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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #166
    JarJarD3's Avatar Contributor
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    Been using R4 for days minimized in my taskbar. Works all the time no problems. Keep going good work!

    I love the "large minimap" - PoE has similar feature where that overlay map is centered and you can "play" trough it. Alpha is configurable. That's the way to go for.
    Anyway most people play using minimap most of the time, only some bosses need to look for precisely what's happening on the world map.

    Enigma.D3.MapHack
  2. Thanks ADV2015 (1 members gave Thanks to JarJarD3 for this useful post)
  3. #167
    LavaLampe1's Avatar Member
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    I´ve tested all Rcs but no one will work. D3 ist 64 Bit Client as Admin and Enigma i started as Admin. Why don`t it work? Any Tips?

  4. #168
    Dronox's Avatar Member
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    Originally Posted by LavaLampe1 View Post
    I´ve tested all Rcs but no one will work. D3 ist 64 Bit Client as Admin and Enigma i started as Admin. Why don`t it work? Any Tips?
    Need NET Framework 4.7

  5. #169
    enigma32's Avatar Legendary
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    Originally Posted by LavaLampe1 View Post
    I´ve tested all Rcs but no one will work. D3 ist 64 Bit Client as Admin and Enigma i started as Admin. Why don`t it work? Any Tips?
    Define not working please.

    Originally Posted by Dronox View Post
    Need NET Framework 4.7
    4.6 should be good enough, but 4.7 even better

  6. Thanks ADV2015 (1 members gave Thanks to enigma32 for this useful post)
  7. #170
    Prohibition's Avatar Member
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    I have it working on the minimap, I saw a youtube video a while ago I think where this program worked for the tab map (larger map) as well when you pull it up, but this one doesnt seem to be doing that. If it doesn't anymore that's alright. Just making sure I have full functionality. Loving it so far for what it is.

  8. #171
    enigma32's Avatar Legendary
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    Originally Posted by Prohibition View Post
    I have it working on the minimap, I saw a youtube video a while ago I think where this program worked for the tab map (larger map) as well when you pull it up, but this one doesnt seem to be doing that. If it doesn't anymore that's alright. Just making sure I have full functionality. Loving it so far for what it is.
    Someone has been selling this with a slight tweak in the past, namely writing a "FullyVisible" flag for each "SceneReveal" item in memory. That would make the large map show more as well. I'm sticking to read-only.

    I'll look at this feature as well as others when I have time. Haven't touched the code yesterday nor today.

  9. Thanks ADV2015, slipslop, iton, carnan, b0ob1ik (5 members gave Thanks to enigma32 for this useful post)
  10. #172
    Prohibition's Avatar Member
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    Originally Posted by enigma32 View Post
    Someone has been selling this with a slight tweak in the past, namely writing a "FullyVisible" flag for each "SceneReveal" item in memory. That would make the large map show more as well. I'm sticking to read-only.

    I'll look at this feature as well as others when I have time. Haven't touched the code yesterday nor today.
    Not a problem at all man loving it as it is, was just making sure I hadn't done anything on my end to mess it up. Thank you!

  11. #173
    D3Macro's Avatar Member
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    Thanks for the working version update enigma32. Do you plan to post code to Github any time soon? I have a project that uses the enigma engine as its base interface into D3 and would love to get it working as well.

  12. #174
    slipslop's Avatar Member
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    Originally Posted by enigma32 View Post
    Someone has been selling this with a slight tweak in the past, namely writing a "FullyVisible" flag for each "SceneReveal" item in memory. That would make the large map show more as well. I'm sticking to read-only.

    I'll look at this feature as well as others when I have time. Haven't touched the code yesterday nor today.
    Really appreciate everything you're doing enigma

    Is somewhat low performance just a stepping stone at the moment or am I doing something wrong?

    Have tried r4 & r5, both work but I take a rather significant frame rate drop. No disrespect intended, just want to clarify

  13. #175
    Alexz.'s Avatar Member
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    Now in the game system alert: "Server will be restarted in 3.42, new patch uploading."
    Prepare...

  14. #176
    FurryBeast's Avatar Member
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    Originally Posted by Alexz. View Post
    Now in the game system alert: "Server will be restarted in 3.42, new patch uploading."
    Prepare...
    They have a whole lot of issues with this patch, mainly pub games not going more than 2 players and some conquests not registering for conqueror or guardian. I would highly doubt that anything will be deployed for any other specific reasons. Plus, I think now it will be easier to get stuff rolling after patch.

  15. #177
    d007's Avatar Member
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    Nice job!
    Btw is it possible:
    1. Dots instead of circles for white mobs (as it was in THUD)? - IMHO overloaded with info а little bit in the current case
    2. Fill rift orbs with a solid color for better visibility?
    Thx a lot!
    Last edited by d007; 03-01-2018 at 01:19 PM.

  16. #178
    carnan's Avatar Member
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    Looks like they just pushed another patch.... Seems to have killed this for the time being... Been using R5 and now it can't/won't find the process.


    And thank you for the great work Enigma, Much appreciated!

  17. #179
    iton's Avatar Member
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    D3 got new small update just now...
    Many thanks for your work, Enigma!

  18. #180
    Nikxed's Avatar Member
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    Just a heads up for enigma, a new patch went out of the US servers just now which broke this. It hangs on Waiting for D3 process..., version is 2.6.1.49473 Thanks as always for your work!

    Edit: and a couple people beat me to it, haha.

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