Thank you for this, it is amazing (and coincidentally exactly what I was looking/hoping for). Thank you especially for releasing the source.
I've modified it some and want to share, but don't know the proper channels for this community/forum:
* Added optional sound output / better wrapping around Sound loading so missing sounds won't throw
* Added secondary window with aggregate output about items found. (it is the beginning of a whole stats-tracking thing I've wanted to do, but didn't gave a "way" to get item data [even the rudimentary data tracked in the Item class...] from the game short of manual data entry. Anyway, I play windowed most of the time and sound off so wanted a visual to show me what is dropping. It's just a standard logfile looking thing syntax highlighted for legendary/rare/blue discoveries.
I've found some issues with the D3.cs class and hit some weird weirdness, but the code itself is entirely undocumented and I admittedly am not a C# coder whatsoever ... would love to give my feedback somewhere I knew it wasn't possibly a waste of time.
Would love to share my/more code, let me know if it is something worthwhile. Really I'd like to see a (c) at the top of the code and a BSD/MIT style license and create a beastly cool plugable interface but have enough projects to keep me busy for a while. twitter.com/phiggins I'm an open-source advocate/developer and again am thankful you released your code.
Regards
Does it matter what my default player for .wav files is?
*Update - I re installed .net 4.0 and am using WinAmp as my default .wav player. LootAlert still will not play (Test Sound) any of the files.
Last edited by JohnnyRingo; 09-18-2012 at 07:30 PM.
make sure your running it in admin, also for lulz you could make it run in xp sp 3 (am pretty sure its sp2 or 3)
you can toss it here just note the original author, if you could comment but its not needed, just make sure you throw a list of changes//fixes you made to it so people know. i wana test it ;p
also it would be nice if you make 2 folders, 1unpacked 1packed ;p,
Last edited by sed-; 09-18-2012 at 08:08 PM.
Is there any way to increase the volume of the alert? I listen to music while farming so it's kinda hard to hear it sometimes.
Tried that. No dice. This truly baffles me because the zip in your OP, the one with just the .exe and sound.wav works well except that I cant add renamed files. If I do, they wont play.This new version wont work at all, at least not sound wise.
Edit: Ok, figured out the deal with my original issue. Seems with replacing the original sound.wav. I didn't match the sampling rate. Once I adjusted that to 44100 khz it played fine.
Last edited by JohnnyRingo; 09-18-2012 at 09:53 PM.
try this, if this doesnt work than am out of ideas why it would bug out on you lol
LootAlert 2.rar
Last edited by sed-; 09-18-2012 at 09:57 PM.
Since this program reads from the memory, there is a ban risks here?
thanks
someone filed a ticket to blizz asking if this is bannable. Their response is no as long as it's read-only.
As I can understand it will notify me on a crafting plan if I set it accordingly. Will it work on a gem plan as well?