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Contents
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1. Intro
2. Basics of a Good Group
3. Finding a Group
A. Quests
B. Instances
4. Functioning Inside a Group
A. Roles to Play
a. Druid
b. Hunter
c. Priest
d. Rogue
e. Shaman
f. Paladin
g. Mage
h. Warrior
i. Warlock
B. Players to Avoid
5. FAQ
6. Copyright Blah Blah That Nobody Likes to Read
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1. Intro
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Well welcome to my guide , this guide will basically teach you how to make a successful group, how to recognize bad groupers, and generally have a better time grouping.
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2. Basics of a Good Group
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All groups need to have a tank, healer,
DPS and CC classes.
The Tank – This is the guy that will be taking the most
damage in the group and keeping the aggro off the rest of the
party.
- Warriors
- Protection Paladins
- Feral Druids
The Healer – This is the guy that is going to keep everyone
in the group alive. He will be mostly healing the tank and sometimes
other group members if they accidentally get aggro.
- Holy Priests
- Holy Paladins
- Restoration Shaman
- Restoration Druid
DPS classes – All classes are capable of being this role.
Their job is to pound the monster to death.
CC classes – These guys stun or stop mobs in place
to make sure they don't run away and get more aggro
or make one of the monsters in a group unable to fight.
- Warlock: Seduce: Humanoids Banish: Elementals/Demons
- Mage: Polymorph: Humanoids
- Priest: Shackle Undead: Undead (duh) Mind Control: Humanoid
- Druid: Hibernate: Beasts
- Rogue: Sap: Humanoids
- Hunter: Freezing Trap: All Enemies
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3. Finding a Group
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A. Quests
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So you’ve found a quest that is red or is labeled Group.
What are you gonna do? Simple. Get a group. The people
that you would want to group with are people that are also
on the quest you’re doing. Some quests don’t require a
full party to complete, but if you find that you and
whoever is grouped with you are having troubles, feel free
to find a full group. The one thing you should NOT do is
to start a raid group. You won’t be able to collect quest
items or register kills if you’re in a raid.
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B. Instances
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So you’re in the mood for an instance, But guess what
your not gonna be able to take these guys by yourself
cause your a little weakling ( <----- JOKE ALERT )
so you have to find yourself a group.
You’re going to want to find a full group.
There is no way you could do an instance with 2, 3, or 4
people (unless you’re a higher level than the instance, but
why would you do that?).
Finding a group shouldn’t be too hard as long as it’s
around peak hours of play. Simply go into the Looking For
Group function on your toolbar, choose which instance you
want to go to, and wait for people to join. If you’re
impatient, simply type in the Looking for Group channel
“LFG <instance name>”, and hopefully someone will whisper
you for a group.
Your group needs to consist of the basic group members: the
Tank, the Healer, and any DPS classes. Once you have your
group, head over to the instance, or if you’re there
already, find something to do while you wait for those
slowpokes.
Most instances are 5-man, but there are some that are 10-
man, 20-man, and even 40-man (although now that Burning
Crusade is out, it’s been reduced to 25-man)! For those
instances, you’ll need to start a raid group. Every group
of 5 in the raid must have a tank and a healer for each
group of 5 to be most effective. Move people around in-
between the groups to create an effective group.
Note: 10-man and 25-man instances are the maximum level
instances and big raiding guilds are usually the ones that
do these (although 10-mans can be PuG'd with good people),
as they are very difficult.
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4. Functioning Inside a Group
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Well you’ve gotten inside the instance and are now facing
your first mob. What do you do? Here are two basic steps
needed to take to bring down this mob:
Step 1. Pulling
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Usually there will be groups of mobs in an instance that
can range from 2-4 mobs.
With two mobs, you can have either a hunter or warrior
pull. If a hunter pulls, the hunter should feign death to
erase any aggro on him and allow the warrior to gain aggro
on the mobs while the rest of the group concentrates
attacks on one of the mobs. If the warrior pulls, simply
allow him to build more aggro on them while the group
concentrates on one of the mobs.
With 3 mobs, you’ll want to have either a mage sheep pull
or a rogue sap stun and have the hunter or warrior pull the
remaining two. If the mob is hit while stunned, he’ll go
to whoever is the highest on his aggro list. If he was
sheeped, the mage can simply re-sheep the mob until the
other two are dead. If he was sapped, then the tank is
going to have an extra mob to tank, and it might cause a
few problems for the tank trying to keep aggro.
In the higher level instances, priests have a stun that
only affects undead called Shackle Undead. This can be an
alternative to sheeping because mages aren’t able to sheep
undead and the same with rogues and their sap ability.
With 4 mobs, you’ll need to have the tank on two mobs while
one mob is stunned and the other is off-tanked by a class
that has good armor and HP. Not too hard to do if the
group knows what it’s doing and classes know their roles.
Note: If there is only one mob to pull, have the warrior
pull it to the group and pulverize it.
Step 2. Fighting
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In a lot of fights, you’ll most likely have three to four
mobs. Usually one or two of the more powerful mobs are
stunned while the group is concentrating attacks on a mob
and the tank is keeping aggro on one or both of the mobs.
Once the mobs are dead, obliterate the one that is stunned.
There isn’t much to fighting mobs, just know which mob does
the most damage, and which mobs have the least and most
amount of HP.
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A. Roles to Play
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a. Druid
These guys are a special type of class. They have the
ability to become three different forms. In their regular
form, they can be the main healer in a group. They can
also put beasts to sleep whenever there are some in a group
of mobs. In some cases, a druid can turn into a bear and
become an off-tank for a warrior.
When the druid changes into bear form, mana changes into
rage and armor increases, making it possible to tank.
The last form is cat form, which allows a druid to become
like a rogue, replacing mana with energy. This is
obviously the DPS form of the druid and is usually used if
there isn’t a need for a tank or healer. They also have
the ability to give a buff to all stats. A Druid can be
any of these roles:
- Tank
- Healer
- DPS
- CC
b. Hunter
This class is sometimes the one considered to do the
pulling. They also have great ranged DPS and an off-
tanking pet to boot! The pet, as I said before is good for
off-tanking an extra mob that a tank can’t tank at that
moment.
On occasion, a hunter will need to ‘kite’ something, or
have the enemy chase after the hunter while their Aspect of
the Cheetah is on, sometimes using Freezing Trap. Usually
kiting is used if a hunter is soloing a mob or in the rare
case it needs to be used on a mob so the group can take
down any other mobs that would make it difficult fighting
the boss. A Hunter can be any of these roles:
- DPS
- CC
c. Priest
This class is mainly used for healing and not for DPS
(unless they’re in shadow form). If they need to DPS at
all, they can use any of their holy attacks and DOTs
(damage over time) on the mob, OR, they can shift into
shadow form and do some major DPS on the poor mob.
They can also be used to shackle anything Undead as a
helpful stun. They also have a talent called Mind Control
which the priest mind controls a mob. Other mobs see it as
unfriendly to them and attack it. This talent is usually
used if there is a dangerous mob that could cause a wipe
needs to be killed before the actual fighting begins.
Lastly, they have the ability to give a stamina buff. A
Priest can be any of these roles:
- Healer
- DPS
- CC
d. Rogue
This class is one of the best melee DPS classes in the
game. These guys are helpful in taking down mobs quickly
and efficiently. They can also stealth and sap mobs,
taking one temporarily out of the fight. The only thing is
that rogues can’t re-sap, like a mage can re-sheep or a
priest can re-shackle, so remember to take down the other
mobs quickly before the sap on a mob wears off. A Rogue
can be any of these roles:
- DPS
- CC
e. Shaman
This class can be an excellent main healer or secondary
healer and can drop totems with various buffs. Be wary,
because sometimes mobs can destroy these totems. Although
it may not seem like it, this class can also serve as an
excellent off-tank to most mobs. It also has some great
melee DPS and spell-casting damage. A Shaman can be any of
these roles:
- Healer
- DPS
f. Paladin
This class, like the shaman, is also an excellent main
healer or secondary healer, but doesn’t drop totems. They
can make excellent main tanks if they are Protection
specced. They also have great DPS and the ability to give
a buff that increases armor to party members, along with
various other buffs (especially the tank). A Paladin can
be any of these roles:
- Tank
- Healer
- DPS
g. Mage
This class is, pretty much, THE best ranged DPS class in
the game. They cause excellent damage to the mob and also
have the ability to polymorph (or sheep) a mob to
temporarily put them out of the fight. They have an AOE
(Area of effect) attack that is very useful in taking down
a crowd of non-elite mobs. They can also reduce downtime
by conjuring food and water. There is also a buff they
give that buffs intellect. A Mage can be any of these
roles:
- DPS
- CC
h. Warrior
This class is going to be your guaranteed tank (unless you
have a druid in bear form or a very skilled paladin).
These guys have talents that can gain aggro and keep it on
them while the rest of the group destroys the mob.
Although this is really the best tanking class in the game,
it’s possible for other classes to tank. They are also
capable of being a DPS class by dual wielding weapons or
using big two-handers. A Warrior can be any of these
roles:
- Tank
- DPS
i. Warlock
This class is similar to a hunter since these guys have
pets, but they are different because they have many talents
that cause damage over time, which cause a lot of damage.
Warlocks can use their pets much like different classes.
They can use their voidwalker as an extra tank, an imp as
an extra mage, or their succubus as a rogue. They also
have a felhunter, which is kind of like a beast, but is
good at disrupting casters. They also have the ability to
banish demons and elementals and use their succubus to
seduce humanoids. A Warlock can be any of these roles:
- DPS
- CC
All these classes play a specific role and aren’t meant for
other roles. A priest isn’t meant to tank and a warrior
isn’t meant to heal. If you have trouble figuring that
out, you are definitely not the person to group with, and
should throw your computer out the window and get a
worthwhile job.
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B. Players to Avoid
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It’s unavoidable, but you WILL group with people that have
no idea what the word “teamwork” means. These people need
to be kicked by all means, even if it’s accidental (or
seems accidental). Even you may have experienced some of
this (or were on of these people, get outta my FAQ. ).
Here are some examples on players you should avoid
The Aggro-Master – This is the guy that will always be
aggroing all the monsters around accidentally, usually
because of carelessness. Someone like this will almost
always be the reason the group wipes.
The Whiner – This guy will be whining for all pieces of
equipment, making up dumb excuses like “his guild needs it”
or “his alt needs it badly.” If he does it with all the
items, simply kick him from the group.
Mr. Speedy – This person likes to finish instances fast and
doesn’t know the meaning of health and mana regeneration.
He is always constantly pulling mobs to the group and
always complains whenever the group wipes to either the
healer or tank for not gaining aggro or healing people.
The Dragger – This guy basically pulls or “drags” monsters
to the group either if he’s lagging behind or scouting
ahead, most likely causing a wipe since the group may not
be ready for the mobs or there are simply too many. If you
find that you pulled quite a few mobs and you are far from
the group, simply die and ask the healer to rez you after
you have died.
The Disenchanter – This guy insists on disenchanting
everything the bosses drop in an instance and says he will
give it back at the end of the instance, which he doesn’t
and proceeds to hearth out as quickly as possible and
“forget.”
The Treasure Hunter – This guy is always looking around for
anything they can get in the instance. If there is a
treasure chest, they run to get it. If there is a quest
object, they run to get it. If there is something that
they can activate, well, you know what they do. All of
these things he does can result in a wipe because of mobs.
The Complainer – This guy likes to complain that everyone
in the group is doing everything wrong (when in fact
everyone is doing everything right) and tells people how to
play their class or how to do things in the instance the
“right” way.
The Pretender - This guy is your friend. Well it looks
like it. He pretends to be your friend and he "borrows"
some of your items (like potions, bandages, etc.). Even if
you ask him to pay you back you’ll probably find yourself
on his ignore list after he’s done grouping with you.
You’ll probably never here from that guy again and you’ll
find yourself empty handed.
The Deserter - This guy goes AFK for extended periods of
time or bails entirely partway (sometimes after a wipe)
through the instance, leaving a group underpowered and
losing progress made for having to find someone else to
fill the spot. A slightly-more tolerable version of this
guy will hearth out for armor repairs, training, or
something else and expect you to summon him back.
The Profession Pursuer – This guy begs for anything that
will help his profession level go up. If there are
minerals, herbs or skin, he’ll beg the group to let him
have it. Same goes for all the random greens that drop to
disenchant.
The Animal Tamer – Although rare, this is the hunter that
goes into an instance to tame a certain kind of pet he/she
wants. Sometimes they will be petless, or they may have a
pet. If they are able to get that pet, they’ll probably
hearth out, or they may be friendly and stay the whole
time. The ones you want to avoid are obviously the petless
ones who will hearth after they have what the want.
The Ninja – This is the worst person you could ever group
with. Whenever there is a really awesome loot drop
(everyone is going all “ZOMG PHAT LEWT !!!!11one), this guy
instantly need rolls it, receives the loot, and hearths
out. These people deserve no mercy whatsoever and should
be put on your ignore list forevermore. These guys can be
anyone. They can be very friendly and ninja, or be an
ignorant person and ninja. Anyone can be a ninja, so look
for some sort of sign.
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5. FAQ
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Q. So, why do I need a group?
A. Because many things are just impossible to do on your
own. A group of people gives you a better chance to do
these things.
Q. But, I’m not a social person!
A. Don’t worry, usually there are people that will be in
your group who will be friendly, and maybe you’ll warm up
to them.
Q. What if I don’t want to group?
A. Then you’re gonna have a hard time playing the game.
Q. I can’t find anyone that wants to group with me!
A. Keep searching! You’ll eventually find someone who
wants to do the same thing you’re doing.
Q. Help! There’s someone in my group that’s on your
Players to Avoid list! What do I do!?
A. If they are reasonable people, reason with them about
what they are doing. If it’s not possible, simply kick
them from the group.
Q. But he’s the group leader...
A. Then trick him into making you leader, or good luck with
your group.
Q. My tank/healer/DPS/CC is doing a HORRIBLE job. How
should I tell them to do better?
A. Ask them politely to do a better job at what they’re
doing. If they continue to do horrible, you may have no
choice but to kick them from the group and find someone
better.
Q. My group is doing really bad in <instance>. Are the
mobs just too hard?
A. Either you forgot to include a tank, healer, DPS, or CC,
or you are simply undergeared.
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6. Copyright Blah Blah That Nobody Likes to Read
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This guide is made by jordash of mmowned and ask for my permission before you post this somewhere or include this in a guide pack or some stuff like that. Also since you are actually reading the copyright I will award you a cookie at 13:50 Pm tonight .