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  1. #1
    jordash's Avatar Member
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    [Guide] Grouping Made Easy

    ===========================================================
    Contents
    ===========================================================


    1. Intro
    2. Basics of a Good Group
    3. Finding a Group
    A. Quests
    B. Instances
    4. Functioning Inside a Group
    A. Roles to Play
    a. Druid
    b. Hunter
    c. Priest
    d. Rogue
    e. Shaman
    f. Paladin
    g. Mage
    h. Warrior
    i. Warlock
    B. Players to Avoid
    5. FAQ
    6. Copyright Blah Blah That Nobody Likes to Read


    ===========================================================
    1. Intro
    ===========================================================

    Well welcome to my guide , this guide will basically teach you how to make a successful group, how to recognize bad groupers, and generally have a better time grouping.



    ===========================================================
    2. Basics of a Good Group
    ===========================================================

    All groups need to have a tank, healer,
    DPS and CC classes.

    The Tank – This is the guy that will be taking the most
    damage in the group and keeping the aggro off the rest of the
    party.

    - Warriors

    - Protection Paladins

    - Feral Druids

    The Healer – This is the guy that is going to keep everyone
    in the group alive. He will be mostly healing the tank and sometimes
    other group members if they accidentally get aggro.

    - Holy Priests

    - Holy Paladins

    - Restoration Shaman

    - Restoration Druid


    DPS classes – All classes are capable of being this role.
    Their job is to pound the monster to death.

    CC classes – These guys stun or stop mobs in place
    to make sure they don't run away and get more aggro
    or make one of the monsters in a group unable to fight.

    - Warlock: Seduce: Humanoids Banish: Elementals/Demons

    - Mage: Polymorph: Humanoids

    - Priest: Shackle Undead: Undead (duh) Mind Control: Humanoid

    - Druid: Hibernate: Beasts

    - Rogue: Sap: Humanoids

    - Hunter: Freezing Trap: All Enemies



    ===========================================================
    3. Finding a Group
    ===========================================================

    ---------------------------------
    A. Quests
    ---------------------------------

    So you’ve found a quest that is red or is labeled Group.
    What are you gonna do? Simple. Get a group. The people
    that you would want to group with are people that are also
    on the quest you’re doing. Some quests don’t require a
    full party to complete, but if you find that you and
    whoever is grouped with you are having troubles, feel free
    to find a full group. The one thing you should NOT do is
    to start a raid group. You won’t be able to collect quest
    items or register kills if you’re in a raid.
    --------------------------------
    B. Instances
    --------------------------------

    So you’re in the mood for an instance, But guess what
    your not gonna be able to take these guys by yourself
    cause your a little weakling ( <----- JOKE ALERT )
    so you have to find yourself a group.

    You’re going to want to find a full group.
    There is no way you could do an instance with 2, 3, or 4
    people (unless you’re a higher level than the instance, but
    why would you do that?).

    Finding a group shouldn’t be too hard as long as it’s
    around peak hours of play. Simply go into the Looking For
    Group function on your toolbar, choose which instance you
    want to go to, and wait for people to join. If you’re
    impatient, simply type in the Looking for Group channel
    “LFG <instance name>”, and hopefully someone will whisper
    you for a group.

    Your group needs to consist of the basic group members: the
    Tank, the Healer, and any DPS classes. Once you have your
    group, head over to the instance, or if you’re there
    already, find something to do while you wait for those
    slowpokes.

    Most instances are 5-man, but there are some that are 10-
    man, 20-man, and even 40-man (although now that Burning
    Crusade is out, it’s been reduced to 25-man)! For those
    instances, you’ll need to start a raid group. Every group
    of 5 in the raid must have a tank and a healer for each
    group of 5 to be most effective. Move people around in-
    between the groups to create an effective group.

    Note: 10-man and 25-man instances are the maximum level
    instances and big raiding guilds are usually the ones that
    do these (although 10-mans can be PuG'd with good people),
    as they are very difficult.

    ===========================================================
    4. Functioning Inside a Group
    ===========================================================

    Well you’ve gotten inside the instance and are now facing
    your first mob. What do you do? Here are two basic steps
    needed to take to bring down this mob:

    Step 1. Pulling
    ><><><><><><

    Usually there will be groups of mobs in an instance that
    can range from 2-4 mobs.

    With two mobs, you can have either a hunter or warrior
    pull. If a hunter pulls, the hunter should feign death to
    erase any aggro on him and allow the warrior to gain aggro
    on the mobs while the rest of the group concentrates
    attacks on one of the mobs. If the warrior pulls, simply
    allow him to build more aggro on them while the group
    concentrates on one of the mobs.

    With 3 mobs, you’ll want to have either a mage sheep pull
    or a rogue sap stun and have the hunter or warrior pull the
    remaining two. If the mob is hit while stunned, he’ll go
    to whoever is the highest on his aggro list. If he was
    sheeped, the mage can simply re-sheep the mob until the
    other two are dead. If he was sapped, then the tank is
    going to have an extra mob to tank, and it might cause a
    few problems for the tank trying to keep aggro.
    In the higher level instances, priests have a stun that
    only affects undead called Shackle Undead. This can be an
    alternative to sheeping because mages aren’t able to sheep
    undead and the same with rogues and their sap ability.

    With 4 mobs, you’ll need to have the tank on two mobs while
    one mob is stunned and the other is off-tanked by a class
    that has good armor and HP. Not too hard to do if the
    group knows what it’s doing and classes know their roles.

    Note: If there is only one mob to pull, have the warrior
    pull it to the group and pulverize it.

    Step 2. Fighting
    <><><><><><>

    In a lot of fights, you’ll most likely have three to four
    mobs. Usually one or two of the more powerful mobs are
    stunned while the group is concentrating attacks on a mob
    and the tank is keeping aggro on one or both of the mobs.
    Once the mobs are dead, obliterate the one that is stunned.
    There isn’t much to fighting mobs, just know which mob does
    the most damage, and which mobs have the least and most
    amount of HP.

    +++++++++++++++++
    A. Roles to Play
    +++++++++++++++++

    a. Druid
    These guys are a special type of class. They have the
    ability to become three different forms. In their regular
    form, they can be the main healer in a group. They can
    also put beasts to sleep whenever there are some in a group
    of mobs. In some cases, a druid can turn into a bear and
    become an off-tank for a warrior.

    When the druid changes into bear form, mana changes into
    rage and armor increases, making it possible to tank.
    The last form is cat form, which allows a druid to become
    like a rogue, replacing mana with energy. This is
    obviously the DPS form of the druid and is usually used if
    there isn’t a need for a tank or healer. They also have
    the ability to give a buff to all stats. A Druid can be
    any of these roles:

    - Tank
    - Healer
    - DPS
    - CC


    b. Hunter
    This class is sometimes the one considered to do the
    pulling. They also have great ranged DPS and an off-
    tanking pet to boot! The pet, as I said before is good for
    off-tanking an extra mob that a tank can’t tank at that
    moment.

    On occasion, a hunter will need to ‘kite’ something, or
    have the enemy chase after the hunter while their Aspect of
    the Cheetah is on, sometimes using Freezing Trap. Usually
    kiting is used if a hunter is soloing a mob or in the rare
    case it needs to be used on a mob so the group can take
    down any other mobs that would make it difficult fighting
    the boss. A Hunter can be any of these roles:

    - DPS
    - CC

    c. Priest
    This class is mainly used for healing and not for DPS
    (unless they’re in shadow form). If they need to DPS at
    all, they can use any of their holy attacks and DOTs
    (damage over time) on the mob, OR, they can shift into
    shadow form and do some major DPS on the poor mob.

    They can also be used to shackle anything Undead as a
    helpful stun. They also have a talent called Mind Control
    which the priest mind controls a mob. Other mobs see it as
    unfriendly to them and attack it. This talent is usually
    used if there is a dangerous mob that could cause a wipe
    needs to be killed before the actual fighting begins.
    Lastly, they have the ability to give a stamina buff. A
    Priest can be any of these roles:

    - Healer
    - DPS
    - CC

    d. Rogue
    This class is one of the best melee DPS classes in the
    game. These guys are helpful in taking down mobs quickly
    and efficiently. They can also stealth and sap mobs,
    taking one temporarily out of the fight. The only thing is
    that rogues can’t re-sap, like a mage can re-sheep or a
    priest can re-shackle, so remember to take down the other
    mobs quickly before the sap on a mob wears off. A Rogue
    can be any of these roles:

    - DPS
    - CC

    e. Shaman
    This class can be an excellent main healer or secondary
    healer and can drop totems with various buffs. Be wary,
    because sometimes mobs can destroy these totems. Although
    it may not seem like it, this class can also serve as an
    excellent off-tank to most mobs. It also has some great
    melee DPS and spell-casting damage. A Shaman can be any of
    these roles:

    - Healer
    - DPS

    f. Paladin
    This class, like the shaman, is also an excellent main
    healer or secondary healer, but doesn’t drop totems. They
    can make excellent main tanks if they are Protection
    specced. They also have great DPS and the ability to give
    a buff that increases armor to party members, along with
    various other buffs (especially the tank). A Paladin can
    be any of these roles:

    - Tank
    - Healer
    - DPS

    g. Mage
    This class is, pretty much, THE best ranged DPS class in
    the game. They cause excellent damage to the mob and also
    have the ability to polymorph (or sheep) a mob to
    temporarily put them out of the fight. They have an AOE
    (Area of effect) attack that is very useful in taking down
    a crowd of non-elite mobs. They can also reduce downtime
    by conjuring food and water. There is also a buff they
    give that buffs intellect. A Mage can be any of these
    roles:

    - DPS
    - CC

    h. Warrior
    This class is going to be your guaranteed tank (unless you
    have a druid in bear form or a very skilled paladin).
    These guys have talents that can gain aggro and keep it on
    them while the rest of the group destroys the mob.
    Although this is really the best tanking class in the game,
    it’s possible for other classes to tank. They are also
    capable of being a DPS class by dual wielding weapons or
    using big two-handers. A Warrior can be any of these
    roles:

    - Tank
    - DPS

    i. Warlock
    This class is similar to a hunter since these guys have
    pets, but they are different because they have many talents
    that cause damage over time, which cause a lot of damage.
    Warlocks can use their pets much like different classes.
    They can use their voidwalker as an extra tank, an imp as
    an extra mage, or their succubus as a rogue. They also
    have a felhunter, which is kind of like a beast, but is
    good at disrupting casters. They also have the ability to
    banish demons and elementals and use their succubus to
    seduce humanoids. A Warlock can be any of these roles:

    - DPS
    - CC



    All these classes play a specific role and aren’t meant for
    other roles. A priest isn’t meant to tank and a warrior
    isn’t meant to heal. If you have trouble figuring that
    out, you are definitely not the person to group with, and
    should throw your computer out the window and get a
    worthwhile job.

    ++++++++++++++++++++
    B. Players to Avoid
    ++++++++++++++++++++

    It’s unavoidable, but you WILL group with people that have
    no idea what the word “teamwork” means. These people need
    to be kicked by all means, even if it’s accidental (or
    seems accidental). Even you may have experienced some of
    this (or were on of these people, get outta my FAQ. ).
    Here are some examples on players you should avoid

    The Aggro-Master – This is the guy that will always be
    aggroing all the monsters around accidentally, usually
    because of carelessness. Someone like this will almost
    always be the reason the group wipes.

    The Whiner – This guy will be whining for all pieces of
    equipment, making up dumb excuses like “his guild needs it”
    or “his alt needs it badly.” If he does it with all the
    items, simply kick him from the group.

    Mr. Speedy – This person likes to finish instances fast and
    doesn’t know the meaning of health and mana regeneration.
    He is always constantly pulling mobs to the group and
    always complains whenever the group wipes to either the
    healer or tank for not gaining aggro or healing people.

    The Dragger – This guy basically pulls or “drags” monsters
    to the group either if he’s lagging behind or scouting
    ahead, most likely causing a wipe since the group may not
    be ready for the mobs or there are simply too many. If you
    find that you pulled quite a few mobs and you are far from
    the group, simply die and ask the healer to rez you after
    you have died.

    The Disenchanter – This guy insists on disenchanting
    everything the bosses drop in an instance and says he will
    give it back at the end of the instance, which he doesn’t
    and proceeds to hearth out as quickly as possible and
    “forget.”

    The Treasure Hunter – This guy is always looking around for
    anything they can get in the instance. If there is a
    treasure chest, they run to get it. If there is a quest
    object, they run to get it. If there is something that
    they can activate, well, you know what they do. All of
    these things he does can result in a wipe because of mobs.

    The Complainer – This guy likes to complain that everyone
    in the group is doing everything wrong (when in fact
    everyone is doing everything right) and tells people how to
    play their class or how to do things in the instance the
    “right” way.

    The Pretender - This guy is your friend. Well it looks
    like it. He pretends to be your friend and he "borrows"
    some of your items (like potions, bandages, etc.). Even if
    you ask him to pay you back you’ll probably find yourself
    on his ignore list after he’s done grouping with you.
    You’ll probably never here from that guy again and you’ll
    find yourself empty handed.

    The Deserter - This guy goes AFK for extended periods of
    time or bails entirely partway (sometimes after a wipe)
    through the instance, leaving a group underpowered and
    losing progress made for having to find someone else to
    fill the spot. A slightly-more tolerable version of this
    guy will hearth out for armor repairs, training, or
    something else and expect you to summon him back.

    The Profession Pursuer – This guy begs for anything that
    will help his profession level go up. If there are
    minerals, herbs or skin, he’ll beg the group to let him
    have it. Same goes for all the random greens that drop to
    disenchant.

    The Animal Tamer – Although rare, this is the hunter that
    goes into an instance to tame a certain kind of pet he/she
    wants. Sometimes they will be petless, or they may have a
    pet. If they are able to get that pet, they’ll probably
    hearth out, or they may be friendly and stay the whole
    time. The ones you want to avoid are obviously the petless
    ones who will hearth after they have what the want.

    The Ninja – This is the worst person you could ever group
    with. Whenever there is a really awesome loot drop
    (everyone is going all “ZOMG PHAT LEWT !!!!11one), this guy
    instantly need rolls it, receives the loot, and hearths
    out. These people deserve no mercy whatsoever and should
    be put on your ignore list forevermore. These guys can be
    anyone. They can be very friendly and ninja, or be an
    ignorant person and ninja. Anyone can be a ninja, so look
    for some sort of sign.

    ===========================================================
    5. FAQ
    ===========================================================

    Q. So, why do I need a group?

    A. Because many things are just impossible to do on your
    own. A group of people gives you a better chance to do
    these things.



    Q. But, I’m not a social person!

    A. Don’t worry, usually there are people that will be in
    your group who will be friendly, and maybe you’ll warm up
    to them.



    Q. What if I don’t want to group?

    A. Then you’re gonna have a hard time playing the game.


    Q. I can’t find anyone that wants to group with me!

    A. Keep searching! You’ll eventually find someone who
    wants to do the same thing you’re doing.



    Q. Help! There’s someone in my group that’s on your
    Players to Avoid list! What do I do!?

    A. If they are reasonable people, reason with them about
    what they are doing. If it’s not possible, simply kick
    them from the group.



    Q. But he’s the group leader...

    A. Then trick him into making you leader, or good luck with
    your group.



    Q. My tank/healer/DPS/CC is doing a HORRIBLE job. How
    should I tell them to do better?

    A. Ask them politely to do a better job at what they’re
    doing. If they continue to do horrible, you may have no
    choice but to kick them from the group and find someone
    better.



    Q. My group is doing really bad in <instance>. Are the
    mobs just too hard?

    A. Either you forgot to include a tank, healer, DPS, or CC,
    or you are simply undergeared.

    ===========================================================
    6. Copyright Blah Blah That Nobody Likes to Read
    ===========================================================

    This guide is made by jordash of mmowned and ask for my permission before you post this somewhere or include this in a guide pack or some stuff like that. Also since you are actually reading the copyright I will award you a cookie at 13:50 Pm tonight .

    [Guide] Grouping Made Easy
  2. #2
    timone1221's Avatar Member
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    I read that magi only sheep humanoids :P It works on beasts, too. Also, I think we all know how to group, though I wonder sometimes

  3. #3
    Wonderboy's Avatar Active Member
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    I only read the hunter part and thats just basic info about a hunter... probally can find that on the wow site somewhere =/

  4. #4
    AdamSWFC's Avatar Member
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    Good guide, lots of effort. +Rep

  5. #5
    jordash's Avatar Member
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    Well, thanks , and it did take a long time and lots of effort. thanks for the feedback

  6. #6
    Cimerii's Avatar Member
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    Don't really image my general idea about grouping, sure this points out some things but really the basic stuff. You don't talk about moonkins, fail enough.
    Good effort anyhoo

  7. #7
    outsider141's Avatar Banned
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    Good for trying +Rep

  8. #8
    b2zeldafreak's Avatar Active Member
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    nice guide,

    but you might want to talk to some of the individual classes about their CC.

    Druids have cyclone, Locks (Some cases) can use fear,

    Drood has Moonkin,

    But still overall, nice guide, although basic

  9. #9
    aGor2k's Avatar Member
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    Good guide! +rep!

  10. #10
    Netzgeist's Avatar Contributor
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    Originally Posted by jordash View Post
    [B] A Paladin can
    be any of these roles:

    - Tank
    - Healer
    - DPS
    I lol'd
    Anyway, nice guide +Rep

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