[Guide] Animation Porting menu

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  1. #16
    Flagg78's Avatar Corporal
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    awesome stuff...

    [Guide] Animation Porting
  2. #17
    Tigurius's Avatar Member
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    Updatet first post with grafical thing:
    [spoiler]
    So I wrote a grafical interface for the animation porting process
    You can download it here
    Here a little How-To:
    First start the animationporter via animporter.exe (windows) or animporter.py (unix).
    The interface is partionated the following way:


    You now open two models, in this guide model1 is gnoll.m2 and model2 is orcmale.m2.
    Then there will appear some information about the bonetree:


    So you'll need to find the corresponding bones in each model, insert them into the text fields, and then either port one animation to another (port selected [there is a dropdown menu ]), port all animations, which are the same or add the selected animations from model2 to model1.

    Then you'll only need to save model1 and you're done :P[/spoiler]
    Like my work? Support Me! ;D

  3. #18
    Imastupid's Avatar Member
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    So when I load in model 1 and 2, the only bone tree that shows is model 2's. Model 1 doesn't even have an option to choose an animation until I click "Add animation" I'm so confused.

  4. #19
    Soluhe's Avatar Member
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    looking forward ... hope this tool get an 3D (yeah i know tigu you don't want to add but *i just dream*)

    here something i done ... it's um ugly but ok ...

    Kostenloser Bilder Upload - jetzt gratis Bilder hochladen - powered by imgBOX.de



    !!No more Tauren Milk plz!!

  5. #20
    henrynorthen's Avatar Member
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    Is this program able to change the Stealth and the Vanish animations round?

  6. #21
    Sabelo's Avatar Member
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    What programs do I need to use? I downloaded latest python thats the only program I have but when I try to OpenModel1 and 2 they dont appear in the window and when I exit the program it says "See the logfile 'C:\Documents and Settings\Oliver\Skrivbord\AnimPorter\dist\animporter.exe.log' for details. But I dont realy understand what the problem is by reading the logfile

    Anyways here is the log if somebody wanna help.

    Code:
    Traceback (most recent call last):
      File "animporter.py", line 6, in <module>
      File "PyQt4\QtCore.pyc", line 12, in <module>
      File "PyQt4\QtCore.pyc", line 10, in __load
    ImportError: No module named sip
    Traceback (most recent call last):
      File "animporter.py", line 6, in <module>
      File "PyQt4\QtCore.pyc", line 12, in <module>
      File "PyQt4\QtCore.pyc", line 10, in __load
    ImportError: No module named sip
    Traceback (most recent call last):
      File "animporter.py", line 9, in <module>
      File "animdbc.pyc", line 32, in <module>
      File "DBCFile.pyc", line 149, in __init__
    IOError: [Errno 2] No such file or directory: 'AnimationData.dbc'
    Traceback (most recent call last):
      File "animporter.py", line 114, in openModel1
      File "m2.pyc", line 1087, in __init__
    UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 56: ordinal not in range(128)
    Traceback (most recent call last):
      File "animporter.py", line 129, in openModel2
      File "m2.pyc", line 1087, in __init__
    UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 56: ordinal not in range(128)
    Traceback (most recent call last):
      File "animporter.py", line 114, in openModel1
      File "m2.pyc", line 1087, in __init__
    IOError: [Errno 22] invalid mode ('r+b') or filename: PyQt4.QtCore.QString(u'')
    Traceback (most recent call last):
      File "animporter.py", line 114, in openModel1
      File "m2.pyc", line 1087, in __init__
    UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 56: ordinal not in range(128)
    Traceback (most recent call last):
      File "animporter.py", line 123, in saveModel1
    AttributeError: 'AnimPorter' object has no attribute 'm1'
    Traceback (most recent call last):
      File "animporter.py", line 114, in openModel1
      File "m2.pyc", line 1087, in __init__
    UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 56: ordinal not in range(128)
    Traceback (most recent call last):
      File "animporter.py", line 129, in openModel2
      File "m2.pyc", line 1087, in __init__
    UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 56: ordinal not in range(128)
    Traceback (most recent call last):
      File "animporter.py", line 114, in openModel1
      File "m2.pyc", line 1087, in __init__
    IOError: [Errno 22] invalid mode ('r+b') or filename: PyQt4.QtCore.QString(u'')
    Traceback (most recent call last):
      File "animporter.py", line 114, in openModel1
      File "m2.pyc", line 1087, in __init__
    UnicodeDecodeError: 'ascii' codec can't decode byte 0xa0 in position 56: ordinal not in range(128)
    Traceback (most recent call last):
      File "animporter.py", line 123, in saveModel1
    AttributeError: 'AnimPorter' object has no attribute 'm1'
    Traceback (most recent call last):
      File "animporter.py", line 129, in openModel2
      File "m2.pyc", line 1087, in __init__
    IOError: [Errno 22] invalid mode ('r+b') or filename: PyQt4.QtCore.QString(u'')
    Traceback (most recent call last):
      File "animporter.py", line 114, in openModel1
      File "m2.pyc", line 1087, in __init__
    IOError: [Errno 22] invalid mode ('r+b') or filename: PyQt4.QtCore.QString(u'')

  7. #22
    Tygriss's Avatar Private
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    I am having the same problems, openModel1 does not work right. Any help or suggestions?

  8. #23
    myztikrice's Avatar Member
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    Can this be used to make night elves flip 100% of the time?

  9. #24
    Bigwill0208's Avatar Active Member
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    What client versions does this work on? post 3.3.5a?
    CURRENT PROJECTS: OCR engine: Under dev JutsuONLINE : https://www.jutsuonline.co/
    Scorpionshare: https://www.scorpionshare.com/

  10. #25
    Wavesong's Avatar Sergeant Major
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    Anyone figured out how to do this? i only get the upperbody anims to work perfectly.

  11. #26
    exe121's Avatar Member
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    Maybe anyone can re-upload this tool ? sorry but i really want this

  12. #27
    exe121's Avatar Member
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    no one, really ?

  13. #28
    tauren123's Avatar Private
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    do people still do this

  14. #29
    kalipou's Avatar Member
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    DL link is dead, like the rest of these forums...

  15. #30
    Wavesong's Avatar Sergeant Major
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    Link and activity with WoW Modding still exists at Modcraft.superparanoid.de

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