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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #586
    MrOne's Avatar Contributor
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    Next too big monster dot (r10)

    WitherMoth_A
    WitherMoth_A_Hidden

    Enigma.D3.MapHack-1a-pngEnigma.D3.MapHack-1b-png

    Is it possible to make monsters dots adequate to progress what that mob gives?

    Enigma.D3.MapHack
  2. #587
    enigma32's Avatar Legendary
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    Originally Posted by MrOne View Post
    Next too big monster dot (r10)

    WitherMoth_A
    WitherMoth_A_Hidden

    Enigma.D3.MapHack-1a-pngEnigma.D3.MapHack-1b-png

    Is it possible to make monsters dots adequate to progress what that mob gives?
    Hm, it would be really cool to scale based on XP or Rift progress they gave yea. Not sure if that's available information or if that must be collected while playing. Rift progress is somewhere in asset files I believe. But I presume blizz can change this on the server whenever they want, e.g. special events.

  3. #588
    MrOne's Avatar Contributor
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    Originally Posted by enigma32 View Post
    Hm, it would be really cool to scale based on XP or Rift progress they gave yea. Not sure if that's available information or if that must be collected while playing. Rift progress is somewhere in asset files I believe. But I presume blizz can change this on the server whenever they want, e.g. special events.
    Im not sure but KJ have implemented this mechanism on his TurboHud I know now you are in lines with him

  4. #589
    d2k2's Avatar Active Member
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    Originally Posted by enigma32 View Post
    Hm, it would be really cool to scale based on XP or Rift progress they gave yea. Not sure if that's available information or if that must be collected while playing. Rift progress is somewhere in asset files I believe. But I presume blizz can change this on the server whenever they want, e.g. special events.
    i was making some tests. but the results were not correct in my opionion. i get weird values or "0" value for some monsters.

    every monster is giving a certain amoun of "RiftPoints" when killed. to spawn a boss in a rift you need to collect 650 rift points.


    the Monster Rift Points are in the Assets and must be read live. but i am not sure about the correct offset since the results seems to be wrong. maybe you can ask Killerjohn to share some knowlegde :O

    Code:
    public static float getRiftPoints(this Enigma.D3.Assets.Monster monsterDef)
            {
                //return monsterDef.Read<float>(0x248); // return wrong values?
                return monsterDef.Read<float>(0x12C); //test, does not seem to be correct aswell
                //return monsterDef.Read<float>(0x28C); //test
            }
    Code:
            public static float getMaxRiftPoints(this Enigma.D3.Assets.Globals globalsDef)
            {
                return globalsDef.Read<float>(0x210); //constant 650
            }
    once we have all RiftPoints for every ActorSNO, it would nice to make a dictionary, since this values doesnt change often.

  5. #590
    enigma32's Avatar Legendary
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    Enigma.D3.MapHack-2.6.1.49508-x64-r11
    * shows rift orbs and death's breath properly again.

  6. Thanks kirkiant, TobiaSBooN, mois, xesecewemu, diguhey, johnbl (6 members gave Thanks to enigma32 for this useful post)
  7. #591
    xesecewemu's Avatar Member
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    I think it's time to update screenshot in 1 post. :^)

  8. #592
    d007's Avatar Member
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    Originally Posted by enigma32 View Post
    Hm, it would be really cool to scale based on XP or Rift progress they gave yea. Not sure if that's available information or if that must be collected while playing. Rift progress is somewhere in asset files I believe. But I presume blizz can change this on the server whenever they want, e.g. special events.
    Monster Progression
    Monster Progression - warpath

  9. #593
    d007's Avatar Member
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    Posted twice / Deleted
    Last edited by d007; 03-23-2018 at 07:00 PM.

  10. #594
    larcerkev's Avatar Member
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    Originally Posted by enigma32 View Post
    Well, low prio. And I'd need to verify it, thus figure out how to run more than 1 process first.


    I see you added something thank you!

  11. #595
    muscimol's Avatar Member
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    Anything changed in Diablo? It stopped working for me today .
    It says Attached to D3! but there is no overlay.
    I feel lost without this great addon .
    In logs everything seems fine, just no overlay. Yesterday everything was OK.
    Any ideas?
    Last edited by muscimol; 03-24-2018 at 09:30 AM.

  12. #596
    slipslop's Avatar Member
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    Just wondering how difficult it would be to add a small text that shows ping over the tiny latency bar?

  13. #597
    PinkMaster1's Avatar Member
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    Give me your Paypal Enigma i want to donate you something because without you we dont have turbohud! I am not the only one who want to donate to you something its not much but for this that you doing this for free spending your free time on it i want to give you something to say thank you and really good job

  14. #598
    enigma32's Avatar Legendary
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    Originally Posted by muscimol View Post
    Anything changed in Diablo? It stopped working for me today .
    It says Attached to D3! but there is no overlay.
    I feel lost without this great addon .
    In logs everything seems fine, just no overlay. Yesterday everything was OK.
    Any ideas?
    Try restart D3 if restarting MapHack doesn't do it. I have a good idea of the issue, will try to improve the situation.

    Originally Posted by slipslop View Post
    Just wondering how difficult it would be to add a small text that shows ping over the tiny latency bar?
    Easy, but a lot of grunt work for imo little gain (ping never an issue for me). I'll consider it.

    Originally Posted by PinkMaster1 View Post
    Give me your Paypal Enigma i want to donate you something because without you we dont have turbohud! I am not the only one who want to donate to you something its not much but for this that you doing this for free spending your free time on it i want to give you something to say thank you and really good job
    You can find a donate button here: GitHub - Enigma32/Enigma.D3 I appreciate your support

  15. #599
    muscimol's Avatar Member
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    OK. Nevermind - I've found solution.
    I've started Diablo on different windows instance and the game switched mode to Fullscreen.
    After switching back to Windowed Fullscreen MH started working again .
    Silly me .
    Last edited by muscimol; 03-24-2018 at 10:52 AM.

  16. #600
    Skeetss's Avatar Member
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    Edit: Fixed by enigma
    Last edited by Skeetss; 03-24-2018 at 06:10 PM.

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