As of Patch 2.01 Arcane Shot and Aimed Shot are on separate timers. Previously you could not use arcane shot right after Aimed Shot; they were on the same cooldown.
Shooting on the Run
The Hunter can shoot most of his instant cast ranged abilities while running, including Hunter's Mark. If you have to chase a mob or enemy player as they are running away, keep this in mind. Particularly useful is using Concussive Shot to slow their getaway and then Arcane Shot to pick off a runner that you're having trouble keeping in range.
The Jump Shot
I read this one from the WoW community forums - I can't link there right now, because the search (and login) are broken as usual. This skill was developed by players of twitch games such as Quake and Unreal Tournament.
Basically, you can run faster than you can backpedal. So if a foe is closing on you, turn around and run away. Then pan the camera (you can't do this if you've got smart panning turned on). When you're looking at the foe that you're still running away from, jump and press the right mouse button - this will make you turn around to face the foe. Immediately after you start the jump, trigger your instant cast shot (usually concussive shot), then turn around to keep running away from the foe (I still can't get this right, but at least I'm usually running mostly away, and somewhat across). While in the air, you will continue moving in same direction that you were originally facing.
This skill takes a lot of practice - mostly in getting the mouse movement right. You can't use the keyboard to turn while in flight, because you just don't turn fast enough. You have to fling the mouse around a little, but not enough to start a 720 degree turn...
It helps to use autorun (cruise control? Num Lock) when doing jump shots. Then your hands will be doing three things - panning the camera, turning your movement/firing direction, and firing instant cast shots. The first two are done by the same hand with the same buttons (left button to pan, right button to turn).
Note that you don't have to actually be facing the foe when you fire, so you can start turning before the shot is fired, just as long as the foe is within your 118 degree firing arc.
The jump shot is only suitable for situations where you can run through empty territory. Otherwise you're going to experience multiple adds.
I have practiced this in another way without the pre look. I have learned how much to pop the mouse around to get me turned enough to squeeze off the shot. i.e. target the mob, run away, jump, move mouse, shoot (arcane shot), move mouse back around to original heading more or less, keep running. Auto run is very handy for this. I think the correct mouse motion can be practiced. This can be executed very quickly and with almost no setup.
Another method is to do a complete circle in the air and fire at around the 180 degree mark. This is something that can be practiced best on a mob that doesn't link or aggro, like the various Striders around Cross Roads in the Barrens. If you play on a PVP server this will keep you alive moreso than anything else you can learn. After some experimenting it seems easier to do if Aspect of Cheetah or Aspect of Pack are activated.
The Strafe Shot
This one from the Wow community forums too. Ditto the reason for not being able to link it.
You strafe (run sideways) as fast as you run. You can also shoot up to 89 degrees away from front and centre. So what you do is, turn to get the foe to your left or right, then strafe in the opposite direction. Release instant casts at whim.
I find that this works best when you don't have smart panning turned on (ie: you want to camera to stay pointed where you point it, regardless of which direction you're facing or running).
You cannot use autorun when doing strafe shots, so your hands are doing four things, namely: strafing, panning the camera, turning to keep the enemy within your firing arc, and firing instant cast shots. However, the strafe shot doesn't require the precision mousing essential for the jump shot - it's possible to strafe without using the mouse, as long as you don't need to be looking at the foe to target them.
As per the jump shot, the strafe shot is only suitable for situations where you can run through empty territory.
The strafe shot is useful for getting a mob to turn back around - strafe shot the foe while running through your tank, for example.
Battlegrounds
For the Eye of the Storm battleground, frost trap is a must. On the tight passageways one well-placed frost trap can effectively cripple an enemy advance.
----(please leave the copyright info below intact)----
This post is copyright by the user posting it and MMOwned.com - World of Warcraft Exploits,Hacks, Bots and Guides, where it was posted. You may not copy or reproduce the above on any other site without written permission from both the poster and MMOwned.com