[Release]Sunwell M'uru 100% blizzlike Script menu

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  1. #1
    AzolexX's Avatar Contributor
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    [Release]Sunwell M'uru 100% blizzlike Script

    Hello Ppl Of Mmowned here is 100% blizzlike Script Of M'uru:
    Code:
    function Muru_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("Muru_NegativeEnergy",2000,0)
    Unit:RegisterEvent("Muru_Darkness",45000,0)
    Unit:RegisterEvent("Muru_VoidSentinel",30000,0)
    Unit:RegisterEvent("Muru_Summonset",60000,0)
    Unit:RegisterEvent("Muru_Enrage",6000000,0)
    Unit:StopMovement()
    end
    
    function Muru_NegativeEnergy(Unit, event)
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
    end
    
    function Muru_Darkness(Unit, event)
       Unit:CastSpell(45996)
    end
    
    function Muru_Enrage(Unit, Event)
            Unit:CastSpell(26662)
    end
    
    function Muru_Summonset(Unit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
             Unit:SpawnCreature(25798, 1781.98, 665.4370, 71.2, 5.23, 16,0)
             Unit:SpawnCreature(25798, 1777.76, 662.8, 71.2, 5.21, 16,0)
             Unit:SpawnCreature(25799, 1848.0813, 598.78, 71.3143, 2.4368, 16,0)
    end   
    if Choice==2 then
             Unit:SpawnCreature(25799, 1781.98, 665.4370, 71.2, 5.23, 16,0)
             Unit:SpawnCreature(25798, 1849.64, 595.196, 71.3143, 2.4886, 16,0)
                            Unit:SpawnCreature(25798, 1848.0813, 598.78, 71.3143, 2.4368, 16,0)
    end
    end
    
    function Muru_VoidSentinel(Unit, Event)
    Choice=math.random(1, 2)
    if Choice==1 then
             Unit:SpawnCreature(25772, 1796.94 ,605.072, 71.203, 0.67, 16,0)
    end   
    if Choice==2 then
                            Unit:SpawnCreature(25772, 1838.32 ,650.789, 71.243, 4.26, 16,0)
    end
    end
    
    function Muru_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function Muru_OnDied(Unit, Event)
    Unit:CastSpell(46217)
    Unit:Despawn(1000,0)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25741, 1, "Muru_OnEnterCombat")
    RegisterUnitEvent(25741, 2, "Muru_OnLeaveCombat")
    RegisterUnitEvent(25741, 4, "Muru_OnDied")
    
    
    --Entropius
    function Entropius_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("Entropius_NegativeEnergy",4000,0)
    Unit:RegisterEvent("Entropius_Darkness",45000,0)
    Unit:RegisterEvent("Entropius_BlackHole",150000,0)
    Unit:RegisterEvent("Entropius_Enrage",6000000,0)
    end
    
    function Entropius_NegativeEnergy(Unit, event)
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
       Unit:CastSpellOnTarget(46008, Unit:GetRandomPlayer(0))
    end
    
    function Entropius_Enrage(Unit, Event)
            Unit:CastSpell(26662)
    end
    
    function Entropius_Darkness(Unit, Event)
            Unit:FullCastSpellOnTarget (45141, Unit:GetRandomPlayer(0))   
    end
    
    function Entropius_BlackHole(Unit, Event)
       x = Unit:GetX ()
       y = Unit:GetY ()
       z = Unit:GetZ ()
       o = Unit:GetO ()
       Unit:SpawnCreature(25855, x-1, y, z, o, 16, o)
       Unit:SpawnCreature(25855, x+1, y, z, o, 16, o)
       Unit:CastSpellOnTarget(45996, Unit:GetRandomPlayer(0))
    end
    
    function Entropius_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function Entropius_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25840, 1, "Entropius_OnEnterCombat")
    RegisterUnitEvent(25840, 2, "Entropius_OnLeaveCombat")
    RegisterUnitEvent(25840, 4, "Entropius_OnDied")
    
    
    ------------------------Summon
    --Summonmove
    function Summonmove(Unit)   
       Unit:MoveTo(1815.3, 625.193, 69.6075, 2.3)
    end
    
    RegisterUnitEvent(25798,6,"Summonmove")
    RegisterUnitEvent(25799,6,"Summonmove")
    
    --VoidSentinel 25772
    
    function VoidSentinel1_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("VoidSentinel1_ShadowPulsePeriodic",7000,0)
    Unit:RegisterEvent("VoidSentinel1_VoidBlast",3000,0)
    Unit:Despawn(60000, 0)
    end
    
    function VoidSentinel1_ShadowPulsePeriodic(Unit, Event)
            Unit:CastSpellOnTarget (46086,Unit:GetRandomPlayer(0))
    end
    
    function VoidSentinel1_VoidBlast(Unit, Event)
            Unit:FullCastSpellOnTarget (46161,Unit:GetRandomPlayer(1))
    end
    
    function VoidSentinel1_OnDied(Unit, Event)
       x = Unit:GetX ()
       y = Unit:GetY ()
       z = Unit:GetZ ()
       o = Unit:GetO ()
       Unit:SpawnCreature(25782, x-1, y, z, o, 16, o)
       Unit:SpawnCreature(25782, x+1, y, z, o, 16, o)
       Unit:SpawnCreature(25782, x, y-1, z, o, 16, o)
       Unit:SpawnCreature(25782, x, y+1, z, o, 16, o)
       Unit:SpawnCreature(25782, x-3, y, z, o, 16, o)
       Unit:SpawnCreature(25782, x+5, y, z, o, 16, o)
    end
    
    function VoidSentinel1_spawndisplay(Unit, Event)
    Unit:SetModel(22742)
    end
    
    function VoidSentinel1_moveset(Unit)   
            Unit:RegisterEvent("VoidSentinel1_spawndisplay",1000,1)
       Unit:RegisterEvent("VoidSentinel1_move",4000,0)
    end
    
    function VoidSentinel1_move(Unit, Event)
       Unit:MoveTo(1815.3, 625.193, 69.6075, 2.3)
            Unit:SetModel(23372)
    end
    
    RegisterUnitEvent(25772, 1, "VoidSentinel1_OnEnterCombat")
    RegisterUnitEvent(25772, 4, "VoidSentinel1_OnDied")
    RegisterUnitEvent(25772, 6, "VoidSentinel1_moveset")
    
    --VoidSentinel2 summon
    
    function VoidSentinel2_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("VoidSentinel2_ShadowBoltVolley",5000,0)
    Unit:Despawn(30000, 0)
    end
    
    function VoidSentinel2_ShadowBoltVolley(Unit, Event)
            Unit:FullCastSpellOnTarget (46082,Unit:GetRandomPlayer(1))
    end
    
    function VoidSentinel2_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25782, 1, "VoidSentinel2_OnEnterCombat")
    RegisterUnitEvent(25782, 4, "VoidSentinel2_OnDied")
    
    --Summon shadow FuryMage
    
    function SummonFuryMage_OnEnterCombat(Unit, Event)
    Unit:RegisterEvent("SummonFuryMage_FelFireball",5000,0)
    Unit:RegisterEvent("SummonFuryMage_SpellFury",5000,0)
    end
    
    function SummonFuryMage_FelFireball(Unit, Event)
            Unit:FullCastSpellOnTarget (46101,Unit:GetRandomPlayer(1))
    end
    
    function SummonFuryMage_SpellFury(Unit, Event)
            Unit:FullCastSpellOnTarget (46102,Unit:GetRandomPlayer(1))
    end
    
    
    function SummonFuryMage_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25798, 1, "SummonFuryMage_OnEnterCombat")
    RegisterUnitEvent(25798, 4, "SummonFuryMage_OnDied")
    
    --Summon shadow Berserk
    
    function SummonBerserk_OnEnterCombat(Unit, event)
    Unit:RegisterEvent("SummonBerserk_Flurry", math.random(25000, 30000),0)
    end
    
    function SummonBerserk_Flurry(Unit, event)
       pUnit:CastSpell(46160)
    end
    
    function SummonBerserk_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(25798, 1, "SummonBerserk_OnEnterCombat")
    RegisterUnitEvent(25798, 4, "SummonBerserk_OnDied")
    You Need to have All NPC's in database to work 100%
    ------------------------------------------------------------------------------------------------------
    Use Azolex Ultimate Repack 2.4 It Include all That Things
    ------------------------------------------------------------------------------------------------------
    Credits:
    "Named" from Why DB Forums(he Created it)
    I added Some Things,Fixed Something.
    ------------------------------------------------------------------------------------------------------
    ~Azolex

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

    [Release]Sunwell M'uru 100% blizzlike Script
  2. #2
    Creepfold's Avatar Contributor
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    +2 rep if som1 can confirm it works
    RickAstley LUA Boss! (Rickroll)
    mmowned.com/forums/emulator-server-releases/171755-epic-release-rick-astley-rickroll-boss-lua.html#post1119442

  3. #3
    AzolexX's Avatar Contributor
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    Try my Repack...

    Find about scripting, programming and music! My blog: https://worldofsmth.wordpress.com!

  4. #4
    BrantX's Avatar Contributor
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    Yep this is blizz-like.
    I Checked with LUA++'s SVN to make sure also and this has mostly all of it. Tho alot more.
    +Rep for a release



  5. #5
    stoneharry's Avatar Moderator Harry

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    LUA is faster than c++ so i'm happy you managed to do it in there! +rep to you sir for the good work and hard effert

    Edit: Must spread will rep you tommoro!

  6. #6
    JoeThePlumber's Avatar Contributor
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    Azolex Ultimate Repack rocks! ;D

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