Originally Posted by
Zerglord
Karabor Sewers
* Aqueous Lord - 72 elite elemental. 700k hp. Melee for 6k nature damage with no NR. Summons 2 Aqueous Spawns that can heal it. Vile Slime - Reduces damage and healing by 50% and does 500 nature damage every 3 seconds for 20 seconds.
* Aqueous Spawn - 70 elite elemental. 63k hp. Comes in packs of 2. 20 minute respawn. Can be banished and stun-locked. Casts Sludge Nova - targeted Nature AoE 1600 + DoT for 900 every 3 seconds that also slows movement by 20%. Lasts 9 seconds. Melee for 500 nature damage with no resists. Can heal Aqueous Lord.
* Coilskar Sea-Caller - 71 elite humanoid. 150k hp. Can be polymorphed. Casts Hurricane and Forked Lightning, a multi-target lightning attack that is based on LoS that can hit many targets and does 2500 nature damage. Melee for 2500 frost with no resists.
* Coilskar Wrangler - 71 elite humanoid. 200k hp. Immune to crowd control. Comes with a Leviathan. Has an ability that makes the Leviathan frenzy. Melee for 2300 on plate. Lightning Prod - 3k nature damage.
* Leviathan - 72 elite beast. 660k hp. Immune to crowd control. Frenzies. Melee for 2600 on plate. Tail swipe like Onyxia. Poison spit for 2.5k nature dmg + DoT. Debilitating Spray - reduces damage and healing done by 50%.
* Coilskar Soothsayer - 71 elite humanoid. Can be CCed. Holy Nova 1800 holy damage.
* Coilskar Harpooner - 71 elite humanoid. Can be CCed. Has Dragon Turtle for a pet. Spear Throw. Hooked Net.
* Dragon Turtle - 70 elite beast. Can be CCed. Water Spit 1800 frost damage.
* Coilskar General - 71 elite humanoid. 300k hp. Can dispel CC on other mobs except for Sap, possibly LoS needed. Dispelling CC effects grants him and his allies the Booming Voice buff, which increases attack and casting speed by 238% each. Immune to CC. Melee for 2300 on plate. Their un-CC ability seems to make the mob immune to CC after a few times.
[edit] Illidari Training Grounds
* Bonechewer Taskmaster 170k hp. Become larger as workers die. Buff workers. Immune to CC.
* Bonechewer Worker 59k hp. Immune to CC.
* Dragonmaw Wyrmcaller 200k hp. Fixate on targets like Thaladred the Darkener, but still can be taunted. Immune to CC.
* Dragonmaw Sky Stalker 200k hp. Leave flame patches. Can fly (ranged only). Will frost nova. Immune to CC.
* Illidari Fearbringer 550k hp. Fire Breath (like only), Warstomp (30 yards) and Rain of Fire.
[edit] Sanctuary of Shadow
* Ashtongue Battlelord - Elite Humanoid - 330k. NOT-CCable. Can Cleave, Concussive Throw(1k damage ability), Concussive Blow.
* Ashtongue Feral Spirit - Elite - 103k. Can Charge. Trapable.
* Ashtongue Stormcaller - Elite Humanoid - 172k. CCable. Can Lighting Shield, Lighting Bolt.
* Ashtongue Primalist - Elite Humanoid - 180k. NOT-CCable. Can Sweeping Wing Clip (AoE Wing Clip) and Cyclone.
* Ashtongue Mystic - Elite Humanoid - 172k. CCable. Can Flameshock, Frostshock, Bloodlust, Cyclone, and drop Totems (Windfury, Searing, Cyclone).
* Ashtongue Stalker - Elite Humanoid - 210k. CCable. Blind (can be depoisoned).
* Illidari Defiler - Elite Demon - 171k. Banishable. Can Rain of Chaos (Rain of Fire), Banish (Banishes a player), Curse of Agony.
* Illidari Centurion - Elite Demon - 295k. NOT-CCable. Can Cleave.
* Illidari Boneslicer - Elite Demon - 215k. Banishable. Can AoE Gouge, put wound poison on target, Cloak of Shadows, Blind.
* Illidari Heartseeker - Elite Demon - 214k. Banishable. Can Rapid Shot, Sonic Shot (3 sec silence), Weakened Heart (Curse, chance to stun for 3 secs)
* Illidari Nightlord - Elite Demon - 440k. NOT-CCable. Can Hellfire, AoE Fear, and summons 10 or so Greater Shadowfiends (low hp, AoE them down).
[edit] Gorefiend's Vigil
* Shadowmoon Champion - Elite Humanoid - 330000. NOT-CCable. They will throw their weapon onto someone and it will whirlwind in place. EVERYONE should get out of the whirlwind ASAP. The Weapon will be stationary while it is whirlwinding.
* Shadowmoon Riding Hound - Elite Beast - 140000. CCable. Can Charge.
* Shadowmoon Deathshaper - Elite Humanoid - 175000. CCable. Can Raise Dead (raises a Shadowmoon Fallen, looks like Wrathbone Flayers but is much easier to kill, also gives 15 rep. Can be used to farm rep/loot), Dreadbolt (basically a Shadowbolt), Death Coil (random target).
* Shadowmoon Blood Mage - Elite Humanoid - 315000. CCable. Can Bloodbolt (single target cast) and Blood Siphon (Coneal siphon life). Keep the Blood Mage pointed away from your raid and kill it quickly. The Blood Siphon can heal it back to full if it hits enough people.
* Shadowmoon Weapon Master - Elite Humanoid - 315000. Comes with an AoE pack. Whirlwinds for 12k on leather.
* Shadowmoon Soldier - Elite Humanoid - AoE pack
* Shadowmoon Houndmaster
* Wrathbone Flayer - Elite Undead - 330000. Can Cleave. Not tauntable.
* Hand of Gorefiend - Elite Humanoid - 261000.
* Shadowmoon Grunt - Elite Humanoid - 33000. Casts Seed of Corruption. Just kill quickly.
* Shadowmoon Reaver - 220000. CCable. Tank and spank they don't hit hard at all.
[edit] Shrine of Lost Souls
* Suffering Soul Fragment - 72 Elite Undead - 70000 hp. NOT-CCable. Casts Soul Blast (2000 shadow damage medium range aoe) which can/should be interrupted.
* Hungering Soul Fragment - 72 Elite Undead - 40000 hp. Can be stunned.
* Angered Soul Fragment - Unspecified - 6000 hp. Casts Anger (1000 nature damage short range aoe).
[edit] Grand Promenade
* Promenade Sentinel - 72 Elite Mechanical - 650K hp. NOT-CCable. Casts L5 Arcane Charge (2s) on a random target which does 100% target-hp-damage. The target needs to be shielded and immediately healed after the charge.
* Illidari Battle-mage - 72 Elite Humanoid - 180K hp. Sheep/Sapable. Blizzard, instant Flamestrike, Fire/Frostbolts.
* Illidari Blood Lord - 72 Elite Humanoid - 240K hp. Divine Shield.
* Illidari Assassin - 72 Elite Humanoid - 180K hp. Vanish, Disarm.
* Illidari Archon - 72 Elite Humanoid - 180K hp. Heal, Smite.
CNTRL+COPY POWAH!