs wasn't declared anywhere and it was trying to get used. It should be fixed in the one I just posted. You can see the new logging system on the OP.
Is there any chance you can remove a buff like archon with Auto it? if so what are the command lines?
Im asking because i use Archon on Sarkoth and after killing him and the script starts casting teleport back to the city and Archon wears out in the middle of the cast the teleport will cancel and he will log out instead wich is very annoying since it wastes seconds every run
Please help, and also how can i get coordinates myself for the window? so i can make my own coordinates
P.S, Pretty gay spawn rate
"[Misc]Sarkothnotfound=208
Sarkothkill=118
Died=2"
Last edited by satan2004; 06-14-2012 at 07:04 PM.
I'm not sure what key would you normal use to get out of archon? If you can give me that I can tell you what to do. More than likely it'll be
Code:Send("ASCII Character") or MouseClick("Right")
thanks for new updates
[AutoIt] notAres 1.6e Modified for Wormhole Wizard Archon - Pastebin.com This script uses archon and removes archon before looting to avoid clicking the wrong pixels
I am having a problem where my mouse sees that the door is open but then my wizard casts Mirror Image and the mouse moves away from the door and my wizard never walks to the door. Its like Mirror Image bumps my wizard abit to the front of where teleport ends. After a few secs he starts to attack as if he went into the door but never did. The mouse will move to the chat box and my wizard will walk as if he is walking to the door way to start attacking. Any clue if this is a bug or how i can fix it.
Edit: i found that if i change mirror image to something like magic weapon for more dps or storm armor, or anything buff related this problem is gone. I can tell you that i love how you drop Hydra and use the wave if the door is closed. All the other ones i have tired most of the time i just die and everything gets messed up. So all in all i think something is bugged with mirror image or just going with a buff is better. Thanks alot of the great work.
Last edited by Prod1700; 06-14-2012 at 11:33 PM.
Its not bugged, you just need to adjust the sleep times and position of mirror image. I threw that in there in case there are monster on the way to the cellar. With my setup I click the cellar as I cast mirror image, it still bumps me over but it also starts the run there.
Go into Program Files and find the AutoIt folder and look for Au3Info.exe or Au3Info_x64.exe. Once you have that program started you'll see tabbed windows, click the right arrow until you find mouse. Click and drag the scope onto the area that you want the coordinates from! It will also tell you the certain colors of different objects.
Last edited by chancity; 06-15-2012 at 12:23 AM.
works abit better for me with using magic weapon since my dps is 19k but with weapon i go over 20k. Also what would i change to help make the mouse end up on the cellar more offen. I jsut ran it for an hour and 57 times it the door was close to the setup but there was a number of time that the door was in fact open but the mouse was not on the door to see it.
ty im making around 300kph with 314% gold find with this (improved my own script to make faster)
Sarkothnotfound=388
Sarkothkill=257
Have you changed the report system of runs? cause im getting these
Code:2012-06-15 09:58:43 : Sarkoth not found, it took 02:26:382012-06-15 09:59:05 : Sarkoth not found, it took 02:27:00 2012-06-15 09:59:27 : Sarkoth not found, it took 02:27:22 2012-06-15 09:59:49 : Sarkoth not found, it took 02:27:44 2012-06-15 10:00:34 : Sarkoth down, it took 02:28:29 2012-06-15 10:00:56 : Sarkoth not found, it took 02:28:51 2012-06-15 10:01:18 : Sarkoth not found, it took 02:29:13 2012-06-15 10:01:40 : Sarkoth not found, it took 02:29:35 2012-06-15 10:02:24 : Sarkoth down, it took 02:30:19 2012-06-15 10:03:10 : Sarkoth down, it took 02:31:05 2012-06-15 10:03:55 : Sarkoth down, it took 02:31:50 2012-06-15 10:04:17 : Sarkoth not found, it took 02:32:12 2012-06-15 10:04:39 : Sarkoth not found, it took 02:32:34 2012-06-15 10:05:24 : Sarkoth down, it took 02:33:19 2012-06-15 10:06:08 : Sarkoth down, it took 02:34:04
instead of showing the me total run time of 1 round its showing the total run time of my WHOLE botting section time
and i used to get these that u had before
ALSO. why does it keep missing the cellar sometimes = it misses it like 10 times every 100 cellar procCode:2012-06-14 21:59:28 : Sarkoth down, it took 00:00:42 2012-06-14 22:00:15 : Sarkoth down, it took 00:00:38 2012-06-14 22:00:36 : Cellar Not Found, it took 00:00:12 2012-06-14 22:01:21 : Sarkoth down, it took 00:00:36 2012-06-14 22:02:07 : Sarkoth down, it took 00:00:37 2012-06-14 22:02:28 : Cellar Not Found, it took 00:00:12 2012-06-14 22:03:16 : Sarkoth down, it took 00:00:39 2012-06-14 22:04:06 : Sarkoth down, it took 00:00:40 2012-06-14 22:04:27 : Cellar Not Found, it took 00:00:12 2012-06-14 22:04:52 : Cellar Not Found, it took 00:00:12 2012-06-14 22:05:13 : Cellar Not Found, it took 00:00:12 2012-06-14 22:05:35 : Cellar Not Found, it took 00:00:12 2012-06-14 22:05:57 : Cellar Not Found, it took 00:00:12 2012-06-14 22:06:39 : Sarkoth down, it took 00:00:32 2012-06-14 22:07:25 : Sarkoth down, it took 00:00:37 2012-06-14 22:07:47 : Cellar Not Found, it took 00:00:12 2012-06-14 22:08:08 : Cellar Not Found, it took 00:00:12 2012-06-14 22:08:12 : ************************************************ Chancity's Dank Celler Run has completed in: 00:09:29 Total Cellars Found: 8 (47%) Total Cellars Not Found: 9 (53%) Totals Deaths: 0 (0%) Total Repairs: 0 (0%) ************************************************
cause it stops a little before the usual spot or a zombie is standing infront of the blue shit
are they nerfing the cellar spawn rate every day now? 4 found 20!!!!! misses
Code:2012-06-15 12:05:52 : Sarkoth not found, it took 00:00:132012-06-15 12:06:13 : Sarkoth not found, it took 00:00:34 2012-06-15 12:06:35 : Sarkoth not found, it took 00:00:56 2012-06-15 12:06:57 : Sarkoth not found, it took 00:01:18 2012-06-15 12:07:18 : Sarkoth not found, it took 00:01:39 2012-06-15 12:07:40 : Sarkoth not found, it took 00:02:01 2012-06-15 12:08:01 : Sarkoth not found, it took 00:02:22 2012-06-15 12:08:23 : Sarkoth not found, it took 00:02:44 2012-06-15 12:08:44 : Sarkoth not found, it took 00:03:05 2012-06-15 12:09:30 : Sarkoth down, it took 00:03:51 2012-06-15 12:09:51 : Sarkoth not found, it took 00:04:12 2012-06-15 12:10:12 : Sarkoth not found, it took 00:04:33 2012-06-15 12:10:57 : Sarkoth down, it took 00:05:18 2012-06-15 12:11:19 : Sarkoth not found, it took 00:05:40 2012-06-15 12:12:03 : Sarkoth down, it took 00:06:24 2012-06-15 12:12:24 : Sarkoth not found, it took 00:06:45 2012-06-15 12:12:46 : Sarkoth not found, it took 00:07:07 2012-06-15 12:13:08 : Sarkoth not found, it took 00:07:29 2012-06-15 12:13:30 : Sarkoth not found, it took 00:07:51 2012-06-15 12:13:51 : Sarkoth not found, it took 00:08:12 2012-06-15 12:14:12 : Sarkoth not found, it took 00:08:33 2012-06-15 12:14:56 : Sarkoth down, it took 00:09:17 2012-06-15 12:15:18 : Sarkoth not found, it took 00:09:39 2012-06-15 12:15:39 : Sarkoth not found, it took 00:10:00
Last edited by satan2004; 06-15-2012 at 05:17 AM.
Love this bot and the tooltip window. I don't want a full GUI like what notAres has been adding to his so this has worked really well. Thank you chancity for the code and time spent.
Very good bot, just needed some slight tweaks(my european keyboard doesnt have a = button ). I've customized it quite a bit, so I hope you plan on using changelog for the next updates.
So which logs are you currently seeing at the moment?
needs to be used afterCode:$CellerRunTime = TimerInit()]
The miss clicking of the cellar is gonna happen sometimes due to the bot not teleporting far enough or a monster geting in the way, I'll add something that moves the mouse around more than once to look for the cellar but that still wouldn't be 100%. Either way its still free gold for time you didn't have to spend playing, but it is quite aggravating to watch it not click an open cellars.Code:Call("RestartRun") Func RestartRun() While $go if($Leave) Then
I personally only run 16k damage with this setup.
Last edited by chancity; 06-15-2012 at 08:24 AM.
Line 102:
This is my changed teleport-run. It works every time(AFAIK) and is a little bit less messy. I make it open my inventory as well so I can check my gold quick without doing anything. I have also switched mirror image with the time bubble thingy, seems to work OK:Code:MouseClick("middle", Round(0 * $x_ratio),Round(250 * $y_ratio)) ;starts the main run MouseClick("left", Round(0 * $x_ratio),Round(250 * $y_ratio)) ;starts the main run Send("i") ;Inventory Send("{3 down}") Sleep(2500) Send("{3 up}") send("i") ;inventory down MouseMove(Round(290*$x_ratio),Round(270*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted Sleep (80)
Line 169:
Oh, and my graphics are at the lowest setting to make sure I always have 60 FPS. Otherwise I think it would make too many mistakes.Code:mousemove(962,518,1) send("{SHIFTDOWN}") sleep(200) Mouseclick("left") sleep(300) send("{SHIFTUP}") sleep(400) Send("4") Sleep(400) send("2") Sleep(620) Send("t") Sleep($tptime)