skinning models in obj files menu

User Tag List

Results 1 to 1 of 1
  1. #1
    Darkgrenade's Avatar Member
    Reputation
    1
    Join Date
    Jul 2007
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    skinning models in obj files

    Hi
    (not great in english)
    I searched arround on the forum and found some simular posts. But they where very old and wheren't answered. So i started a new one.

    I exported some models with help of Glitchy's model editing suite to a obj file. I import them into 3dmax and you know they where gray.
    So i exported the skin and changed it to a normal file and imported it again into 3dmax.

    But now here is my question. Is there a faster way to applie skins to a model then take hours of moving vertexes on the skin so it looks like the same as in warcraftstudios?
    And if it is possible how ? :confused:

    Thx for reading

    skinning models in obj files

Similar Threads

  1. [Guide].obj files in 3Ds Max 9
    By roflgue in forum WoW ME Tools & Guides
    Replies: 2
    Last Post: 07-24-2008, 07:57 AM
  2. 2.4.1 Skin models require ME now?
    By Insanefury in forum WoW ME Questions and Requests
    Replies: 4
    Last Post: 04-03-2008, 12:02 AM
  3. Res skin? Model edit? you chose lol
    By firekin in forum World of Warcraft Model Editing
    Replies: 6
    Last Post: 02-29-2008, 09:20 PM
  4. Tier 1 Blacksmith 1h-mace skin not in my files?
    By blukkiee in forum WoW ME Questions and Requests
    Replies: 1
    Last Post: 11-04-2007, 01:46 PM
  5. Skins / Models
    By Zozza in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 10-26-2006, 11:42 AM
All times are GMT -5. The time now is 05:57 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search