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  1. #91
    nitx96's Avatar Member
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    Bot works well, but I can't get python version working:

    Exception in thread Thread-7 (start):
    Traceback (most recent call last):
    File "C:\Users\white\miniconda3\envs\botty\lib\threading.py", line 1016, in _bootstrap_inner
    self.run()
    File "C:\Users\white\miniconda3\envs\botty\lib\threading.py", line 953, in run
    self._target(*self._args, **self._kwargs)
    File "C:\Users\white\botty\src\bot.py", line 163, in start
    self.trigger_or_stop('init')
    File "C:\Users\white\botty\src\bot.py", line 183, in trigger_or_stop
    self.trigger(name, **kwargs)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 922, in _get_trigger
    return event.trigger(model, *args, **kwargs)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 402, in trigger
    return self.machine._process(func)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 1223, in _process
    self._transition_queue[0]()
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 416, in _trigger
    self._process(event_data)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 439, in _process
    if trans.execute(event_data):
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 273, in execute
    event_data.machine.callbacks(itertools.chain(event_data.machine.before_state_cha nge, self.before), event_data)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 1146, in callbacks
    self.callback(func, event_data)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\transitions\core.py", line 1167, in callback
    func(*event_data.args, **event_data.kwargs)
    File "C:\Users\white\botty\src\bot.py", line 226, in on_init
    if (match := template_finder.search_and_wait(list(transition_to_screens.keys()), best_match=True)).valid:
    File "C:\Users\white\botty\src\template_finder.py", line 184, in search_and_wait
    img = grab()
    File "C:\Users\white\botty\src\screen.py", line 81, in grab
    img = np.array(sct.grab(monitor_roi))
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\mss\base.py", line 90, in grab
    screenshot = self._grab_impl(monitor)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\mss\windows.py", line 235, in _grab_impl
    srcdc, memdc = self._handles.srcdc, self._handles.memdc
    AttributeError: '_thread._local' object has no attribute 'srcdc'
    Exception in thread Thread-5 (start_monitor):
    Traceback (most recent call last):
    File "C:\Users\white\miniconda3\envs\botty\lib\threading.py", line 1016, in _bootstrap_inner
    self.run()
    File "C:\Users\white\miniconda3\envs\botty\lib\threading.py", line 953, in run
    self._target(*self._args, **self._kwargs)
    File "C:\Users\white\botty\src\death_manager.py", line 72, in start_monitor
    self.handle_death_screen()
    File "C:\Users\white\botty\src\death_manager.py", line 36, in handle_death_screen
    img = grab()
    File "C:\Users\white\botty\src\screen.py", line 81, in grab
    img = np.array(sct.grab(monitor_roi))
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\mss\base.py", line 90, in grab
    screenshot = self._grab_impl(monitor)
    File "C:\Users\white\miniconda3\envs\botty\lib\site-packages\mss\windows.py", line 235, in _grab_impl
    srcdc, memdc = self._handles.srcdc, self._handles.memdc
    AttributeError: '_thread._local' object has no attribute 'srcdc'

    Anyone else have this issue?

    Botty - Free and Opensource Pixelbot
  2. #92
    garrett29's Avatar Member
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    discord says detected.

  3. #93
    Megouski's Avatar Member
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    Cant detect a pixelbot moron

  4. #94
    Flamuri's Avatar Member
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    is it still safe or not?

  5. #95
    bruce__lee's Avatar Member
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    keeps junk items inventory (not selling, dropping, moving to stash)

    - My build : Hammerdin (with cta & teleport)
    - Problem: keeping junk items inventory(so can't acquire new dropped items that maybe have good options)

    I did whole method following many replying post on this thread to fix the damn problem, but it didn't work to my idiot botty.

    [Methods I did to fix the problem]

    1. delete the red sections(Originally Posted by blacknight1) > didn't work

    src/messages/_init_.py

    from .generic_api import GenericApi
    from .discord_embeds import DiscordEmbeds
    from .messenger import Messenger


    src/messages/messanger.py

    from dataclasses import dataclass
    from config import Config
    import numpy as np

    from messages.generic_api import GenericApi
    from messages.discord_embeds import DiscordEmbeds

    class Messenger:
    def __init__(self):
    if Config().general["message_api_type"] == "generic_api":
    self._message_api = GenericApi()
    elif Config().general["message_api_type"] == "discord":
    self._message_api = DiscordEmbeds()


    2. update line 121(Originally Posted by blacknight1) > didn't work

    for the inventory issue... go to processing_helpers.py

    from this:
    121: x+w < right_inv[0] or right_inv[0]+right_inv[2] < x or y+h+60 < right_inv[1] or right_inv[1]+right_inv[3] < y)

    to this (update the 60 to 80):

    121: x+w < right_inv[0] or right_inv[0]+right_inv[2] < x or y+h+80 < right_inv[1] or right_inv[1]+right_inv[3] < y)



    [Displayed ERROR messages (from log file)]

    msg: Dropping 'item type'. Failed with AttributeError 'NoneType' object has no attribute 'as_dict' + item segmentation failed for slot_pos: (1037, 367)

    This msg is printed out when my bot to check the picked item just before. After then, (even if checked item has bad roll or trash options) keeps item in inventory.
    These situation keeps going.. and eventually inventory filled to junks.




    Please suggest to any working solution. Nothing helped to me for fix the problem, unfortunately.
    Last edited by bruce__lee; 03-20-2024 at 05:33 AM.

  6. #96
    Loko24's Avatar Member
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    Is this bot working now where can I download it?tia

  7. #97
    Ithinkiforgotmyusername's Avatar Member
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    Originally Posted by Loko24 View Post
    Is this bot working now where can I download it?tia
    We all got banned, using it 2 years ago.
    Aeon deleted the discord and archived the bot when this happened.
    This is NOT safe.

  8. #98
    lipek's Avatar Member
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    hi can i use it offlinesafe ? and i have problem setting up


    [0.8.1 2024-06-23 00:20:58,982] DEBUG Loading config
    [0.8.1 2024-06-23 00:21:04,476] WARNING No .nip files in config/nip/, fallback to default.nip
    [0.8.1 2024-06-23 00:21:04,477] INFO Loaded 1 nip files with 368 total expressions.
    [0.8.1 2024-06-23 00:21:07,442] WARNING WARNING: logger was setup already, deleting all previously existing handlers
    [0.8.1 2024-06-23 00:21:11,493] DEBUG Using WinAPI to search for window: WindowSpec(title_regex=None, process_name_regex='GeForceNOW.exe')
    [0.8.1 2024-06-23 00:21:11,499] DEBUG Set offsets: left 0px, top 0px
    [0.8.1 2024-06-23 00:21:11,503] INFO Start health monitoring
    [0.8.1 2024-06-23 00:21:11,504] INFO Start Death monitoring
    [0.8.1 2024-06-23 00:21:11,505] INFO Setting up Nova Sorc
    [0.8.1 2024-06-23 00:21:11,507] INFO Doing runs: odict_keys(['run_pindle'])
    [0.8.1 2024-06-23 00:21:11,513] INFO Starting game #1
    [0.8.1 2024-06-23 00:21:11,515] DEBUG Waiting for templates: ['MAIN_MENU_TOP_LEFT', 'MAIN_MENU_TOP_LEFT_DARK', 'A5_TOWN_0', 'A5_TOWN_1', 'A4_TOWN_4', 'A4_TOWN_5', 'A3_TOWN_0', 'A3_TOWN_1', 'A2_TOWN_0', 'A2_TOWN_1', 'A2_TOWN_10', 'A1_TOWN_1', 'A1_TOWN_3']
    [0.8.1 2024-06-23 00:21:13,051] DEBUG Found match: MAIN_MENU_TOP_LEFT (99.3% confidence)
    [0.8.1 2024-06-23 00:21:13,079] ERROR save_char_online_status: Could not determine character's online status
    [0.8.1 2024-06-23 00:21:13,212] DEBUG Saved character template: (01V1:277
    [0.8.1 2024-06-23 00:21:13,245] DEBUG Wait for Play button
    [0.8.1 2024-06-23 00:21:13,249] DEBUG Found Play Btn, select and press key: r
    [0.8.1 2024-06-23 00:21:29,208] ERROR Could not find normal_BTN or LOADING, start over
    [0.8.1 2024-06-23 00:21:29,211] DEBUG Wait for Play button
    [0.8.1 2024-06-23 00:21:29,236] ERROR start_game: No play button found, not on main menu screen
    [0.8.1 2024-06-23 00:21:29,361] DEBUG Waiting for templates: ['A5_TOWN_0', 'A5_TOWN_1', 'A4_TOWN_4', 'A4_TOWN_5', 'A3_TOWN_0', 'A3_TOWN_1', 'A2_TOWN_0', 'A2_TOWN_1', 'A2_TOWN_10', 'A1_TOWN_1', 'A1_TOWN_3']
    [0.8.1 2024-06-23 00:21:30,613] DEBUG Found match: A5_TOWN_1 (91.1% confidence)
    [0.8.1 2024-06-23 00:21:30,962] INFO Capabilities: CharacterCapabilities(can_teleport_natively=True, can_teleport_with_charges=False)
    [0.8.1 2024-06-23 00:21:31,402] WARNING EXP OCR Error: ['']. Exception: 'EXPERIENCE:' is not in list
    [0.8.1 2024-06-23 00:21:32,991] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:39,049] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:39,051] ERROR personal.open(): Failed to open inventory
    [0.8.1 2024-06-23 00:21:40,491] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:46,613] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:46,614] ERROR personal.open(): Failed to open inventory
    [0.8.1 2024-06-23 00:21:46,655] DEBUG update_tome_key_needs: could not find tp
    [0.8.1 2024-06-23 00:21:47,729] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:53,813] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:53,814] ERROR personal.open(): Failed to open inventory
    [0.8.1 2024-06-23 00:28:56,285] DEBUG Loading config
    [0.8.1 2024-06-23 00:28:57,964] WARNING No .nip files in config/nip/, fallback to default.nip
    [0.8.1 2024-06-23 00:28:57,966] INFO Loaded 1 nip files with 368 total expressions.
    [0.8.1 2024-06-23 00:29:00,349] WARNING WARNING: logger was setup already, deleting all previously existing handlers

  9. #99
    guschiggins's Avatar Member
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    Originally Posted by lipek View Post
    hi can i use it offlinesafe ? and i have problem setting up


    [0.8.1 2024-06-23 00:20:58,982] DEBUG Loading config
    [0.8.1 2024-06-23 00:21:04,476] WARNING No .nip files in config/nip/, fallback to default.nip
    [0.8.1 2024-06-23 00:21:04,477] INFO Loaded 1 nip files with 368 total expressions.
    [0.8.1 2024-06-23 00:21:07,442] WARNING WARNING: logger was setup already, deleting all previously existing handlers
    [0.8.1 2024-06-23 00:21:11,493] DEBUG Using WinAPI to search for window: WindowSpec(title_regex=None, process_name_regex='GeForceNOW.exe')
    [0.8.1 2024-06-23 00:21:11,499] DEBUG Set offsets: left 0px, top 0px
    [0.8.1 2024-06-23 00:21:11,503] INFO Start health monitoring
    [0.8.1 2024-06-23 00:21:11,504] INFO Start Death monitoring
    [0.8.1 2024-06-23 00:21:11,505] INFO Setting up Nova Sorc
    [0.8.1 2024-06-23 00:21:11,507] INFO Doing runs: odict_keys(['run_pindle'])
    [0.8.1 2024-06-23 00:21:11,513] INFO Starting game #1
    [0.8.1 2024-06-23 00:21:11,515] DEBUG Waiting for templates: ['MAIN_MENU_TOP_LEFT', 'MAIN_MENU_TOP_LEFT_DARK', 'A5_TOWN_0', 'A5_TOWN_1', 'A4_TOWN_4', 'A4_TOWN_5', 'A3_TOWN_0', 'A3_TOWN_1', 'A2_TOWN_0', 'A2_TOWN_1', 'A2_TOWN_10', 'A1_TOWN_1', 'A1_TOWN_3']
    [0.8.1 2024-06-23 00:21:13,051] DEBUG Found match: MAIN_MENU_TOP_LEFT (99.3% confidence)
    [0.8.1 2024-06-23 00:21:13,079] ERROR save_char_online_status: Could not determine character's online status
    [0.8.1 2024-06-23 00:21:13,212] DEBUG Saved character template: (01V1:277
    [0.8.1 2024-06-23 00:21:13,245] DEBUG Wait for Play button
    [0.8.1 2024-06-23 00:21:13,249] DEBUG Found Play Btn, select and press key: r
    [0.8.1 2024-06-23 00:21:29,208] ERROR Could not find normal_BTN or LOADING, start over
    [0.8.1 2024-06-23 00:21:29,211] DEBUG Wait for Play button
    [0.8.1 2024-06-23 00:21:29,236] ERROR start_game: No play button found, not on main menu screen
    [0.8.1 2024-06-23 00:21:29,361] DEBUG Waiting for templates: ['A5_TOWN_0', 'A5_TOWN_1', 'A4_TOWN_4', 'A4_TOWN_5', 'A3_TOWN_0', 'A3_TOWN_1', 'A2_TOWN_0', 'A2_TOWN_1', 'A2_TOWN_10', 'A1_TOWN_1', 'A1_TOWN_3']
    [0.8.1 2024-06-23 00:21:30,613] DEBUG Found match: A5_TOWN_1 (91.1% confidence)
    [0.8.1 2024-06-23 00:21:30,962] INFO Capabilities: CharacterCapabilities(can_teleport_natively=True, can_teleport_with_charges=False)
    [0.8.1 2024-06-23 00:21:31,402] WARNING EXP OCR Error: ['']. Exception: 'EXPERIENCE:' is not in list
    [0.8.1 2024-06-23 00:21:32,991] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:39,049] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:39,051] ERROR personal.open(): Failed to open inventory
    [0.8.1 2024-06-23 00:21:40,491] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:46,613] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:46,614] ERROR personal.open(): Failed to open inventory
    [0.8.1 2024-06-23 00:21:46,655] DEBUG update_tome_key_needs: could not find tp
    [0.8.1 2024-06-23 00:21:47,729] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:53,813] DEBUG ['CLOSE_PANEL', 'CLOSE_PANEL_2'] not found after 1 seconds
    [0.8.1 2024-06-23 00:21:53,814] ERROR personal.open(): Failed to open inventory
    [0.8.1 2024-06-23 00:28:56,285] DEBUG Loading config
    [0.8.1 2024-06-23 00:28:57,964] WARNING No .nip files in config/nip/, fallback to default.nip
    [0.8.1 2024-06-23 00:28:57,966] INFO Loaded 1 nip files with 368 total expressions.
    [0.8.1 2024-06-23 00:29:00,349] WARNING WARNING: logger was setup already, deleting all previously existing handlers
    Push F9, then relaunch, this indicates the resolution is wrong so start game isn't where it is suppose to be.

    So long as you configure it right and don't use it in pub games you probably won't get banned but use at your own risk. Botty is free for a reason, it "works" but was developed by people with very limited skills and poor understanding of both dev and D2.

  10. #100
    lipek's Avatar Member
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    Originally Posted by guschiggins View Post
    Push F9, then relaunch, this indicates the resolution is wrong so start game isn't where it is suppose to be.

    So long as you configure it right and don't use it in pub games you probably won't get banned but use at your own risk. Botty is free for a reason, it "works" but was developed by people with very limited skills and poor understanding of both dev and D2.
    I forgot to add that I play on gforce now so it can also be a probloem because I don't have access to the files

  11. #101
    sir-loin's Avatar Member
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    Anyone know how I would disable to part of Botty that disables CTA for future runs if it fails to work once (which lag causes to happen regularly)? Not sure why they put that in there, there is no way for that to be beneficial, it just gets your bot killed. I looked through the files and see that part happens as part of self _char.pre_buff() but can't find where that is actuallly referencing. Thanks in advance.
    Last edited by sir-loin; 08-11-2024 at 05:16 PM.

  12. #102
    sir-loin's Avatar Member
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    found it in botty\src\i_char.py
    open it in notepad and search for dont
    Remove Config().char["cta_available"] = 0
    from this part:
    Logger.warning("You dont have Battle Command bound, or you do not have CTA. ending CTA buff")
    Config().char["cta_available"] = 0

    Probably should set it to press X again and rerun somehow but that may get you stuck in a loop when Blizz's shyte servers do that thing where X does nothing until you make a new game.

    Now I just need to figure out how to fix the Gem transmuter and Shenk run (important FYI if you use the autotransmute, it will fails sometimes and randomly grab/sell anything in your first tab that isn't set to be picked up in your bnip file, not cool. And at shenk, sometimes your bot will stop short of shenk and just stand their until it dies or chickens (that and the BO problem are the pretty much the only two reasons mine ever die).
    I swear the devs that made this are some of the dumbest aholes to ever walk the earth... why the F wouldn't you put a level check before inventory management, the way it is now, if it launches with one of your mules it is going to dump any of the rows dedicated to loot on the ground and then fail. Seriously is char <lvl = X then stop should have been a no brainer. Fortunately the two times this has happened it wasn't anything valuable but between this and the transmuter selling off stuff from the first stash tab how was this ever deemed ready to show to anyone.
    Last edited by sir-loin; 08-22-2024 at 05:05 PM.

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