Been trying to rework a lot of Corthezz's work with his bot template and rewrite it for myself without all of the extra stuff like teleportation/duping/spawning features.
A big reason I wanted to rework from what he had was because he had a LUA unlocker. The only problem is that the LUA unlocker in this open source is detected since it is just overwriting the bytes for the LUA lock.
I have a bit of C++/C# knowledge, but when it comes to ASM I don't really know anything.
Is there anyone who could help me with a warden bypass? (This is for the Elysium Project servers)
If needed I can pay for help. I'd really like to learn how to fix this. This project will be kept private just for my personal use if you are concerned about your method being leaked.
The current method that Corthezz was using is just
Code:
byte[] LuaProtectionDisabler = new byte[] { 0xB8, 0x01, 0x00, 0x00, 0x00, 0xc3 };
BmWrapper.memory.WriteBytes(0x494a57, LuaProtectionDisabler); // Lua Protection
but warden just scans this address every few seconds and it catches me.
I was going to only overwrite it when I needed to execute LUA, and then revert it back to the previous bytes, but I am worried that I could still get banned if warden happens to scan at the exact time that I had just modified the bytes.
If anyone could help, it would be greatly appreciated.