Evozer, I say you the same as neutrino. If you want, we can colaborate and do only one program better
I used your memory source to do the other program: LootAlert X. It's similar that your LootAlert, but with other utilities.
Notify me with whatever.
Updated OP. If you have any questions feel free to ask either here or in a PM.
Any way to get visual alerts instead of audio alerts? Like1 flash for a rare, 2 for a legendary, and so on?
that's an interesting idea, similar to the idea where arrows could point to items on screen.
Personally, I don't think i'd play around with hooking up to d3d or whatever and drawing onto the game window. This might be the kind of thing that would get your ass banned.
But then, maybe there are other less intrusive ways of doing that, I just don't know any.
I rly hope those programs stays just like this(of course I appreciate logging and statistics). Features that alerting Goblins and Elite packs are more like maphack and too risky.
Lets make those programs clean.
Nice addon! I tried the newest version yesterday but if I filter on only legendaries and rare ilvl 62 jewelry the program acts strange. After the first game, I get random drop notices on rares and magic items in the future games that I create, sometimes even if I just use a WP. Are you supposed to restart the alert after every game?
Edit: nvm figured it out.
Last edited by JD408; 09-27-2012 at 01:37 PM.
Thanks a lot to Evozer and a tip for the rest:
Use this sound for legendary drops: hallelujah
I touched on the concept of drawing outside of Diablo III and expanding Loot Alert into that with Evozer, and as he said, it would be a good idea to make a new project for that because then you *are* going into areas that Blizzard deems as non-fair. Seeing as how a representative already cleared this type of add-on, I would definitely make a new project if you are going to go into gray areas.
How to detect real item name in memory for name filter use?
I need many items so to not disturb you, I would like to know the method... Thanks