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  1. #1
    secretdragon008's Avatar Member
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    Gameobject-->70 wall?

    hey there.
    i wonder,is it a way to creat a invisible wall,and its solid to,but if you is example:
    level 70,you can run through it.
    i have seen alot of dungons have it.
    but i dont know how to make it.

    any1 know how to make/create it?

    Gameobject-->70 wall?
  2. #2
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: Gameobject-->70 wall?

    Invisible walls are in the WMOs and ADTs which are client side, you can add invisible walls to the WMOs and ADTs with model editing.

  3. #3
    secretdragon008's Avatar Member
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    Re: Gameobject-->70 wall?

    do i really need to create it with model editing?
    since isnt it in the game from before?
    i just dont know the id for it.
    i have well not seen it,but runed in it.
    like near the hyjal portal,there is a wall like that or in the caverns of time you will run in a wall like that if you dont have that level for the dungon or a group.

  4. #4
    Meltoor's Avatar Contributor
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    Re: Gameobject-->70 wall?

    i wonder,is it a way to creat a invisible wall,and its solid to,but if you is example:
    level 70,you can run through it.

    That's not possible, but I think you're speaking about instance entrances.
    They don't let you go trough it, just teleport before you reach the wall, or you reach the wall with lag and teleports you with some delay.

  5. #5
    secretdragon008's Avatar Member
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    Re: Gameobject-->70 wall?

    Originally Posted by Meltoor View Post
    i wonder,is it a way to creat a invisible wall,and its solid to,but if you is example:
    level 70,you can run through it.

    That's not possible, but I think you're speaking about instance entrances.
    They don't let you go trough it, just teleport before you reach the wall, or you reach the wall with lag and teleports you with some delay.

    in the caverns of time i maybe was talking a bit about instance entrances.
    invisible wall do really exsist in game,i have runned and cant get past them many
    times.

    lag..i dont have that.

    but if a wall dont work,i think a door with a key,thats get closed very fast after opned,will work very good to.

  6. #6
    Meltoor's Avatar Contributor
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    Re: Gameobject-->70 wall?

    Like the ZG door? You'd need to find a model for it(invisible model... perhaps?).

  7. #7
    secretdragon008's Avatar Member
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    Re: Gameobject-->70 wall?

    nah,i think i try to find a door...not a wall anymore.
    so do any1 know of a good door,that i must use a key to open and close fast after open.

  8. #8
    Meltoor's Avatar Contributor
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    Re: Gameobject-->70 wall?

    Stratholme door, alias "Service Entrance Gate".

  9. #9
    Originalgank's Avatar Member
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    Re: Gameobject-->70 wall?

    why no just spawn like ragnaros around where there not sposed to go, saves ALOT of time

  10. #10
    secretdragon008's Avatar Member
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    Re: Gameobject-->70 wall?

    Originally Posted by Originalgank View Post
    why no just spawn like ragnaros around where there not sposed to go, saves ALOT of time
    good idea,but the level 70's,need a chance to go there to,i have a portal,so i just want only level 70's or over to get to that portal.
    Last edited by secretdragon008; 11-06-2007 at 06:18 PM.

  11. #11
    secretdragon008's Avatar Member
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    Re: Gameobject-->70 wall?

    Originally Posted by Meltoor View Post
    Stratholme door, alias "Service Entrance Gate".
    it was a good door.but that door dont need a key.

  12. #12
    Gastricpenguin's Avatar Legendary
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    Re: Gameobject-->70 wall?

    Make a door require a key that is Required level 70. Then you should have no problem.
    Life Puzzler WoW - Website | Forums

  13. #13
    777devil777's Avatar Member
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    Re: Gameobject-->70 wall?

    Origingank your sig pwns... scrubs ftw

    On Topic: I belive theres a GM script that can teleport people back to some xyz when they try to pass a point but you cannot create new points, on gm accounts it will say "Entered area trigger ###" and you can set it that you have to be a certain level no to be teleported back when entering that trigger area.

    "I am a hacker, and this is my manifesto. You may stop this individual, but you can't stop us all... after all, we're all alike."

  14. #14
    havak's Avatar Member
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    Re: Gameobject-->70 wall?

    I have an invisible wall i think its .gobject spawn 180322 tell me if thats wrong i cant tell if thats the right number on my paper =/

  15. #15
    havak's Avatar Member
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    Re: Gameobject-->70 wall?

    if that doesnt work u can try .gobject spawn 183442

    its a wall but its not invisible

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