My DH runs put of dicipline (i have 30) half way down to the cellar, goes down a bit, tps out and exits game? =/
Guess I should have tested this script more thoroughly before posting
yeah its heading the right direction, and i think its a speed thing, i have 0%. Im buying some boots off the Ah and will post in a min =D
Working great for me. I altered all of the Sleeps with randoms, tossed out Discipline and changed the script to cast Ferrets, and it has been working great so far.
i tried all sorts of variations, i tried with Tactical + ms boots, tried tactical only, tried ms boots only, doesnt seem to work for me.
he does not make it to see the cellar door in fullscreen windowed. fullscreen nonwindowed he does. but he never manages to make it down into the cellar
Tested with my WD by putting the following skills at these slots
Right click - Acid Cloud with acid rain for spread damage
1 - Hex - with hedge magic
2 - Spirit walk with jaunt
3 - Horrify with phobia
4 - big bad voodoo with slam dance
I'm only lvl 41 in nightmare with my WD but it works
for me, this is the problem
MouseClick("left", Round(417 * $x_ratio),Round(422 * $y_ratio)) ;middle of area outside of cellar
Send("1")
Sleep(2000)
Send("3")
before its sends 1, it says out of dicipline
, I do have 11% movement speed
I was tempted to say that I felt like when it clicked on the cellar, it then didnt wait long enough to get there, and zone in before doing the routine. I also had that problem with the beginning movements, they seemed to be clicking before the first click finished it's run, so I added in an xtra click to the middle of the area (as the //note says) to get me in view of the cellar. Maybe I should buy some boots
on my WD I use
right click - firebats w/ direbat rune
1 - grasp of dead with unbreakable grasp
2 - big bad voodoo w/ ghost trance
3- hex w/ hedge magic
4 - firebomb w/ fire flash
now i havent really gotten into the cellar yet but those seemed good, the only one im iffy about is maybe 2. not sure why the guy above has hex in #1 if #1 is supposed to be a slow.
Last edited by lostsk8r; 06-05-2012 at 09:07 PM.
Only issue I have is a pathing issue, the mobs on the path to the cellar sometimes force my char down slightly which results in the cellar appearing 100 pixels higher than what the script looks for.
I'm doing this as a WD and it's working 50% of the time at least, is there any way to make a second pixel check if the first one returns nothing?