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Originally Posted by
NightRaven0x1
Code:
Yours : BNetInstaller.exe --prod osib --uid osi_beta --lang enus --dir "C:\D2R"
Correct: BNetInstaller.exe --prod osib --lang enus --dir "C:\D2R"
Thank you for your answer, but I get same error. Can anybody help please?
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See Issues . barncastle/Battle.Net-Installer . GitHub if you still have issues ask on github issues, as this thread is not about BNetInstaller.
I just checked again now and it still downloads fine (with your command line argument aswell)
Last edited by NightRaven0x1; 04-16-2021 at 10:01 AM.
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Can the game be patched to run in Windows 7?
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Last edited by MrNoble; 05-13-2021 at 01:54 PM.
Reason: get off my lawn!
Any fool can write code that a computer can understand. good programmers write code that humans can understand.
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awesome work, does anybody tried game.exe commands, like -w, -ns and the most important -direct -txt
The CASC storage system is a huge problem for modding, any tweak found to load "local" files is welcome.
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Flamberge (1 members gave Thanks to lanzajamones for this useful post)
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Originally Posted by
lanzajamones
awesome work, does anybody tried game.exe commands, like -w, -ns and the most important -direct -txt
The CASC storage system is a huge problem for modding, any tweak found to load "local" files is welcome.
I found two command line arguments referenced at offset 0x1A19E80 in Game.exe (using a hex editor):
-client
-launcher
I'm not sure what either does. The -client command seems to try to load into the game and shows a full game error message, followed by some weird in-game graphical issues.. I don't see any differences using the -launcher command at all. There's also a reference to "modinfo.json" at that offset, followed by names for each of the offsets found by Ejt (see their Offsets post for more info on that). Perhaps these are the named options for a missing modinfo.json? Maybe someone with more experience can find out more about these commandline arguments.
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lanzajamones (1 members gave Thanks to Vilavek for this useful post)
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Last edited by MrNoble; 05-13-2021 at 01:54 PM.
Reason: Atleast tickle my balls a little.
Any fool can write code that a computer can understand. good programmers write code that humans can understand.
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Originally Posted by
ferib
Check this function that is ran at startup
The func named "checkForMods" is checking for a flag in [rcx+61F], which seems to be referring to '0x1EE2990'
So some pointer at [[0x1EE2990+0x61F]] should be set to 1 to allow modding, which is why there is a `modinfo.json`.
Im not that familiar with the game so I have no clue how to actually use the modding stuff.
do you know the exact patch code I need to write in the patches.txt to enable this?
like in "0x1EE3200:90" format?
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lanzajamones (1 members gave Thanks to Flamberge for this useful post)
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Last edited by MrNoble; 05-13-2021 at 01:55 PM.
Reason: ezclap
Any fool can write code that a computer can understand. good programmers write code that humans can understand.
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Flamberge (1 members gave Thanks to MrNoble for this useful post)
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Originally Posted by
Vilavek
I might as well share the save fixer tool I created for a couple of folks:
https://drive.google.com/file/d/1Mq7...ew?usp=sharing
Originally it would just complete normal for a save so you can resume it in singleplayer but it does various other requested things too now:
- Set normal difficulty completed (for single-player resuming)
- Unlock Act III - Kurast Docks waypoint
- Place character in Act 1
- Reset Akara stat/skill respec quest
- Recalculate checksum of any save (if you hex edit it/change it)
Your file was phenomenal!
Quick question: would it be possible to add the A3 WP option for both nightmare and hell in an updated executable? I tried figuring out how to mess with hex code, but it appears I am a moron.
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Originally Posted by
riprap
Your file was phenomenal!
Quick question: would it be possible to add the A3 WP option for both nightmare and hell in an updated executable? I tried figuring out how to mess with hex code, but it appears I am a moron.
You don't edit the .exe to enable waypoints, you edit the character save file (.d2s).
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Originally Posted by
dudeabides
You don't edit the .exe to enable waypoints, you edit the character save file (.d2s).
You have any idea what address needs to be modified and the value?
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Originally Posted by
riprap
You have any idea what address needs to be modified and the value?
On 283, 29A, 2B3, edit 00 00 00 00 to FF FF FF FF
Last edited by dudeabides; 04-17-2021 at 07:31 PM.
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riprap (1 members gave Thanks to dudeabides for this useful post)
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Originally Posted by
riprap
You have any idea what address needs to be modified and the value?
d2s - Example
here is a browser based tool. open your d2s file. click "header". click "waypoints". check the waypoints you want click save.
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the 2.05 version crack is not stable for me always exits the game after 1-2 mins, the previous is fine (2.04)
Last edited by iceblade7; 04-18-2021 at 01:42 PM.
Reason: fixed issue