Originally Posted by
mackus101
the 0x3B62E3 is the Hex code for the color its looking for the (0,0,1950,1120) is the coordinates of the search....0,0 is the top left corner of the screen, and 1950,1120 is past the bottom right of the screen. If you are using 1680x1050 I would suggest changing the 1950,1120 to 1680x1050 to reflect your resolution...Does that make sense?
This also means the first pixel search will need to be adjusted based on where the broken armor icon falls on your screen in your resolution.
Hopefully by the end of the night ill have a self adjusting resolution coding that takes in the percentage of your screen in comparison to the original coding of a 1920x1080 screen.