Originally posted by: Bloomfalls. I suggest checking out some of his other pieces of work as well, you won't be disappointed.
Compelled by curiosity, you reach for the planet with your arm, longing to hold it, to feel an entire world in your hands. However, as you move towards it, the planet appears to be further and further away. You realize you're miles - no, thousands, thousands of miles away from it. As you stretch your arm in a last glimpse of hope you only realize how truly small it is compared to the vast greatness of the Dark Beyond.
For a moment you thought yourself a God, thinking you could crush an entire world if that was your wish. You now gaze upon the invention, realizing in front of you lies an object - no, an entity - far beyond your comprehension. You hold it and feel a great surge of power invading your body.
For a moment, you thought yourself a God.
Outerend is my latest custom model, a Titan-themed Staff/Mace. If you haven't checked yet, please take a look at my previous model, Magmadeep. There are two versions of the model, one with and one without the universe behind.
This was a fairly ambitious model. I wanted to make something heavy, see how far WoW engine could go. The model itself is EXTREMELY resource-intensive. I'll talk a bit about it:
The Model
Outerend is a staff with a planet in the end, where it's draining its energies from. The planet has a simulated atmospheric refraction on the surface and (to a lesser extent) atmospheric halo. It rotates and you can see some major waves in the water from time to time. There's also a Cloud layer moving across the surface.
If you're using the Universe version, behind (and always behind) the planet there's always an universe field with some stars and galaxies on the background. They move around, but not at the same time... some stars move slower than others, etc. You'll most likely not want to use the universe version because it's distracting, but I recommend testing it at least once to see the effect.
The body of the staff itself follows the Titans theme and color scheme, although because of the effects I used it will definitely resemble a bit the Protoss theme from Starcraft 2... not my fault they're so similar. The metal uses my metal shader as described in this thread, with modifications to suit the model.
There's a grand total of 20 textures for this model. Yes, I know it's not feasible to make a game entirely of textures like this, no, it's not optimal, yes, the file size is huge and my next models will probably not be so intensive like this one. Every single texture has been painted by hand - NO photos or pre-made textures were used, even for the Cloud layer. The only texture that wasn't painted by hand is the Ambient Occlusion map, but it's also not a photo, just a render from mathematical calculations.
Download:
Version 1.0:
There are two versions, with the universe background and without.
No Universe: MEGAUPLOAD - The leading online storage and file delivery service
Universe: MEGAUPLOAD - The leading online storage and file delivery service
How to use:
1) Download the file of your choice.
2) Locate the file name of the weapon you want to change it. You can use a viewer such as WoW Model Viewer to find the weapon.
3) Open the file you downloaded in a MPQ editor such as Ladik's MPQ Editor or any other of your preference.
4) Browse to the folder ITEM > ObjectComponents > Weapon in the file. Rename the .m2 file to the name of the file corresponding to your weapon you got in step 2. Change the .skin file to that same name, except with 00 in the end (so if the file is genericweapon1, the m2 will be genericweapon1.m2 and the skin will be genericweapon100.skin).
5) DO NOT touch any other file in the mpq!
6) Rename the MPQ to patch-x.MPQ. For example, patch-6.MPQ
7) Drop the file in the Data folder in your WoW directory. Don't overwrite anything, if the number you chose for the MPQ file is already used, choose one that isn't.
Enjoy!
Note: I DO NOT DO CUSTOM MODEL SWAPS. I WILL NOT MAKE A CUSTOM MPQ FOR YOU. DO >NOT< ASK ME. There ARE MPQ editors that work in Mac.
Other:
Any questions feel free to ask. I'll not do any custom changes to a weapon. I will however try to fix any issues if something is preventing you from changing it correctly. I ask patience if there's any issue or bug. I'll upload new versions if I update the item.
Thank you very much for your interest. As always, C&C is duly appreciated.
Enjoy!
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